Tradeskill Group Emotes
{tradeskills.cpp}
in bool Client::TradeskillExecute, at approx. line 700, locate: Code:
if(spec->tradeskill == JEWELRY_MAKING){ Code:
const Item_Struct* item = NULL; Code:
_log(TRADESKILLS__TRACE, "Tradeskill success"); Code:
item = database.GetItem(itr->first); Code:
_log(TRADESKILLS__TRACE, "Tradeskill failed"); Code:
if (this->GetGroup()) |
This is actually emoting as a general emote, not just to group members.
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The second parameter to entity_list.MessageGroup determines whether it is group only, or group + other people nearby. Setting it to true will make it group only, if that was what was desired.
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Whoops. My bad! Thanks Derision for the fix..
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I corrected the submitted code with Derision's suggestion. If I didn't do it right, lemme know and we can either fix it or you can post the corrected code.
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Edit: Oh, sorry I thought you meant the SVN. We're good there :)
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