wonder if this can be changed so we can set "forced race type"
ie: new db entries
conversion:
Barbarian db=Gnolls ( dark type )
Dark elves db=Gnolls ( light type )
Human db=Qeynos guards
Dwarfs db=Qeynos npcs
rest: invisable and cant attack, say anything etc.
so on.. it would allow people to pick sides by selecting a race.
it could use some way to set limitions ( only 50 gnolls and 50 of qeynos people )
it would be able to set spawn points inside qeynos for guards and npcs and outside for gnolls.
heh is there a way to set starting spawn and bind spot at different places? ie: if gnoll dies it respawns in arena and cant get out til battle is over?
granted it will need a lot of code but could slowly work towards that point heh
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Hmm...
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