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-   -   Bind Wound Bug (https://www.eqemulator.org/forums/showthread.php?t=34342)

louis1016 10-15-2011 10:28 AM

Bind Wound Bug
 
On a fresh compile and build of the emu/db bind wound does not seem to be working properly.

I am recieving "you cannot bind wounds past 50%" messages when my hp is well below 50%.

I am getting this message around 30% health it seems and leaves bind wound pretty broken.

ChaosSlayerZ 10-15-2011 11:54 AM

which client you using?
this may be related to wrong hp shown by SoF+ client compared to Titanium, which usually shows that you have smaller % of total hps

louis1016 10-15-2011 02:15 PM

I am using SOD and I have the new hp calculations disabled in the rules table (default setting)

lerxst2112 10-15-2011 02:19 PM

If you are using SoD or someting newer you want the Character:SoDClientUseSoDHPManaEnd rule set to true.

If you still have issues after changing that, use #showstats to see what the server thinks your HP are. That is the value used in the calculation and it doesn't matter what the client is showing you.

ChaosSlayerZ 10-15-2011 07:53 PM

Quote:

Originally Posted by louis1016 (Post 204048)
I am using SOD and I have the new hp calculations disabled in the rules table (default setting)

that's exactly why you having lower % on bind wound
you should have also noticed that your chars are NEVER at 100% health

louis1016 10-16-2011 01:55 AM

thanks a lot, changing that rule worked, i assumed i shouldnt change it at first since false was the default value


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