()---()Updated()---() - AGAIN!
- Dynadin Henseus O'Thuel (PvP-Legit) -
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Ok, this post is really behind, Untill i get a website up for the Dynadin server, not much else will be heard here. Some of this information is now also FALSE.
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Few Notes As well as introduction to the servers unique features. Please note, this isnt quite the full introduction =)
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We fully intend to create a great server, while being completely dedicated to it, we will go through zone by zone one at a time, eliminating as many bugs and such as much as possible and Spawning them all, as well as quests, wandering mobs, speech (nearly all Race NPC's will have something to say, tieing in with the roleplay).
Dynadin server will feature a large roleplay side, and a huge perm. PvP side. Legit ofcourse.
The intention of this server is to become a very close idea as to what EQ was when it first came out, it will infact be completely PvP, Legit, and a good GM support team, but there wont be much of GM interaction with the gameplay of players, aside from few GM events, and annual arena events.
The server is going to be very old-school style, & Cazic thule (zone) is returned to its original state... There will also be some additions to the high levels, some things you will reconize as being similar to velious, kunark, and luclin era things and ideas which im sure you will all enjoy.
There are other changes that will take place within the server, Especially to keep interest in high levels, the theme i will not mention, thats for everyone to find out

. However aa's will be introduced (only the lower ones) and the level cap of the server will most likely lvl52.
As I stated it before this will be a PvP server, but we have no intention for it to end up like most pvp servers are today (kael era guild vrs elemental/VT era guilds ) -no fun at all (just an example of unfair pvp play).
It's been decided on and the server will -AT FIRST- be completely Old-World, however after several months (and a few created zones later

) if the server is becoming bored and tired of the same old thing (which it wont be for a while, the high levels are a bit different then you'd think here, but for the better i can assure you) We will post a poll every few months, asking the players of the server if they'd like kunark to be en-abled for further entertainment. -besides, we do have a rather small dev team for the server, so we are going to be busy enough with old-world at very first & we want alot of common contact.
We are infact considering a player limit on the server, high enough to enable plenty of players, but low enough to prevent extremely common LD's.
We are doing the best we can to find info on the beginning period when eq started, and doing extremely well i might add.
-We are also updating several of the spells, some examples are: Normally a lvl 52 sk would be Life taping for 75hp, here infact they will be taping for 150hp (lvl55 spell lowered), several of the wizard spells are included, TLC/and exc. spells from new era's. In replacement of Kei, C2 will be an "Ancient" spell drop, most likely from a god and will have an extended time of endurance. However, it wont be as annoying as kei is today (we're working on that...). Nearly all classes will have fair minor upgrades similar to these, but not to the point where it completely changes the feeling of old-school play.
Level 51 Wizards get Atol's Spectral Shackles, they now get it at lvl50.
Raids in the planer areas, as well as vox and naggy are going to be tuned a bit for more of a challenge, and possibly less of a farming rate. Rewards will also be very slightly changed as you will notice while exploring deeper into the server, but again i can assure you that there is no dramitic increase in gear, and if any is added, it will ofcourse be original, and there is a
bit more gear introduced. -
-Gear really doesnt need to be changed stat wise, There is alot out there and you'd be very surprised at what some classes look like in a full set. =x. Without even changing any gear, Casters can already (in the end game) almost easily max out at 255wis/int, and have a few slots left over for resist stuff/ +HP and such.
It's not that bad in the mid levels either, you just gotta find the quests.
PvP Will infact be Race Based, (Human-like vrs Shorts Vrs Elven Vrs Darks(DE inlcuded). To make it easier on those that are still weak, PvP can only be held within 8 levels. If the person is within 8 levels they will con even, if they are above 8 than you, they will con red, below 8, greenie.
We have managed to realise the essence and past of old school play, all we have to now is to capture it and apply it to the game.
One Noted change to zone=
-I dont know how it was on your servers when you first started EQ, but the EC Cave was the big bazaar in my day =) So we will infact be putting in a "Bazaar" feature in EC, & trading posts around the room & tunnels. Gaurds will be pathing and standing by, ensureing your safety from pvp/creatures. There will also be a bank here.
-Cazic Thule & Inny are both no longer Sissy lala girl. & Will be adjusted correctly to the amount of people available for this type of raid.
- When i have the spare time, il be working on an Old School UI which will be almost exactly like the original, but adjusted & a few more options included. As you may remember, when you went to loot and stuff, it would always switch from the big clear UI to the Small Bulky UI- Going to change that too. I will be bringing back the old In-game message boards.
-Classes will be Balanced, as well as gear/spells.
-Ability to Customize very few helms from later levels through certain NPC's

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-The Currency here will be toned down a bit, so roughly 50pp here is equal to 100pp on EQLive. To make up for this, prices on merchants will be adjusted to a more suitable price.
-----From previous servers, i'm better that there is going to be alot of Rangers. So i'm going to try to do a few things to bring out the other classes. Since paladins already have the best sword in the game (Fiery Avenger) which owns the Soul Leech, Dark Sword of Blood (best SK 2hs) I will be slightly increasing the stats and adding 5dmg to the Soul Leech. That should compare Much better.
Rubicite is back
I've also done alot of research lately and you'd be surprised how good the gear was back then =x It's just hard to find from those oold quests.
Such as
This old Cleric 1hb.
Every class will have its bonuses, and its down sides. If a class is too uber, they most likely will not be tuned down unless its because of something that i've changed. However if a class is identified as way too weak, then i may do some tweaking. Otherwise EQ will remain the same that it was.
There will be a small beta test opening when the server is ready.
MUCH more to come.