The Dreaded 1017
here is my issue;
I have a server set up that I can log into only on the host computer and others connected to the lan. I have a seperate internet connection in the house that I am testing to resolve the issue, and upon trying to enter the server (from server select screen) I get the 1017 error kicking me back. This is the .dbg log 2010-03-11 14:49:39 Starting EverQuest (Build Oct 31 2005 10:33:37) 2010-03-11 14:49:39 Timezone: UTC-5h00m 2010-03-11 14:49:39 Loading graphics DLL. 2010-03-11 14:49:39 Parsing INI file .\eqclient.ini 2010-03-11 14:49:39 INI file .\eqclient.ini loaded. 2010-03-11 14:49:40 Initializing timers. 2010-03-11 14:49:43 Checking critical files. 2010-03-11 14:49:43 Initializing WinSock. 2010-03-11 14:49:43 Enumerating 3D devices. 2010-03-11 14:49:43 Found adapter #0 - NVIDIA GeForce 8600 GT (7.15.11.6960) 2010-03-11 14:49:43 Adapter #0 - NVIDIA GeForce 8600 GT : 2010-03-11 14:49:43 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2010-03-11 14:49:43 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2010-03-11 14:49:43 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2010-03-11 14:49:43 Initializing keypress handler. 2010-03-11 14:49:43 Parsing INI file .\defaults.ini 2010-03-11 14:49:43 INI file .\defaults.ini loaded. 2010-03-11 14:49:43 Loading keyboard tables. 2010-03-11 14:49:43 Creating window. 2010-03-11 14:49:43 Checking display driver version. 2010-03-11 14:49:44 Activating window. 2010-03-11 14:49:44 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2010-03-11 14:49:44 Ratio is 1.78 2010-03-11 14:49:44 Resolution was capped at 1280 x 720 2010-03-11 14:49:44 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2010-03-11 14:49:44 Resolution selected 1280 x 720, 32 bits 2010-03-11 14:49:44 CRender::InitDevice: Using 32bit mode. 2010-03-11 14:49:44 CRender::InitDevice: Using vsync 0. 2010-03-11 14:49:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-03-11 14:49:44 CRender::InitDevice: HardwareTnL Enabled. 2010-03-11 14:49:44 Using hardware vertex shaders. 2010-03-11 14:49:44 Initializing render system. 2010-03-11 14:49:44 Trilinear Mipmapping available. 2010-03-11 14:49:44 Vertex Shader Version: 3.0 2010-03-11 14:49:44 Pixel Shader Version: 3.0 2010-03-11 14:49:44 Initializing engine internals. 2010-03-11 14:49:44 CRender::InitDevice completed successfully. 2010-03-11 14:49:44 Parsing INI file ./eqlsUIConfig.ini 2010-03-11 14:49:44 INI file ./eqlsUIConfig.ini loaded. 2010-03-11 14:49:57 Server selected 192.168.1.34 (7837987). 2010-03-11 14:49:57 Initializing DirectInput. 2010-03-11 14:49:57 Initializing Keyboard. 2010-03-11 14:49:57 Initializing Mouse. 2010-03-11 14:49:57 Creating font list. 2010-03-11 14:49:57 Creating game object. 2010-03-11 14:49:57 Deleting obsolete files. 2010-03-11 14:49:57 Loading string tables. 2010-03-11 14:49:57 Initializing client variables. 2010-03-11 14:49:57 Loading spell effects. 2010-03-11 14:49:57 Initializing display structures. 2010-03-11 14:49:57 Sound Manager loaded 2165 filenames from soundassets.txt. 2010-03-11 14:49:57 Voice Manager loaded 12 macros from VoiceData.txt. 2010-03-11 14:49:57 Networking: using port [55851]. 2010-03-11 14:49:57 Networking: Connection Established [1] 2010-03-11 14:50:57 *** WorldAuthenticate. Error connecting to 192.168.1.34:9000 [client:DisconnectReasonConnectFail,server:Disconne ctReasonNone] 2010-03-11 14:50:57 2010-03-11 14:50:57 Networking: Connection Closed [0] with 0 pending bytes. 2010-03-11 14:50:57 *** ERROR: WorldAuthenticate has failed after attempting to connect. 2010-03-11 14:50:57 Cleanup 4 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 5 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 6 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 7 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 8 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 9 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 10 2010-03-11 14:50:57 2010-03-11 14:50:57 Cleanup 11 2010-03-11 14:50:57 2010-03-11 14:50:57 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2010-03-11 14:50:57 Ratio is 1.78 2010-03-11 14:50:58 Resolution was capped at 1280 x 720 2010-03-11 14:50:58 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2010-03-11 14:50:58 Resolution selected 1280 x 720, 32 bits 2010-03-11 14:50:58 CRender::InitDevice: Using 32bit mode. 2010-03-11 14:50:58 CRender::InitDevice: Using vsync 0. 2010-03-11 14:50:58 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2010-03-11 14:50:58 CRender::InitDevice: HardwareTnL Enabled. 2010-03-11 14:50:58 Using hardware vertex shaders. 2010-03-11 14:50:58 Initializing render system. 2010-03-11 14:50:58 Trilinear Mipmapping available. 2010-03-11 14:50:58 Vertex Shader Version: 3.0 2010-03-11 14:50:58 Pixel Shader Version: 3.0 2010-03-11 14:50:58 Initializing engine internals. 2010-03-11 14:50:58 CRender::InitDevice completed successfully. 2010-03-11 14:50:58 Parsing INI file ./eqlsUIConfig.ini 2010-03-11 14:50:58 INI file ./eqlsUIConfig.ini loaded. The eqemu_config file on the host comp looks like this: <?xml version="1.0"> <server> <world> <shortname>Atlah</shortname> <longname>Atlah</longname> <!-- Only specify these two things if you really think you need to --> <address>192.168.1.34</address> <localaddress>192.168.1.34</localaddress> <!-- Loginserver information. --> <loginserver> <host>eqemulator.net</host> <port>5998</port> <account></account> <password></password> </loginserver> <!-- Sets the shared key used by zone/launcher to connect to world --> <key>some long random string</key> <!-- Enable and set the port for the HTTP service. --> <http port="9080" enabled="true" mimefile="mime.types" /> </world> <!-- Database configuration, replaces db.ini. --> <database> <host>localhost</host> <port>3306</port> <username>root</username> <password>*******</password> <db>peq</db> </database> </server> Anyone have any idea what I could do? I'm behind a new router now, but the firewall is disabled on both the host computer and the router. It's verizon westell router model 7500. |
Additional note: the computers outside my lan can connect to other servers.
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If you are connecting your server to the Public Login Server, then your config here is probably the cause of your issues:
Code:
<!-- Only specify these two things if you really think you need to --> Try replacing that with this: Code:
<!-- Only specify these two things if you really think you need to --> |
Problem is resolved.
I forwarded all the ports on my new router, and that seemed to fix the issue completely. |
I'm having the same issue as above with my server.
I can connect fine on the LAN but any outside clients get 1017'd. i set my server in a dmz, forwared all the ports, turned off windows firewall and even set up a dns. nothin has worked so far. anyone got any tips? |
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