Thats incorrect, and a common misconception. Using
#npcspawn create and then
#npcspawn add will create a duplicate of the same spawn in your spawn tables.
When spawning a new mob (one that does
NOT exist in the npc_types table) you use:
That puts a mob in front of you. Then you target it and type:
That adds the mob to the
npc_types, spawngroup, spawnentry, and
spawn2 tables.
After you create all the
unique npcs that you need and you want to duplicate them at different spawnpoints you have to reboot the server. Once you log back in you can find your new npcs by typing:
Code:
#findnpctype npcname
Each npc will have an npcid which you will use to spawn them via:
that will spawn the mob at the location, then to add that spawn to the spawn tables you target it and type:
Thats it! Hope this helped you.
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