EverQuest Legends... What do you think?
If you haven't heard the news, EverQuest is opening a $40/Month premium server. You can find the Verant advert/site for it at...
http://legends.everquest.station.sony.com I personally think this is a sign that Verant is not the company it used to be. I remember when Verant was a small company trying to make EverQuest the best game it could be... Now, with the news of this new service, I feel that Verant has moved away from the improving EverQuest aspect and has gone towards the profit aspect. I feel that they should have made these changes to all servers, instead of creating a new exclusive server with these changes. What do you think? |
My God.... As if crack isnt bad enough....
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I'll be honest I like the idea but I am not going to pay $40 for it. I'll just wait for the emu to get to a playing point (npc movement, ai, etc...) and make my own.
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It's a nice idea, but apparently their forgetting the rest of the people that already pay money every month. I've played since last August and have never seen any live quests or gm events on my server except the halloween events. I guess the chance of seeing another now is even less. Great job on the emu!
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Kind of a joke to me... The Emu (in the near future) could allow for nearly all of these 'special' services at a much lower price - free.
What does this mean for Star Wars Galaxies? If this service goes over well will the-big-V be able to resist the urge to make it mandatory? |
Anyone here every play Gemstone 3? Same exact thing essentially. Just in Gemstone 3 it meant 24/7 support (not just "When a GM feels like it"), additional little areas (not entire zones/servers), etc. I have a feeling this extra service is basically a shoddy "Prefered Customer" program they want to try and edge in, but the problem there is your prefered program should never appear to shun your regular customers (Verant does that well enough without it).
Ah well, Emulator is coming along nicely, so they can go smoke their bongs for a bit longer and hope they don't suck. |
OH MY GOD I'm glad I quit playing EverCrack...I pity the poor souls who would go for that gimmick.
WC |
Please Hurry!
All I can say is ...... Please hurry with the next release of the Emu...
I am one of these fools that has continued to play even though I crash to server select screen every zone.. I have posted to the support forums many times and actually got a reply from them telling me that it was my virus protection or my firewall that was causing the problem... of which I have neither installed.. Now I know what they have been doing instead of resolving my issues er.. wait... their issues.. Just let me know what I can do to help.. wash your car, do your laundry, walk the dog, take out the trash.. anything ;) Stilborn |
Haha, the legends thing is so silly it'd make a good joke.
What I would pay $100/month for: My own 'private' EverQuest server, where only people who I allow on (who all have their own normal cost EQ subscriptions) could play. But I don't expect them to do that, which is why I have hopes for EQEmu =) |
I can't believe they consider '2400-2500' ideal.
I played back when that was normal (perhaps peaking at 2700), and it was crowded. I preferred playing at night when it was more like 1500 people. 1500 is reasonable. Enough to group, but still a world where you can hunt things without finding them all camped. I still wouldn't pay $40/month for that. Maybe $20/month. They'd need to reduce the exp times though too.. |
Those look like some cool features, but what a cock of shit. For an added 30 dollars you get some cool features, and customer service thats available more than 3 hours a day. Origionally i was under the impression that cool events like that were supposed to take place across all servers more than twice a year. Guess not, and now you prolly wont see that twice a year unless its some server wide thing like the halloween events. Its also pretty funny how the ideal player # for a server has changed so drastically since release. Origionally 1400 was very crowded, and was thought to be the max they wanted on any server. Eventually this moved up to around 1800, and then 2k+. Guess they wanna get the most dough outa those servers, because who would want a server where you can find things uncamped, when you could make more money with a server stuffed full of people. The other thing is, since you can movelog up to 8 of your charicters to this server, does it seem to anyone else like this server will probably only be made up of high 50s/60s and their uber twinks? People that wanna be able to get ToV/sleepers and whatnot to themselves, but instead since they are the only ones who play enough to realy take justify paying that much it will be crowded with them. Oh well. It seems like a cool service, but it pisses me off that you have to fork over 40$ a month for it.
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Quote:
If you put a gallon of water in a pail, it will be deep. If you put a gallon of water in a bathtub, it will be shallow - with plenty of room for another gallon. -Kortalh |
Money is power
This is what I've always thought EQ should be.
