Wondering about quests.
Is it possible to create a quest where multiple items are required to complete it?
|
Yes there was code made to handle multiple turn ins, spawns and faction checks. It was in this forum a few months back but you need to insert it yourself by hand and recompile. I believe it was called 'modified wesquests.cpp...' or something.
|
Wiz did that code, and I think he'll be rolling it into the code for the next release (0.4.1)... You need to hand in the items one at a time until the npc trade struct is updated, but it will work...
|
All times are GMT -4. The time now is 02:44 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.