Log in

View Full Version : Some thoughts, some questions, One Big Project.


Slayden
10-30-2003, 02:03 AM
Alright, i'm starting to think that i've been going about this all wrong.
I've read somewhere that guildwars had a few computers set up to run the server. One computer can't do it all. I'm not exactly sure how many they did infact have, but they could have 100+ players on at once without much lagg and LD problems (to my experience that is)

My main point of this is that, i want Dynadin Henseus to be BIG. Possibly setting a player limit to 300 players. How many computer Towers with the correct parts (and what parts) would i need to build a good system to run the server? With hopefully a close to or a lagg free environment.

I figure by the time Dynadin is up and being worked on, EQemu should be up to date and running fine, for the time being ofcourse. Hopefully alot longer. Untill then i need to find out more ways i can help EQEmu advance and get a server website up.
Thanks alot, really appreciate the info.

devn00b
10-30-2003, 04:48 AM
for that i would say a 4-10MB/s connection and about 20 computers. all 1ghz or better.

DeletedUser
10-30-2003, 06:16 AM
I ran GuildWars on a 1 mbps connection, it had 4 computers, a P3 450 with 384 SDRAM, Athlon 600 MHZ with 512 SDRAM, P3 733 with 256 SDRAM and an Athlon XP 1700 with a gig of ecc pc2100 ram. Please note that I always was in high CPU use, memory use AND bandwidth use. There was lag unfortunately but I made it as minimal as possible. But this is back in 0.4.4, now we have very impressive compression which kills bandwidth usage and the code has been getting revamped to be more generous on the cpu.

DeletedUser
10-30-2003, 07:00 AM
A little off-topic:
======================================
The problem is, there are never enough players for eqemulator. It may have over 30,000 users, but out of that probably 100-150 are active and 1/4 of them actually know some common sense.

If you are going to have a server that holds 300 people, you're going to need to pull some nifty tricks with a magic hat, because quite honestly I don't think any emulated server will over maybe say... something like 200.

The devs have run many a 'bitch' tests to see how much a server could hold and keep it stable, but they never can get the users to get on all at the same time. I was surprised at how guildwars had over 100 players once, cause I had never seen over 20 people on that server.

So it would be a nice achievement if you could get over that. :wink:
======================================

As to image: Isn't that all what the EQ updates mainly were? A lot of changes to optimize their bandwidth better?

devn00b
10-30-2003, 08:39 AM
I plan on having 100-500 people on guildwars within the 1st week. and yes i plan on pulling some tricks to get that done ;)

DeletedUser
10-30-2003, 08:56 AM
No offense, you know i'm with all the developers. :wink:

But after the long wait that's been had through 5.0, by the time the stable version is working, a lot of people will be anxious to play. Easy part is to get a lot of players for a server thats worked on by developers and has a good idea for it. The hard part is keeping the players.

Sure you can have 100 players for a few hours, but how about a whole day? :wink:

Slayden
10-31-2003, 02:10 PM
Keeping the players shouldnt be too hard i'd imagen. I believe its all within the servers ability and the quality in which the work was done. It depends on the vibe you get from playing it. I plan to be Desperately working to get that old world vibe that there used to be- As well as challenging. Vox and Naggy wont be farmed. Neither were they back in the day, they were too damn hard. Let alone the gods.
But like i said, i believe its all in the vibe you get from playing. I'm going to try and embrace that as much as possible.

And if its good enough, some might even dump Live for Emu. I know i will end up doing so as soon as its nearly stable.


As for having that many people...

/dev/n00b:
for that i would say a 4-10MB/s connection and about 20 computers. all 1ghz or better.
/dev/n00b:
I plan on having 100-500 people on guildwars within the 1st week. and yes i plan on pulling some tricks to get that done

How many computers are going to running guildwars???


I ran GuildWars on a 1 mbps connection, it had 4 computers, a P3 450 with 384 SDRAM, Athlon 600 MHZ with 512 SDRAM, P3 733 with 256 SDRAM and an Athlon XP 1700 with a gig of ecc pc2100 ram. Please note that I always was in high CPU use, memory use AND bandwidth use. There was lag unfortunately but I made it as minimal as possible. But this is back in 0.4.4, now we have very impressive compression which kills bandwidth usage and the code has been getting revamped to be more generous on the cpu.
Image, if i had over a gig SDRAM on each computer all P3's would that make much of a noticeable difference from that set up? I guess it's kinda hard to tell for the time being how much of a set up i'd really need. I guess i'll find out eventually, as long as its under eight computers i think i can handle it. It'll be expensive but i could use a pretty big hobbie for a while to take some time off of my hands.