Bind Wound Bug
On a fresh compile and build of the emu/db bind wound does not seem to be working properly.
I am recieving "you cannot bind wounds past 50%" messages when my hp is well below 50%. I am getting this message around 30% health it seems and leaves bind wound pretty broken. |
which client you using?
this may be related to wrong hp shown by SoF+ client compared to Titanium, which usually shows that you have smaller % of total hps |
I am using SOD and I have the new hp calculations disabled in the rules table (default setting)
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If you are using SoD or someting newer you want the Character:SoDClientUseSoDHPManaEnd rule set to true.
If you still have issues after changing that, use #showstats to see what the server thinks your HP are. That is the value used in the calculation and it doesn't matter what the client is showing you. |
Quote:
you should have also noticed that your chars are NEVER at 100% health |
thanks a lot, changing that rule worked, i assumed i shouldnt change it at first since false was the default value
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