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-   -   Patch for 878 - Regen multipliers (https://www.eqemulator.org/forums/showthread.php?t=21796)

cbodmer 10-31-2006 04:23 AM

Patch for 878 - Regen multipliers
 
I've added HP, Mana and Endurance Regen Multipliers to the new Rules System FNW implemented and put them to use in the respective functions in client_process.

Regen Patch

-Chris

Rhodan 10-31-2006 04:30 AM

Woot!

I was just about to start searching for an item-based way to do this. Thanks!

eq4me 10-31-2006 10:28 PM

Thanks alot!

I've applied that patch to "The Bleeding Edge" and set all values to 1.5 for now.

fathernitwit 11-06-2006 04:32 PM

I put this in, with the modification of using integers rather than floats... its best not to mix float and int math.

Kavokane 11-15-2006 05:02 AM

odd
 
I set the rule Character:HPRegenMultiplier at 10 to get the effect of 10x the normal hp regen rate. This seemed to halt all hp regen. I used #rules setdb Character:HPRegenMultiplier 10 in game to get this.

I later tried different values and discovered that the 10x that I was looking for was accomplished by setting it to 1000. Is this a problem?

I'm using EQEmu-0.7.0-911

bufferofnewbies 11-15-2006 06:29 AM

sounds like its running on a % base. ie: 100= 100% normal regen, then.

Kavokane 11-15-2006 06:49 AM

Ok, now I understand, since its not a float its a percentage value to allow for reductions/partial changes in the regen value.

Thanks for the explaination


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