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  #1  
Old 03-11-2010, 04:06 PM
Drahkon
Fire Beetle
 
Join Date: Aug 2009
Location: South Carolina
Posts: 26
Default The Dreaded 1017

here is my issue;

I have a server set up that I can log into only on the host computer and others connected to the lan. I have a seperate internet connection in the house that I am testing to resolve the issue, and upon trying to enter the server (from server select screen) I get the 1017 error kicking me back.

This is the .dbg log

2010-03-11 14:49:39 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-03-11 14:49:39 Timezone: UTC-5h00m
2010-03-11 14:49:39 Loading graphics DLL.
2010-03-11 14:49:39 Parsing INI file .\eqclient.ini
2010-03-11 14:49:39 INI file .\eqclient.ini loaded.
2010-03-11 14:49:40 Initializing timers.
2010-03-11 14:49:43 Checking critical files.
2010-03-11 14:49:43 Initializing WinSock.
2010-03-11 14:49:43 Enumerating 3D devices.
2010-03-11 14:49:43 Found adapter #0 - NVIDIA GeForce 8600 GT (7.15.11.6960)
2010-03-11 14:49:43 Adapter #0 - NVIDIA GeForce 8600 GT :
2010-03-11 14:49:43 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-11 14:49:43 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-11 14:49:43 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-03-11 14:49:43 Initializing keypress handler.
2010-03-11 14:49:43 Parsing INI file .\defaults.ini
2010-03-11 14:49:43 INI file .\defaults.ini loaded.
2010-03-11 14:49:43 Loading keyboard tables.
2010-03-11 14:49:43 Creating window.
2010-03-11 14:49:43 Checking display driver version.
2010-03-11 14:49:44 Activating window.
2010-03-11 14:49:44 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-03-11 14:49:44 Ratio is 1.78
2010-03-11 14:49:44 Resolution was capped at 1280 x 720
2010-03-11 14:49:44 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-03-11 14:49:44 Resolution selected 1280 x 720, 32 bits
2010-03-11 14:49:44 CRender::InitDevice: Using 32bit mode.
2010-03-11 14:49:44 CRender::InitDevice: Using vsync 0.
2010-03-11 14:49:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-11 14:49:44 CRender::InitDevice: HardwareTnL Enabled.
2010-03-11 14:49:44 Using hardware vertex shaders.
2010-03-11 14:49:44 Initializing render system.
2010-03-11 14:49:44 Trilinear Mipmapping available.
2010-03-11 14:49:44 Vertex Shader Version: 3.0
2010-03-11 14:49:44 Pixel Shader Version: 3.0
2010-03-11 14:49:44 Initializing engine internals.
2010-03-11 14:49:44 CRender::InitDevice completed successfully.
2010-03-11 14:49:44 Parsing INI file ./eqlsUIConfig.ini
2010-03-11 14:49:44 INI file ./eqlsUIConfig.ini loaded.
2010-03-11 14:49:57 Server selected 192.168.1.34 (7837987).
2010-03-11 14:49:57 Initializing DirectInput.
2010-03-11 14:49:57 Initializing Keyboard.
2010-03-11 14:49:57 Initializing Mouse.
2010-03-11 14:49:57 Creating font list.
2010-03-11 14:49:57 Creating game object.
2010-03-11 14:49:57 Deleting obsolete files.
2010-03-11 14:49:57 Loading string tables.
2010-03-11 14:49:57 Initializing client variables.
2010-03-11 14:49:57 Loading spell effects.
2010-03-11 14:49:57 Initializing display structures.
2010-03-11 14:49:57 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-03-11 14:49:57 Voice Manager loaded 12 macros from VoiceData.txt.
2010-03-11 14:49:57 Networking: using port [55851].
2010-03-11 14:49:57 Networking: Connection Established [1]
2010-03-11 14:50:57 *** WorldAuthenticate. Error connecting to 192.168.1.34:9000 [clientisconnectReasonConnectFail,serverisconne ctReasonNone]
2010-03-11 14:50:57
2010-03-11 14:50:57 Networking: Connection Closed [0] with 0 pending bytes.
2010-03-11 14:50:57 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2010-03-11 14:50:57 Cleanup 4
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 5
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 6
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 7
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 8
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 9
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 10
2010-03-11 14:50:57
2010-03-11 14:50:57 Cleanup 11
2010-03-11 14:50:57
2010-03-11 14:50:57 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2010-03-11 14:50:57 Ratio is 1.78
2010-03-11 14:50:58 Resolution was capped at 1280 x 720
2010-03-11 14:50:58 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-03-11 14:50:58 Resolution selected 1280 x 720, 32 bits
2010-03-11 14:50:58 CRender::InitDevice: Using 32bit mode.
2010-03-11 14:50:58 CRender::InitDevice: Using vsync 0.
2010-03-11 14:50:58 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-11 14:50:58 CRender::InitDevice: HardwareTnL Enabled.
2010-03-11 14:50:58 Using hardware vertex shaders.
2010-03-11 14:50:58 Initializing render system.
2010-03-11 14:50:58 Trilinear Mipmapping available.
2010-03-11 14:50:58 Vertex Shader Version: 3.0
2010-03-11 14:50:58 Pixel Shader Version: 3.0
2010-03-11 14:50:58 Initializing engine internals.
2010-03-11 14:50:58 CRender::InitDevice completed successfully.
2010-03-11 14:50:58 Parsing INI file ./eqlsUIConfig.ini
2010-03-11 14:50:58 INI file ./eqlsUIConfig.ini loaded.



The eqemu_config file on the host comp looks like this:

<?xml version="1.0">
<server>
<world>
<shortname>Atlah</shortname>
<longname>Atlah</longname>
<!-- Only specify these two things if you really think you need to -->
<address>192.168.1.34</address>
<localaddress>192.168.1.34</localaddress>
<!-- Loginserver information. -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Database configuration, replaces db.ini. -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>*******</password>
<db>peq</db>
</database>
</server>

Anyone have any idea what I could do? I'm behind a new router now, but the firewall is disabled on both the host computer and the router. It's verizon westell router model 7500.
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  #2  
Old 03-11-2010, 04:07 PM
Drahkon
Fire Beetle
 
Join Date: Aug 2009
Location: South Carolina
Posts: 26
Default

Additional note: the computers outside my lan can connect to other servers.
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  #3  
Old 03-11-2010, 05:57 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If you are connecting your server to the Public Login Server, then your config here is probably the cause of your issues:

Code:
<!-- Only specify these two things if you really think you need to -->
<address>192.168.1.34</address>
<localaddress>192.168.1.34</localaddress>
Note that "Only specify these two things if you really think you need to" basically means "don't set these". :P

Try replacing that with this:
Code:
<!-- Only specify these two things if you really think you need to -->
<!-- <address>192.168.1.34</address> -->
<!-- <localaddress>192.168.1.34</localaddress> -->
That will comment those lines back out so they aren't used. See if that helps.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #4  
Old 03-11-2010, 06:05 PM
Drahkon
Fire Beetle
 
Join Date: Aug 2009
Location: South Carolina
Posts: 26
Default

Problem is resolved.

I forwarded all the ports on my new router, and that seemed to fix the issue completely.
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  #5  
Old 05-21-2011, 10:52 PM
Ganedar
Fire Beetle
 
Join Date: Dec 2009
Posts: 16
Default

I'm having the same issue as above with my server.

I can connect fine on the LAN but any outside clients get 1017'd.

i set my server in a dmz, forwared all the ports, turned off windows firewall and even set up a dns.

nothin has worked so far.

anyone got any tips?
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