The one major problem with EQ is that the world is too static, nothing ever changes, the interface needs to improve (they still have not fixed the spellbook so it's not a 640x480 window.. people run games in higher resolutions now!) The Guides are cool (they are people like you and me) but the GM's are assholes. So what they are saying: We have made EQ better, added all the features you wanted, but you have to pay for it. A LOT. $40 is more than my cablemodem service costs. Bah. They have a large userbase, and pull this kind of nonsense to make more money because they know there's at least that many people that will pay for it. I've been playing EQ for a few months now. I mean, it is a fun game. $10/mo is doable. But, from looking at other games such as The Dark Ages of Camelot, whew, that game looks kickass. Eventually, people will move to these other games, because they look better and have better support. EQ was the first on the scene with 3D graphics and such, but as we all know, that only takes you so far. I mean, look what happened to 3DFX. And yea, if I was rich, I'd pay $40/mo to check it out. But it's really crappy because a lot of people can't pay that. They're sending a message with this: Money is power. -CB |
If they wanted more people to join the server, they should have added in that you don't lose xp and you don't have to get your corpse :) Could have some fun with the first time item find stuff though... Smakdatazz's Sword of Battle :cool:
We all know the saying though... a fool and his money... |
emulate
/me wonders how much of the new code will be server emulatable...that map thing looks interesting.
Still sounds like a bad idea for verant though, IMO. |
Not to turn this into a MMORPG vs MMORPG thread, but while Dark Ages of Camelot looks good, it's somewhat of a different kind of game. (this is from someone who plays both)
EverQuest's world is rich with atmosphere and creativity. Designers had ideas behind unrest, mistmoore, guk, everfrost, etc. There's lots of world to explore. Dark Age of Camelot's world seems to be mostly autogenerated hills/plains/forests. There's some design put into it, the locations of cities and a little background story, but not nearly as much as in EQ. If you thought there wasn't much in EQ, it'll seem like there's nothing in DAoC. The spell lines are extremely limited. You don't have lots of cool utility spells or choices, you get certain lines of spells. Your set of four or eight or whatever, and you just keep getting more powerful versions of them. You never get a misc utility spell. Many of the players seem to have Realm vs Realm play as their goal, their reason for 'playing through' all the player vs world stuff. The non-pvp is just tedium for them until they can get to RvR. These people often aren't very good to group with since they're concentrating on what will help them kill other players best at high levels, rather than being good groupmates. I haven't done RvR yet, and it seems like it'll be somewhat fun, but if I really just wanted to kill other people, I'd play Ghost Recon or Counter-Strike. That said, Camelot is still fairly enjoyable, but for a person looking for a fantasy world to 'come alive' and explore, I'd tell them to go to EverQuest. I think what keeps me with DAoC instead of EQ is that in DAoC, you never have to camp for mobs. You never have to argue over who gets to kill what. There's rarely any killstealing as there's plentiful mobs everywhere. Quests that involve named characters, the named chars almost always showup within a few minutes. They're not "rare", and other people can come kill them 5 minutes later. Lots of the best equipment is gotten through quests, so each person can get one (but only one, though they can sell/trade it), rather than having to camp for it. What's more, in DAoC there's hardly any downtime. Rest between fights takes 15-30 seconds usually. That's good and bad.. less boring when you're focused on the game, but it makes it harder to do other activities while playing, such as hold down a full time job. ;) I want to go back to EQ for the richer world (especially since I haven't played since they added any of the expansions), though I've explored most all of the original continents, but I can't imagine dealing with KS'ing, camping, rares, the general tedium.. Uh, so take that as a quick comparison/review for those who wonder what DOaC is like.. |
Thanks Sin.
