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-   -   Turning off fleeing mobs (https://www.eqemulator.org/forums/showthread.php?t=20453)

Mendorr 04-28-2006 04:36 PM

Turning off fleeing mobs
 
I currently run a 0.7.0 server and am having some problems with fleeing mobs in dungeon areas. My questions are: Is there a way to turn off fleeing mobs (make it so that no mob ever runs during combat) and if so how would I do it?

All info is greatly appreciated.

Smedy 04-30-2006 09:24 PM

hello,

check features.h in the source code for 7.0 and youll find the setting for turning off / tweaking the running mobs

Mendorr 05-01-2006 07:00 AM

I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?

Thank you

rojadruid 05-01-2006 08:33 AM

Quote:

Originally Posted by Mendorr
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?

Thank you

Information on a compiler is available on the wiki.

kouhei 05-01-2006 12:43 PM

compiler
 
Quote:

Originally Posted by Mendorr
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?

Thank you

You probally can pick up a compiler at your nearest computer store. Or use google and might find a trial version to use.


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