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-   -   Updated Again!: Suggestions & Comments on INC server. 5. (https://www.eqemulator.org/forums/showthread.php?t=8332)

Scorpx725 08-05-2003 06:55 AM

Well, actualy you wont be spending years getting to 51 or 52. Getting good gear will be easier, as will leveling. Semi Legit would ruin the point of pvp, and thats not what we want.

Id say getting to 51 or 52 would only take aroudn 2-3 weeks. Whats going to take long is gearing up your guild, and figuring stragies to beat certain boss mobs. The faster levelign allows people to get right into the action with out haveing to level for 4 months.

Also, quests will be diverse, ranging from class specific weapons, to all/all items that will take long time to complete. Some quests may also leave you wondering "What the fuck? I got my coin, who do I take it to? Do I need more peices?" Well, thats something you wont know till you get further and get more flags/keys.


-Scorp

Slayden 08-07-2003 01:41 PM

aye
 
Semi legit can get old, and rather quick, we want this server to last and be enjoyed for quite some time, to really get an idea as to what the server is, you'll hafta try it out for yourself : :wink:

Fatdave 08-15-2003 06:41 AM

A suggestion: If you're planning on adding Kunark and making it semi/full legit you should completely revamp the drops in places like Veeshans Peak. I can tell you from personal experience even when that zone was the pinnacle of EQ exsistence it also happened to have for the risks involved some TERRIBLE rewards. Also, since there won't be that many people playing, you should increase drop frequencies just so people won't have to spend hours doing tedious camps like they currently have to in EQ.

Scorpx725 08-15-2003 09:46 PM

Quote:

A suggestion: If you're planning on adding Kunark and making it semi/full legit you should completely revamp the drops in places like Veeshans Peak. I can tell you from personal experience even when that zone was the pinnacle of EQ exsistence it also happened to have for the risks involved some TERRIBLE rewards. Also, since there won't be that many people playing, you should increase drop frequencies just so people won't have to spend hours doing tedious camps like they currently have to in EQ
Ah, thats a new idea, revamping drops. For some zones im sure we will do that, but for others (ones we need for specific reasons) they will be comepletly new ideas put in them.

Also, you wont be sitting waiting for 10 straight horus to get a mob to spawn/ There will be a set way, you kill something, he spawns, not another bull shite place holder, cause that makes it fun and allows you to move onto the next step.

Also, progrestion wont be quick, but it wont be a drag either, you will have to take time to gear up the guild, but one run threw a zone or 2 wont get you the best/enough gear. Yes, that means farming, but it will be a fun kind, not 1 million HP mobs that you fight 10 times in a row and get 3 drops. Getting geared up will be different for each encounter, one will require fire reists, while others will require magic resists, and for some gear, to get your resists high enough, you will need to get flagged/Keyed for harder zones, making it a challenge, but not hard as hell.


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