I don't have much knowledge of DAoC, do this is insightful. As far as technologically, EQ shows it's age. I don't know. I mean, EQ has (had) a lot of potential. But, it's outdated and it shows. I mean, even with the luclin "retexture" of the existing zones, the game looks like it is from 1995. The graphics engine is weak as hell, too. With a GeForce 3 and a 1Ghz athlon, I should be able to see more than three spell effects at once in a six sided box room with 6 people before the frame rate drops. And as far as gameplay, well. You said it. Camps. Rare spawns. Rare drops from Rare spawns. "Hell levels". And ohh, the camp disputes. I dunno about DAoC, but damned, camps are super super unrealistic and take away from the "adventure" of the game. However, the whole game is based around it, so you HAVE to do it. Raids are fun, but even then you're still camping and moving on, camping and moving on. And you know, about the hell level thing. Really though, I mean sure, it should be harder to get through 45 than it wa to get through 25, but pleeease. Sitting in dreadlands for 200 hours of gameplay dealing with grouping and killing the same monters over and over and over and over again is NOT FUN! Not FUN! Sure, we all get through it, but c'mon.. They give you a hell of a hard time getting to level 60, but even then your survival is far from guarenteed. There's lots of zones that challenge the top end players. But only the ones that spend 10 hours a day playing EQ for a year get to enjoy them. There are good things about EQ of course. You can have a good time, sometimes those sticky situations are hella fun, and I love playing my Magician. Pets are real fun. Aquiring new items is always fun, and sometimes you meet a nice person. Sometimes. :) For me though, I want a game that not only looks great, but also is fun to play and not aggrevating to the point where you have no hair. Perhaps DAoC isn't as rich in spells and such, but if it's fun and I still have hair, I'd play that. Plus, from the screenshots it looks fantastic. Personally, I'm very dissapointed in the fact that OU2 has been canceled. I've always been a big fan of Ultima, I played them from Ultima 1 all the way through 9. Fantastic story and very well written. I just can't get over the PK mess and graphics engine of UO. Oh well.. -CB |
Engine-wise, I agree, EQ looks a bit old. Hell, it looked a bit old when it came out. =) After playing with EQEmu for a few hours, I went and played some DOaC and was amazed at how good it looked sometimes (mostly, nice dawn lighting).
It's not all about the latest greatest engine though. In EverQuest, there was many times when I saw something and said "WOW" or "cool!" out loud. EQ was very rich on atmosphere, despite the old engine. The fog in greater faydark, the noises of the picklaws under the floors of highkeep, heck, the weird conspiracy bits that seemed to go on there, the gorge of king xxorb, runnyeye, permafrost.. They were all very rich with atmosphere. You felt like you were some very specific place, that had it's own world/life going on, and you never know when that evil eye might come down the hall.. The dungeons in DAoC are pretty pathetic. They're all 'stock' dungeons. Usually about 2-5 'real' rooms, with a few corridors or minor rooms (wide passages) along the way. There's no feel like this is an actual place where something happens -- it's just a hole in the ground with some mobs, which might happen to drop a certain kind of armor (frequently enough that no one bitches about it). You never wonder why things are this way, or who's the leader of these guys and what does he want, or what kind of conspiracy or plans are going on behind the scenes.. just rooms with mobs. On the upside, there's not much that forces you to stay in those dungeons once you have the armor pieces you need from it. There are plenty of places to get exp. Horses are handy, but only because there's no teleports at all. Horses are like trains with set routes, often long round-about routes. It'd be cool if you could go cross-country, but you can't. Trails only. Sometimes it's faster to jump off the horse in mid-trip and run the rest of the way, because you can cut across that short field but the horse has to follow the trail around the entire zone. Spell effects are quite nifty, at least compared to the repetive and generic ones I saw back in the original EQ. But at least in EQ, the spells were interesting. I'd rather have interesting spells than interesting spell graphics, if I have to choose one. I agree, camping is terrible, and not having to do it is a boon. I'm sorry to hear that EQ still requires camping. Hell levels were annoying too... generally levels took too long, I think. I love how you get see your exp with good granualarity in DAoC. 10 bubbles, and you get a second bar which shows what percentage of the current bubble you're in. I think for someone coming to DAoC from EQ, they'll be very relieved by the lack of aggravating things. There's not much that's 'bad' or 'wrong' about the game. But I think you'll find yourself missing the richness of EQ. I loved EQ because it let me explore these worlds I had only fantasized and read about. When you take that away, it's much more of just a rolling dice within a complicated ruleset type of thing. I think things will feel somewhat 'empty'. But hey, again, despite everything I've said, I'm still playing. My main char is an Briton Paladin in Albion. And I'm already thinking about playing a Theurgist next char, if I end up sticking around that long. Really I'd love to see a game that 'fixed' the EQ problems like DAoC did (no lack of enemies, no camping, less downtime) but created another wonderfully rich world to explore. I should mention, some of the stuff which makes the DAoC world feel even more autogenerated is the non-sensical placement of things and how close everything is together. A bandit camp is on one side of a hill, and not 30 feet away, on the other side is a druid camp. No, there's no story there. There's no explanation for how these two interact or cope with each other. Nevermind that the bandit camp is 30 feet away from a guard post... I don't think DAoC will ever have that feel like going into Lesser Faydark and finding the bandit camps, these people living just outside of gfay and making their own life/living, in the seclusion of the forest.. and that's not even close to the best of EQ ambiance.. Never was a part of Ultima, can't comment on it. |
I'll post a full comment when I have time, but for now, I'll say this.
