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  #1  
Old 05-07-2006, 03:38 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default Paradigma Diff

After you applied the patch remove the # in front of PDA_FLAGS at each makefile. If you don't want to use parts of the patch just remove the keywords.

Included is a small fix (there r still some parts missing) for Berserkers. They learn how to Double Attack, Riposte, Dodge and Parry.

-DMYSQL5DB
That's a small fix to make eqemu compatible with MYSQL5.

-DPVP_ON
Want a PvP Server?? Don't forget to add ServerType 1 at your database.variables. First of all thanks Dakaar for the base of this patch. All i did was fixing the problem of peoples loosing their PvP-Flag after zoning. Peoples will have a red name and special skills like kick will work at pvp.

-DALLFROGS
This patch just enables all playable Froglok Classes. (adds Rogue, Shadow Knight and Necromancer)

https://www.projectf.de/pda.diff

Last edited by aza77; 05-07-2006 at 11:43 AM..
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  #2  
Old 05-07-2006, 05:57 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

Added a Complete Heal for Characters if they gain a level. (Didn't work before)
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  #3  
Old 06-25-2006, 01:05 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

https://www.projectf.de/pda.diff

that's the new diff of our server it includes

- players start as shade on our server
- xp forumula got changed it's level*level*75*35/10*(100/normhp*maxhp)/100*2
- pvp fix
- peoples can group regardless of the level diff (not final version)
- if you got hp regen at 0 at the db the mob won't regenerate health at all (already included for the planed quest::ifhealed() eg. wounded questmobs)
- time already got changed to 30seconds realtime per 1minute eqtime (not working atm but we hopefully will fix it soon )
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