|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

07-02-2006, 03:52 AM
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Is #WP or #WPADD fully funtional?
When I use these commands, it seems to work, but then when I check the tables, there's no "type" or "heading" enteries, not to mention, the mobs are not moving.
I Imagine type is circular-1, random-2, patrol-3 ? but how would I determine heading in game, so i can manually add to the grid?
|

07-02-2006, 04:18 AM
|
Demi-God
|
|
Join Date: Mar 2004
Posts: 1,066
|
|
By that, do you mean your tables have no "type" or "heading" column in them, or that the system doesn't populate these? If it doesn't populate them, what do they seem to accept as a default value?
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
|

07-02-2006, 04:33 AM
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
"type" is working , i was just mixed up there - but "heading" is not, it adds a "0" for any wp I add using #WPADD, no matter where I face.
Last edited by Angelox; 07-02-2006 at 12:34 PM..
Reason: correction
|

07-02-2006, 04:55 AM
|
 |
Discordant
|
|
Join Date: Oct 2003
Location: The Shire
Posts: 474
|
|
heading isnt even implemented for wandering.. they face whichever direction they were moving in.
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
|

07-02-2006, 05:09 AM
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
Originally Posted by Cripp
heading isnt even implemented for wandering.. they face whichever direction they were moving in.
|
so circular, random, patrol are three different types of wandering?
|

07-02-2006, 05:16 AM
|
 |
Discordant
|
|
Join Date: Oct 2003
Location: The Shire
Posts: 474
|
|
ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10 doesnt seem to work for me)
as for pause types..
Quote:
Pausetype
0: Random half. NPC pauses for half of it's pause time + random of half it's pause time.
1: Full. NPC pauses for full pause time.
2: Random. NPC pauses for random of it's pause time.
|
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
|

07-02-2006, 05:51 AM
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
Originally Posted by Cripp
ya..
0.Circular they go 1,2,3,4,1,2,3,4,1,2,3,4..ect..
2.Random is kind of obvious.. 1,3,1,2,4,3,1,2,4,2,3,4,1,2,3,4,2..ect..
3.Patrol they go 1,2,3,4,3,2,1,2,3,4,3,2,1,2,3,4..ect..
(1.random 10 doesnt seem to work for me)
as for pause types..
|
Ok I get it now; my biggest problem is, I don't know what in doing! I'm not using the commands properly - I'll figure it out eventually, thanks alot for your help, my first time doing this part.
|

07-02-2006, 06:26 AM
|
 |
Discordant
|
|
Join Date: Oct 2003
Location: The Shire
Posts: 474
|
|
heres what i do...
#grid max <--to check highest grid id (not sure if it checks whole server or just in that zone) ill say 49 shows..
#grid add 50 3 2
select npc..
#gassign 50
#wp add 50 20 1
#wp add 50 20 2
#wp add 50 20 3
ect..
then just do a #repop and he should start movin. note it takes the server a few seconds to load all the waypoints
so #wpinfo should display all the coo
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:23 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |