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-   -   How do I stop players from spawning in Crescent Reach? (https://www.eqemulator.org/forums/showthread.php?t=37593)

Lucia Moore 12-08-2013 07:41 PM

Quote:

Originally Posted by Kingly_Krab (Post 226681)
Ah yes, there is start zone there; however, I have no idea why it would override the rule value.

I don't think it's overriding anything, but that could be where that anomalous "383" zone_id value is coming from. I'll try changing it and see what happens.

Edit: Also, would expanding that table allow clients to perform more race/class combinations at character creation?

Kingly_Krab 12-08-2013 08:01 PM

Quote:

Originally Posted by Lucia Moore (Post 226687)
I don't think it's overriding anything, but that could be where that anomalous "383" zone_id value is coming from. I'll try changing it and see what happens.

Edit: Also, would expanding that table allow clients to perform more race/class combinations at character creation?

Yes, if you edited it and the allocations table. You may not have 'Tutorial' selected; therefore, it's sending you to Crescent Reach and not your set zone.

Lucia Moore 12-08-2013 08:03 PM

Success!

Changing the value in the char_create_combinations table fixed the issue! That's where the server was pulling that value from!

Thanks Furniture!

And thanks Kingly_Krab, too! I will experiment with more race/class combinations next!

Furniture 12-10-2013 03:13 AM

Are you able to get humans with underfoot to spawn in old west freeport? I am trying this now and Im having issues.

Lucia Moore 12-10-2013 10:42 PM

Quote:

Originally Posted by Furniture (Post 226724)
Are you able to get humans with underfoot to spawn in old west freeport? I am trying this now and Im having issues.

Yes, I am!

What I did was change the entry in char_create_combinations to 9, then changed the same values to 9 in start_zones, along with providing the correct xyz coordinates.

The trick is that it searches for an entry in start_zones that matches the entry found in char_create_combinations. Those two have to match.


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