event_case - LUA 
		
		
		How do I get the id or the name of the spell being cast? 
	This is in my global_player.lua Code: 
	function event_cast(e) | 
		
 Here's what the Lua Parser reference says.  
	Code: 
	event_cast | 
		
 This is what i am using in my global_player.lua 
	Just a snippet from a rather long set of spell checks, can post more of the code if need be. Code: 
	function event_cast(e)  | 
		
 You guys realize there is a spell quest system? "<zone>/spells/<spellid>.ext" and "global/spells/<spellid>.ext" 
	 | 
		
 I tried until my eyes bled to get the global/spells/spellid to do what I wanted but could not get it to work right. See my post in this section if you haven't yet. I am using global_player until I can figure it out. 
	 | 
		
 Here is an example quest I use... the invis 100 is custom though..  
	SpellID.lua 11.lua Code: 
	function event_spell_effect(e)Much easier to keep track of spells this way though :p  | 
		
 I had a typo was my problem.... 
	. instead of a :  | 
		
 This might help in the future for finding the correct variable names.  
	http://wiki.eqemulator.org/p?spell_Events http://wiki.eqemulator.org/p?NPC_Events http://wiki.eqemulator.org/p?player_Events When using the global / spells / spellID.lua Code: 
	function event_spell_effect(e) | 
| All times are GMT -4. The time now is 04:02 AM. | 
	Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.