I've added HP, Mana and Endurance Regen Multipliers to the new Rules System FNW implemented and put them to use in the respective functions in client_process.
I set the rule Character:HPRegenMultiplier at 10 to get the effect of 10x the normal hp regen rate. This seemed to halt all hp regen. I used #rules setdb Character:HPRegenMultiplier 10 in game to get this.
I later tried different values and discovered that the 10x that I was looking for was accomplished by setting it to 1000. Is this a problem?
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