0.3.2 Beta Changelog
0.3.2 -- Cauchmer
Beta Notes
-Updated to work with the latest version of EQLive
-Fixed a bug that caused clients to disconnect on entering a zone
-New addon.ini which allows customization of commands levels (#spawn, #npctypespawn, etc.)
-addon.ini contains a @NPCSPELLS, you can change the ammount of spells per npc (up to 20) to have in memory.
-Mana regeneration has been added, along with meditation
-Added in enviromental damage (Server-side information)
-DOANIMATION code added (Malevolent's code)
-MEND code added (Wiz's code)
-FORAGE code added (Malevolent's code)
-EQEMu now has error logging which is saved into eqemudebug.log
-Can no longer #spawn monsters past 60 unless admin status.
-Quest scripts are now npcid.qst instead of zonename.qst, this will allow more scripting than before.
-World.exe now supports a Reboot-Zones mode, if this mode is activated and it looses the connection to one zone, it will autoreboot a new zone.
To use this mode, start world.exe with the parameter "-holdzones" or put "holdzones" = 1 into your database.
-Fixed a bug that caused problems with items/looting/inventory when a player dies.
-Added 2 quest commands, PVP and changefaction. (Ex. PVP: on, PVP: off) (CHANGEFACTION: 1 20, will add 20 to the faction number 1)
-/kick and /kill now work properly like live.
-/becomenpc is now fully functional like live.
-Added exp-ressurection spells. (requires corpse wipe before use)
-Added summon corpse spells.
-You can now be interrupted while casting a spell.
-Harmtouch and Lay of Hands now has correct recasting time.
-Experience deaths are now in, lose exp over level 5.
-Can now root NPC's
-Can now mesmerize NPC's and PC's.
-NPCs now aggro if any bad spell is casted on them.
-Z issues fixed.
-NPC attack formula has been rewritten.
-Added spell code for heal over time spells.
-Added spell code for haste spells.
-Added spell code for slow spells.
-Added spell code for shrink spells.
-Random timers added to used spells to avoid lag.
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