It doesn't matter what level of storyline EQ has, what level of atmosphere. The fact remains that although someone wrote a few lines as to why, for instance, the bandit camp is next to the druid camp; it's just as static, and just as "non-sensical". -cb |
yeah but a few lines or paragraphs that seem to make a cohesive world create more suspension of disbelief than nothing, right?
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I played EQ since beta4 and just ceased my account 2 months ago. Ill say this and thats all.
Once I played EQ and then played DAOC the game felt dull. The spells suck. The fighting with low downtime actually became a bore. Fight then rest 1min-2min. This started to make me feel worse then in EQ and fighting then having more downtime. The world is dull as hell in DAOC as in NPC interaction. The dungeons are crappy. That felling when you walked into GUK the first time and relized how undead were against live. Well in DAOC there is nothing like that. Im gladly waiting for the emu to shape up. I cant wait to expand on what EQ had. Since an Emu can allow you to change things there wil be alot of it. For one Guk will have many wars between live and undead. My take. I havent played 1 MMORPG that could replace EQ. |
They should just change the game to EverLoot. Then their new release would be EverLoot Legends.
If sporting ph4t l3wtz is your game, then Legends is for you :) My take... good idea given the current EQ addicts wants/needs, but WAY to expensive. That's like buying a new damn game every month. No thanks. I'll #summonitem my ph4t l3wtz for free! ==Flipper== operator of the part-time Emu Server Flipper's Pad (0.2.1 with static spawns & loot) |
Just thought id say i agree almost fully with most of you guys. And to vipermmx, almost the same case here. I started playing less than a week after eq was released and while i backed off from time to time and did burn out on it, it wasnt untill about 2 months ago that i stopped playing all together. When playing you think that theres not realy that much history or story line untill you play certian other games. Then the game seems pretty rich with intertwining factions and what not. As for graphics, pretty graphics are nice but not necessairly needed if the gameplay can hold up (or in the case of EQ, was addicting enough).
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eq sucks
well i have been playing everquest since it was available to public. and it was great at first. i really liked it . me and friends would go around killing everything. then more people started joining .. and more. and more. and it went from being a really good game will little lag to a lag hazard. and now since they have added sol everything has changed. ther tech support is never there. and it crashes alot. my music is all fucked. (with the emu the music is still fucked but thats because of my videocard. need to get more then 16mb :P) in all the emulator will alwasy be better even if they cant get it the same. (if it wasnt illegal i would use the emu to take everquest out) make them loos a shit load of money by having people join us. well there gose my 2 cents.
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I think that this is a joke. I'm glad I quit EQ last year. I can't imagine what kind of no life loser would subscribe to the legends server. Actually I can. I met many of them on the Karana and Vazelle servers.
