Stuff coming =)
Zsky - change sky
Some other Z header commands by scruffy =) definable merchant LIST - note right now this is a GLOBAL list, you can define what merchants have but they all have the same thing (hope to fix this before release) #npctypespawn - spawn a npctype #dbspawn2 - add a spawn in db for a spawngroup at your location. - These by yodason Some misc bugfixes (hopefully fix the 2.1 problems). Prob some more stuff too... this just what i know off top of my head is coming =p |
Sounds good.
What sort of release date are you intending? If it's on the weekend as usual, I won't be able to do any DB work till Monday since I'm away on the weekend. #npctypespawn sounds like it'll be very useful for testing. |
We don't give specific release dates, because if we miss it people get cranky...
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whoo nice! that type spawn command will it so much easier to spawn many mobs of same type.
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wonder if this can be changed so we can set "forced race type"
ie: new db entries conversion: Barbarian db=Gnolls ( dark type ) Dark elves db=Gnolls ( light type ) Human db=Qeynos guards Dwarfs db=Qeynos npcs rest: invisable and cant attack, say anything etc. so on.. it would allow people to pick sides by selecting a race. it could use some way to set limitions ( only 50 gnolls and 50 of qeynos people ) it would be able to set spawn points inside qeynos for guards and npcs and outside for gnolls. heh is there a way to set starting spawn and bind spot at different places? ie: if gnoll dies it respawns in arena and cant get out til battle is over? granted it will need a lot of code but could slowly work towards that point heh |
hmm ihad that working but with new db pp changes I have to KINDOF redesign.... =)
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