Problem using #npcspawn ADD
Hi,
Im starting to populate zones for my server, and i got a "little" problem, i create a range of NPC 100001 to 100016, they are DEF NPC, i use #npctypespawn ID to spawn them, but when i use #npcspawn ADD, they are not added to Spawn2, Spawnentry and Spawngroup ... add that EQ says me that they are added. If i spawn other NPC, they are added to DB ... i know i could wipe DEF NPC, recreate them, and that will work, but i want to know why this dont work ! When looking at NPC type, all look like correct ... Thanks in advance |
You have to use 2 commands after you #spawn a npcs to add it to the db. First co #npcspawn create, then #npcspawn add.
Note: DO NOT #repop zone it will not be there and it will erase it from db you must zone out and zone back in. Or reboot the zone server. |
Thats incorrect, and a common misconception. Using #npcspawn create and then #npcspawn add will create a duplicate of the same spawn in your spawn tables.
When spawning a new mob (one that does NOT exist in the npc_types table) you use: Code:
#spawn Code:
#npcspawn create After you create all the unique npcs that you need and you want to duplicate them at different spawnpoints you have to reboot the server. Once you log back in you can find your new npcs by typing: Code:
#findnpctype npcname Code:
#dbspawn npcid Code:
#npcspawn add |
Wow I never knew all that Jezebel , thanks for clearing it up :P
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