Network Play with multiple accounts and different computers?
hello,
I recently configured a server to play at home on my network. I want to set it up so I can have multiple accounts. I have been playing on my main computer for a couple days and now I wanted to test how my server would do with more then one connection. Im using Navicat for MySQL and I added the second account in the "account" table, I put in a new user, new ip the whole sha-bang. However, when I log in with the new account on the second computer, it logs in as the account I have been playing--not the new one. I have the minilogin setup correctly, (at least for one accound :grin: )as I am connecting to the server from a different machine right now. I can have the two toons logged in at the same time on the same account, but when I zone it logs out the zoning toon and loads the non-zoning toon onto my computer. if you need me to post any files I'll be glad to show my configuration. Thanks in advance Regards, BloOper :grin: P.S. Devs you guys rock!! |
Hi!
Post your eqemu_config.xml and your LoginServer.ini. Best to make all client-machines in your LAN static , including the server. Post what your server IP is (LAN IP). If you want to bring in friends from outside your LAN (to play), that can be arranged too, but I won't get into that, unless you want to. |
Update---
Here are the two files requested:
eqemu_config.xml <?xml version="1.0"> <server> <world> <shortname>Revenge</shortname> <longname>Revenge On SOE</longname> <!-- Only specify these two if you really think you need to. (read: You don't) --> <address>192.168.1.253</address> <localaddress>127.0.0.1</localaddress> <!-- Loginserver information. Defaults shown --> <loginserver> <host>192.168.1.253</host> <port>5999</port> <account></account> <password></password> </loginserver> <!-- Server status. Default is unlocked --> <!--<locked/>--> <!-- <unlocked/> --> <!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown --> <!-- Sets the shared key used by zone/launcher to connect to world --> <key>dfhsdhsfgjdghkdgsdhsfjdjkdh</key> <!-- Enable and set the port for the HTTP service. Defaults are shown --> <http port="9080" enabled="false" mimefile="mime.types" /> </world> <!-- Chatserver (channels) information. Defaults shown --> <chatserver> <host>192.168.1.253</host> <port>7778</port> </chatserver> <!-- Mailserver (in-game mail) information. Defaults shown --> <mailserver> <host>192.168.1.253</host> <port>7779</port> </mailserver> <zones> <defaultstatus>20</defaultstatus> <!-- Sets port range for world to use to auto configure zones --> <ports low="7000" high="7100"/> </zones> <!-- Database configuration, replaces db.ini. Defaults shown --> <database> <host>localhost</host> <port>3306</port> <username>root</username> <password>********</password> <db>peq</db> </database> <!-- Launcher Configuration --> <launcher> <!-- <logprefix>logs/zone-</logprefix> --> <!-- <logsuffix>.log</logsuffix> --> <!-- <exe>zone.exe or ./zone</exe> --> <!-- <timers restart="10000" reterminate="10000"> --> </launcher> <!-- File locations. Defaults shown --> <files> <!-- <spells>spells_us.txt</spells> --> <!-- <opcodes>opcodes.conf</opcodes> --> <!-- <logsettings>log.ini</logsettings> --> <!-- <eqtime>eqtime.cfg</eqtime> --> </files> <!-- Directory locations. Defaults shown --> <directories> <!-- <maps>Maps</maps> --> <!-- <quests>quests</quests> --> <!-- <plugins>plugins</plugins> --> </directories> </server> LoginServer [LoginServer] loginserver=192.168.1.253 loginport=5999 worldname=Revenge worldaddress=192.168.1.253 locked=false account= password= [WorldServer] Defaultstatus=5 Unavailzone= [ChatChannelServer] worldshortname= chataddress= chatport= [LoginConfig] ServerMode=MiniLogin ServerPort=5999 Thanks again- BloOper |
Try this here;
change Code:
<!-- Only specify these two if you really think you need to. (read: You don't) --> Code:
<!-- Only specify these two if you really think you need to. (read: You don't) --> Your server machine needs a unique ip and your client needs to be able to find it. I also have made up host files with names and ips For example, this a client machine file; Quote:
My setting looks like this; Code:
<server> but for the LAN play, Server will still see your IP as what ip you have in the LAN. I have all my LAN on static IPs . The MySql uses the localhost IP and should remain as so; Code:
<!-- Database configuration, replaces db.ini. --> |
Thanks, a few more?
Thanks much, that did it.
Question about the data base that you have going there. I want to make the game more like a single player game, with some group quests in it as well. If I make the game an actual quest based game then people would be able to advance with looking for group. However, I would want to shut some zones down and change the default starting zone for all races--one zone for good and one for evil. Since I want to make the game more quest based and easier to track, is there any way that you know of to start a quest log/journal--a gui? Also make it so that when a NPC has a quest they glow or something--maybe use some type of aura? I was reading your updates on your database. I'll have to check it out. I was so annoyed by the fact that I cannot see my pets buffs. On a seperate topic, is there any way to add additional Alternate Advancement points? I'd like to add some of the others if its possible. alright, I'll stop for now, Thanks again, Regards, BloOper |
I always try and keep the game simple , so as one or two players can enjoy the game also. If you mean my db (AX_CLASSIC), all zones post Velious are closed. You can re-open or close more by adjusting 'min_status' setting in table 'ZONE'.
AX_CLASSIC already has all races starting in zones kunark or less ( I just opened Velious cause I like some zones there a lot.) All porter-types are removed, mainly so I can have better control over zone travel, and make the game seem a little larger. Also, I hate to see all the boat work I'm doing go to waste (why use a boat when you can port?) All zones are still there, intact, but I'm doing most my work in the Kunark, pre-Kunark zones atm. Notice I'm back to 'me' and 'I', which means I'm alone again, so it takes longer :). On the changes you want to make; There's little that can't be done with EqEmu - think of it as the worlds greatest 'construction set'. But changes out side whats being done , or already done; you have to do it. You first have to understand and know MySql, Perl, even some C, and how they are all related to the Emu. This seems complicated at first, but time will make it understandable and easy. I'm not sure about your last question on the Alternate Advancement points, as those features are in the client, and what they do now is, look for ways to get them working with the emulator. Quote:
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ideas I've had for quest based advancement...
The idea I'm having is to make the game involve more quests, quests to gain experience and to advance the player to different zones, I want to make different teirs of quests--single, duo-able and group. in the first stages of the game I want to make it mostly single, but once the player reaches level 20, I'll have the quests become a little more dificult.
I want to make it so the "Light" races--human, elves, gnomes etc start in one zone and work their way out--until I can get then hang of creating quests and the story line. Then I'll have them all start in a home City / Village. (I'll have to learn how to use the zone editor as well.) As far as understanding how databases and web-hosting goes, and programming for that matter. I am a quick learner and I have been known to dabble in that a bit :D (I'm an IT Systems Speciallist / Systems Engineer) I'm currently schemming a plan to create an item editor / spell editor. Dont get me wrong I like what other people have done, I just think I maybe able to take what they have done to a whole new level. I'll have to spend some time learning how the database interacts, and whats what. But like you said over time that will come. It would be nice if the spells could be fed to the database, and then pushed ot the clients, so if a spell is updated on the server the clients all get the new spell set. One last quest about importing the 13th floor items--how do you do it? whats the format? I'll edit more on this later, Im just rambling on right now... Regards, BloOper |
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