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Actually a guild might be moving to it, http://www.vindicated.org (Vindication)
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GOD! 40$???? I don't like paying 10$. :) Call me cheap, but it's not really worth 40$. I mean, it's fun but... You know, it's just a game that'll go outta date and you prob gotta buy stuff in the future! The stuff is 40$ in itself. BTW: plz respond to my post!;)
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<rant>
For someone that is REALLY into it, I can see how Legends would be worth it. Lets face it, EQ is cheap when you consider how many hours of enjoyment you can get out of it. How many games can you pay 8bucks a month for, and be able to play for YEARS. Its like buying a new game every 5 months (and I dont have many games that I buy off the shelf that last me more than a month or 2). You get out of it what you want to, for people that enjoy the social interaction, it's there, powergaming? There too. Role-playing? You got it.. EQ is a great, cheap diversion. Hell, you pay 8 bucks going to see a movie. EQ is what it is, and what you get from it is what you want. I personally wouldnt pay 40 bucks a month for the Legends server, but if someone is that into, and enjoys it that much, dont bash them for paying to do something they really enjoy. Hell, I could sit here and bash people that spend 50-100 bucks a month paying for martial arts, hell, you get better combat practice going to a bar and punching some redneck in the face! Is it worth 40$ ? Its obviously worth it too someone that enjoys it that much. I have a 2000$ guitar. Is it worth it? It is too me, I spent 5 years as a professional musician. Is my motorcycle sitting in the garage worth 15k? It is too me, I ride the damn thing every chance I get and enjoy it immensely.. Is it worth me paying 80 bucks a month for full digital satelitte service? It is for me, I make the money, and I like to be able to watch whatever the hell I want to watch on tv.. Heres a quote I liked.. 'I can't imagine what kind of no life loser would subscribe to the legends server' Its easy to sit around and pass judgement on others isnt it, but be a little more fair, and think about how much fun we would have on these boards scrutinizing YOUR life. :-) That statement wraps up the stupid, judgemental nature of exactly the kind of low life loser's he was refering too if you ask me. Just something to think about.. I personally think EQ is a great game, regardless of what you think about the implementation, GM staff , etc.. All things aside, overall, I would say its one of the most well thought out, and well implemented MMORPG's out there (Ive played around with AC and AO, but havent touched DaoC). Its the reigning king for a reason. </rant> Edit: I saw someone here use the <rant> XML tags.. I liked it so I ripped it off, hope ya dont mind! |
It is true, your statements.
I think what tends to anger people is the fact that it's what everyone wants in EQ yet it's rather expensive for a game, four times the cost of the "regular" EQ. But you're right, people spend TONS of time with EQ, so even $40 a month isn't all so bad considering the audience that it seems to be aiming for. If you're a casual EQ player, play a couple times a week, this wouldn't be worth it. You would probably miss out on most of the little events and such anyways. I'm personally still under the opinion that this type of active participation in the game by the GM's and staff should be done on all the servers. If they want to raise the bar for this type of game, they shouldn't raise the price and exclude 98% of the players. -CB ps. No problem on ripping off the <rant> tag idea, I did so myself :) |
I see that one of the people I referred to has shown himself. I have nothing against you personally, but paying $30 more for something that should be in the normal game anyway ( you can argue that the extra gms alone warrant the higher expenses ) is in my opinion quite silly. If you want to be a no-life loser like I mentioned Trmpcard, by all means sign up. I can't imagine them changing the world enough to warrant the extra bucks. But if you are one of those to whom "Phat Loot" and "Uber Guilds" constitute the bulk of their gaming enjoyment, more power to you. It's your money and time.
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I see that you completely missed the whole point of my post....
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Aye, he did.
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No I didn't.
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Dude, calling someone a "no life loser" isn't very nice.
Nor is it true. FIRST OF ALL. He did not say HE was one of the people that would be purchasing Legends. Whethere he is or not, he's saying he can understand why people would readily pay $40 to play this game month to month. Like myself, I'm SURE you have all spent a bunch of money on something silly. Go to the casino, and blow a few hundred. Buy that little cool thing for your computer you don't need. And to the people spending money on EQ, it's not silly. Some people are really into it. And if this extra $30 a month makes their games all the better, so be it. If you have the money to burn, spend it. I'm not jusifying the price hike anymore than Trumpcard. However, I do understand why people will and why it's not so ridiculous to think so. And you don't have to be a "no life loser" to pay $40/mo on a game, as most of us have spent much, much more on something that would give us much less enjoyment. -CB |
Ok.. Let me try this again.. Nothing personal here, just an example, dont take offense, Im just trying to use this to prove my point...
