EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Bugs (https://www.eqemulator.org/forums/forumdisplay.php?f=622)
-   -   Skills and autoincrementing. (https://www.eqemulator.org/forums/showthread.php?t=2086)

bot403 05-30-2002 11:16 AM

Skills and autoincrementing.
 
I think the server should automatically set all skills to one on newly created characters. Would this cause a gameplay problem? If you;re not that char. class you shouldnt have a need for it anyways. OR maybe set all skills of certain classes to one, for the ones they need. See this thread for more info.

http://forums.eqemu.net/showthread.p...2597#post12597

Drawde 05-30-2002 10:47 PM

That would be a good idea - most characters start off with 0 in all skills at the minute, and since guild trainers don't work, and you need status 10 to set skills yourself, on public servers you can't hit a thing until you ask a GM to set your skills.
It would also be good if more skills (other than weapons skills) went up automatically when used, such as Sense Heading and tradeskills.

stormgod 05-31-2002 01:36 AM

a quick way to do it is to implement a quest on every PoD with a #setallskill 1(thats what I do on my server )

Yodason 06-03-2002 03:10 PM

this used to be implemented but was taken out, would be simple to reimplement


All times are GMT -4. The time now is 11:01 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.