to load maps in fqadmin simply set the map directory to fqadmin directory. Do this by clicking browse, choose the directory, and click on any of the .map files in that directory. If you don't have any map files, you can probably find some in previous fq versions (prior 2.6).
Another spawning tactic, is to #loc your position in the game and simply copy the x,y,z into the spawn2 table. For this you will need to make a spawn group and npc type, all of which can be done through fq admin.
Another way is to use dbspawn2 while in the game. It works like spawn just with groups instead. Again you will have to make your groups and types in fqadmin. Another issue with this tactic (don't know if it's fixed in 3.3) is that it tries to access a column fixedz in the spawn2 table. This will create an error and ultimately not create the spawn.
To resolve this, simply alter your spawn2 table with this command:
ALTER TABLE ADD COLUMN FIXEDZ int
Let's see oh one more thing. When you create a spawn you will have to recycle your zone. #repop will only respawn your loaded spawn points it won't reread the database.
Request:
Could there be a #recycle directive to reread the database for any changes? This could save alot of time instead of closing and restarting the server each time.
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