Here's an snippet from your profile Boomba Birthday September 7, 1966 Biography I drink like mad and sleep all day Location New York Interests sex, booze, good food, books, hiking Occupation currently unemployed. Now, at first glance, it would be easy for me too say, Hmmmm... He's a 35 year old perverted drunk, who can't get a job, and drinks all night and sleeps all day... He must be a NO LIFE LOSER.. Now, Because I dont know your personal circumstances, or anything at all about you other than your desire to call peope who would pay for a premium service "NO LIFE LOSER's", I would never make such an accusation.. You are probably a very cool guy, I'm just trying to point out that making such sweeping generaliztions about people you know nothing about will often brand you as being uninformed and judgemental... Like I said, nothing personal, I just think you are being unduly harsh. If I spent 300 hours a month playing EQ like alot of the hardcore EQaholics, I would probably be able to rationalize the extra 30 bucks a month. Should their normal service include extra extra gm support? I dont think so, its 8 bucks a friggin month, you already get a pretty rich experience out of it for the relatively low subscription cost... Im not looking at their budget, so Im not going to decide whether they could put more GM's on staff to support these types of things. But consider, for 1 GM per server to run a GM event at the same time, that requires 20 GM's. Verant is not a huge company, I dont think they would have the resources for all the production threads. 1 server means they can hire a couple of EVENT only people, that can manage just the one server. Once again, just my opinion. |
I see where you are coming from. I also didn't credit your intelligence enough. And I am thankfully now employed ( Did the horror that occured on Sept. 11 have anything to do with it? That would be too easy to use as an excuse. But as I do live in NYC and my job went under as a result of the terrorists actions, it was my reason for being unemployed.) Your profile listing as Geek could lead me to speculate on many things. I will not as this discussion has become pointless and boring and would become even more childish. You have your opinion, I have mine. I don't find the Legends server as a Value Added Service. It will be nothing more than the same old level treadmill EQ with a few bones thrown in. I could see how it would be more valuable if the world was changed or was otherwise less static. I would see it being more valuable if player actions had true consequences (factions are an easily solved problem). If players could change the world ( kill King Crush and his cronies and you could pave the way for a permanent Elven take over ), make significant items ( top end player items are better than items found off of mid-level mobs. I find cultural armors a joke on the players.) or play the game without EQs "working as intended" bugs. (anyone ever been hit through a wall or floor?). This server will be IN MY OPINION (remember that phrase Trumpcard) nothing more than a gathering spot for EQs uber elite and their uber guildness. Those are the reasons for my calling anyone who signs up a no life loser. You're not getting anything more than the right to brag to your uber loot buddies that you have something that they don't. A shame if you ask me (and you didn't). By the way cbreaker look at his first post in response to my topic. You'll see this :
"Its easy to sit around and pass judgement on others isnt it, but be a little more fair, and think about how much fun we would have on these boards scrutinizing YOUR life. :-) That statement wraps up the stupid, judgemental nature of exactly the kind of low life loser's he was refering too if you ask me. " That's why I even bothered responding. Take care all. I will not bother reading or responding to this thread anymore. We are both intelligent people. This discussion over EQ is over. |
I'm sorry I even bothered trying to clear anything up for you, Boomba, as you are truely a hateful person.
And you continue to miss the point, over and over. AND! Even though you mention how using the WTC attacks as an excuse as to why you were unemployed would be "too easy" (though you being unemployed had NOTHING to do with what he said) you used it anyways! There are 9 million people in NYC, myself included. We all know how that day and how the market (which was falling before that) has affected our job situations. So don't even say it! There's people in Nowhere, Alaska that probably lost their jobs because of it too. Whatever. I hope this discussinon is over for YOU. Myself, on the otherhand, was enjoying this thread. |
EQ Legends is, quite simply, another attempt at bringing in profit by 'V. They understand how addictive EQ is, and it's sad when you happen to get caught in those situations where the servers go down for emergency patches because their latest patch seemed to follow the same trend as microsoft, ect, and you find the chat rooms awash with children repeatedly spamming -
"Plz! wuts wrong wit EQ says server is down u dont inderstand i ned to pwray EQ NOW NOW NOW" 'V is a predator company. They saw a chance to make a buck, so they went for it. However, it is kind of sad that they are going to basically make an entirely NEW game, that offers all the dandy customer support and GM events we SHOULD currently be getting for a regular subscription. I don't even remember the last time I saw a GM event. |
Oh course it's an attempt to bring in more money! My god, how many businesses survive when they can't make money??
If they didnt make money, then all we would have to play is the emulator because Verant would fold. I can't see how creating a premium service can be considered being a Predator company. A predator company would wait till everyone was hooked, then start jerking the prices up. Or, removing services they use to provide, and charging out the nose for them. They are making a value added service, for people that want that level of interaction in the game. I dont recall them ever promising huge daily GM events. I think what happened is they probably planned that originally, and realized they couldnt pull it off as the player population exploded.. Im looking over the promotional matieral on their website -------------------------------- Welcome to the world of EverQuest |
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