Is #WP or #WPADD fully funtional?
When I use these commands, it seems to work, but then when I check the tables, there's no "type" or "heading" enteries, not to mention, the mobs are not moving.
I Imagine type is circular-1, random-2, patrol-3 ? but how would I determine heading in game, so i can manually add to the grid? |
By that, do you mean your tables have no "type" or "heading" column in them, or that the system doesn't populate these? If it doesn't populate them, what do they seem to accept as a default value?
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"type" is working , i was just mixed up there - but "heading" is not, it adds a "0" for any wp I add using #WPADD, no matter where I face.
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heading isnt even implemented for wandering.. they face whichever direction they were moving in.
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ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect.. 2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect.. 3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect.. (1.random 10 doesnt seem to work for me) as for pause types.. Quote:
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heres what i do...
#grid max <--to check highest grid id (not sure if it checks whole server or just in that zone) ill say 49 shows.. #grid add 50 3 2 select npc.. #gassign 50 #wp add 50 20 1 #wp add 50 20 2 #wp add 50 20 3 ect.. then just do a #repop and he should start movin. note it takes the server a few seconds to load all the waypoints so #wpinfo should display all the coo |
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