Paradigma Diff
After you applied the patch remove the # in front of PDA_FLAGS at each makefile. If you don't want to use parts of the patch just remove the keywords.
Included is a small fix (there r still some parts missing) for Berserkers. They learn how to Double Attack, Riposte, Dodge and Parry. -DMYSQL5DB That's a small fix to make eqemu compatible with MYSQL5. -DPVP_ON Want a PvP Server?? Don't forget to add ServerType 1 at your database.variables. First of all thanks Dakaar for the base of this patch. All i did was fixing the problem of peoples loosing their PvP-Flag after zoning. Peoples will have a red name and special skills like kick will work at pvp. -DALLFROGS This patch just enables all playable Froglok Classes. (adds Rogue, Shadow Knight and Necromancer) https://www.projectf.de/pda.diff |
Added a Complete Heal for Characters if they gain a level. (Didn't work before)
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https://www.projectf.de/pda.diff
that's the new diff of our server it includes - players start as shade on our server - xp forumula got changed it's level*level*75*35/10*(100/normhp*maxhp)/100*2 - pvp fix - peoples can group regardless of the level diff (not final version) - if you got hp regen at 0 at the db the mob won't regenerate health at all (already included for the planed quest::ifhealed() eg. wounded questmobs) - time already got changed to 30seconds realtime per 1minute eqtime (not working atm but we hopefully will fix it soon ;) ) |
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