0.3.2 Beta Changelog
0.3.2 -- Cauchmer
Beta Notes -Updated to work with the latest version of EQLive -Fixed a bug that caused clients to disconnect on entering a zone -New addon.ini which allows customization of commands levels (#spawn, #npctypespawn, etc.) -addon.ini contains a @NPCSPELLS, you can change the ammount of spells per npc (up to 20) to have in memory. -Mana regeneration has been added, along with meditation -Added in enviromental damage (Server-side information) -DOANIMATION code added (Malevolent's code) -MEND code added (Wiz's code) -FORAGE code added (Malevolent's code) -EQEMu now has error logging which is saved into eqemudebug.log -Can no longer #spawn monsters past 60 unless admin status. -Quest scripts are now npcid.qst instead of zonename.qst, this will allow more scripting than before. -World.exe now supports a Reboot-Zones mode, if this mode is activated and it looses the connection to one zone, it will autoreboot a new zone. To use this mode, start world.exe with the parameter "-holdzones" or put "holdzones" = 1 into your database. -Fixed a bug that caused problems with items/looting/inventory when a player dies. -Added 2 quest commands, PVP and changefaction. (Ex. PVP: on, PVP: off) (CHANGEFACTION: 1 20, will add 20 to the faction number 1) -/kick and /kill now work properly like live. -/becomenpc is now fully functional like live. -Added exp-ressurection spells. (requires corpse wipe before use) -Added summon corpse spells. -You can now be interrupted while casting a spell. -Harmtouch and Lay of Hands now has correct recasting time. -Experience deaths are now in, lose exp over level 5. -Can now root NPC's -Can now mesmerize NPC's and PC's. -NPCs now aggro if any bad spell is casted on them. -Z issues fixed. -NPC attack formula has been rewritten. -Added spell code for heal over time spells. -Added spell code for haste spells. -Added spell code for slow spells. -Added spell code for shrink spells. -Random timers added to used spells to avoid lag. |
Sweet can't wait.
Kiff |
/cheer!
WOOT! /cheer dev team!
/cheer! :D |
You guys rock. Keep up the good work.
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WTF - Verant?
DAMN!
Looks like a Verant team went ta work on the emu! Very nice Dev Team, very nice. Can't wait to try it out and bitch about what don't work right! rofl :D Useless EQemu FAN Captain Peon |
Have you hugged the devs latley LoL :)
Great work guys ;) /em cheers with glee |
Just wondering, I logged into one of the dev's servers and noticed that things walked toward me instead of warping during battle...is that part of the patch or a snippet? Thanks for reading.. =)
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Sounds really impressive! Great work.
Are there any changes to the DB structs for world data (npc_types, loot, factions etc.)? |
Re: WTF - Verant?
Quote:
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