Turning off fleeing mobs
I currently run a 0.7.0 server and am having some problems with fleeing mobs in dungeon areas. My questions are: Is there a way to turn off fleeing mobs (make it so that no mob ever runs during combat) and if so how would I do it?
All info is greatly appreciated. |
hello,
check features.h in the source code for 7.0 and youll find the setting for turning off / tweaking the running mobs |
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?
Thank you |
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