EverQuest Classic Texture Mod - Innothule + Grobb
Hail ,
Explore the fetid swamps and city of Troll kin altered and upscaled . EverQuest Classic Texture Mod : Innothule + Grobb DOWNLOAD | GITHUB | VIEW IMAGES install : backup then replace zone .s3d files in EverQuest folder ( p99 and quarm tested ) notable changes : water stilled , meat removed writing altered to Trollish from TrollHunters by Guillermo del Toro https://raw.githubusercontent.com/Co...l_20231117.gif images in everquest client : https://raw.githubusercontent.com/Co...0231117_01.jpg https://raw.githubusercontent.com/Co...0231117_04.jpg https://raw.githubusercontent.com/Co...0231117_05.jpg https://raw.githubusercontent.com/Co...0231117_13.jpg https://raw.githubusercontent.com/Co...0231117_15.jpg major thanks to everquest community creating tools and content ! Shendare - EQZip - https://github.com/Shendare/EQZip Zaela - WLD Suite - https://github.com/Zaela EQemu - Wiki + Tools http://www.eqemulator.org/ Xackery - Quail - https://github.com/xackery/quail Process: Import/Export
using texconv in python to convert the PSD to DDS , then renamed to BMP to match the existing files ( importing without auto dds conversion as DXT1 , for mipmap support , and flipping vertically ) textures with opacity saved to tga , then imported into EQZIP with the option to convert imports to DDS in the preferences set to 16bit . Hidden a number of objects have been hidden by changing their material to transparent and texture set to zero opacity . using the WLD Suite Transparentifier hidden objects : meat , butcherblock rock , chain hook , metal spheres , throne grunge Open Questions : a number of textures seem to be loaded from elsewhere not found in innothule or grobb archives , does anyone know where these are located ? grobb : crate front face grobb : tradeskill objects ( furnace , loom , spinning wheel ) ( not tradeskill.s3d ) innothule : ladder and rungs |
This looks really good! Thanks for breaking down the process.
Are you planning to do the same treatment to other zones? Are you on discord? in #project-quail we're doing a number of client side mod tools, we can look at streamlining the process. I know @Tacc has had some effort similarly. |
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