setting spawns
i'm having some trouble setting the spawn points in different zones apart from spawning them on 0,0 I tried using the eqadmin to do it but there are no visual maps in there I gues because of the way the map files were changed or something. other than eqadmin what is the easiest way to set up spawns?
-Bennu |
There is a seperate download for the admin tool maps. The same maps are used by several programs eee, fq admin, sins, showeq.
One place to get them is the same place you got the admin tool. go to the main page, select 3rd party from the left hand menu. Scroll down some till you find the maps. |
Maps
The maps aren't there anymore, where else can you find them?
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yeahhh where can I get em? I wanna make my spawns =/
-Bennu =P |
to load maps in fqadmin simply set the map directory to fqadmin directory. Do this by clicking browse, choose the directory, and click on any of the .map files in that directory. If you don't have any map files, you can probably find some in previous fq versions (prior 2.6).
Another spawning tactic, is to #loc your position in the game and simply copy the x,y,z into the spawn2 table. For this you will need to make a spawn group and npc type, all of which can be done through fq admin. Another way is to use dbspawn2 while in the game. It works like spawn just with groups instead. Again you will have to make your groups and types in fqadmin. Another issue with this tactic (don't know if it's fixed in 3.3) is that it tries to access a column fixedz in the spawn2 table. This will create an error and ultimately not create the spawn. To resolve this, simply alter your spawn2 table with this command: ALTER TABLE ADD COLUMN FIXEDZ int Let's see oh one more thing. When you create a spawn you will have to recycle your zone. #repop will only respawn your loaded spawn points it won't reread the database. Request: Could there be a #recycle directive to reread the database for any changes? This could save alot of time instead of closing and restarting the server each time. |
My fault, they are under the sourceforge files link
http://prdownloads.sourceforge.net/e...-tool-maps.zip |
edit : forget this
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