Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 53
Search took 0.01 seconds.
Search: Posts Made By: wraithlord98
Forum: General::General Discussion 01-11-2008, 03:08 PM
Replies: 12
Views: 4,704
Posted By wraithlord98
Just FYI - they put the Ancient Cyclops in both...

Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved...
Forum: Support::General Support 01-02-2008, 03:36 PM
Replies: 6
Views: 2,926
Posted By wraithlord98
I have sourced in the latest EQItems dump. The...

I have sourced in the latest EQItems dump. The problem is that their schema doesn't match 100% with how it's setup for the emulator; that aside - there aren't any major complications to worry about...
Forum: Support::Windows Servers 12-28-2007, 01:50 PM
Replies: 13
Views: 4,346
Posted By wraithlord98
How much ram does each server hampster have? LOL...

How much ram does each server hampster have? LOL But sincerely - that's how it's done, just a multitude of different servers all interconnected to help handle the load. That's how they can have so...
Forum: Support::Windows Servers 12-26-2007, 02:39 PM
Replies: 4
Views: 2,403
Posted By wraithlord98
Really isn't an issue unless you try sourcing in...

Really isn't an issue unless you try sourcing in a recent dump from EQItems; haven't looked to see exactly how many items are there.

However, I sourced it to use a 300,000 limit; using a P3 2.0ghz...
Forum: Support::Windows Servers 12-21-2007, 08:00 AM
Replies: 4
Views: 2,403
Posted By wraithlord98
Fixed - had to recompile with a higher...

Fixed - had to recompile with a higher limitation/max number of allowable items.
Forum: Support::Windows Servers 12-20-2007, 05:01 PM
Replies: 4
Views: 2,403
Posted By wraithlord98
The error specifically is: [Status]...

The error specifically is:

[Status] EMuShareMem loaded
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You needto increase the define in Items.h
Forum: Development::Server Code Submissions 12-19-2007, 01:00 PM
Replies: 31
Views: 11,974
Posted By wraithlord98
I still play on EQLive - and will continue to do...

I still play on EQLive - and will continue to do so until the emulator has been perfected. So if you have questions - feel free to ask.

Having been involved with the project on and off for ages...
Forum: Support::Windows Servers 12-19-2007, 12:42 PM
Replies: 4
Views: 2,403
Posted By wraithlord98
EQ Items sourcing

I've been trying to source in the latest item dump from EQItems. Everything sources in seemingly decent (once you match up the fields). Then when I load up and get the emulator running, I get an...
Forum: Support::Windows Servers 12-14-2007, 11:58 AM
Replies: 13
Views: 4,346
Posted By wraithlord98
Not sure how it's done entirely - but it's how...

Not sure how it's done entirely - but it's how it's done.. you don't honestly think on EQLive they have servers with like 256 billion MB's of memory to handle the server load for 1500+ players per...
Forum: Support::General Support 12-14-2007, 11:03 AM
Replies: 20
Views: 7,222
Posted By wraithlord98
Sorry for the back to back posts.. foot in mouth...

Sorry for the back to back posts.. foot in mouth and chew (should have thought before I posted).. but what I meant to ask is - is the above info still valid (using PEQ's cvs dumps)?
Forum: Support::General Support 12-14-2007, 10:55 AM
Replies: 20
Views: 7,222
Posted By wraithlord98
I'm currently at work (so can't tear apart the...

I'm currently at work (so can't tear apart the DBase) - but is the above info still valid? Is it something already included with the most recent binary releases (1070)?
Forum: Development::Tools 12-12-2007, 02:51 PM
Replies: 46
Views: 25,840
Posted By wraithlord98
This still work with the current Emu files?

This still work with the current Emu files?
Forum: Development::Tools 12-12-2007, 02:48 PM
Replies: 15
Views: 6,090
Posted By wraithlord98
Would really love to see this carry to it's...

Would really love to see this carry to it's completion.. having that sort of a utility would be very nice. :)
Forum: Development::Server Code Submissions 12-11-2007, 03:40 PM
Replies: 31
Views: 11,974
Posted By wraithlord98
I still have access to EQLive so can answer...

I still have access to EQLive so can answer questions about it.

What Sony did, (to reduce down time) was to set up a hyper rest mode when you were out of combat for a period of time. If the mob is...
Forum: Support::General Support 12-12-2006, 12:27 PM
Replies: 4
Views: 2,285
Posted By wraithlord98
Resetting lost login server passwords?

Just wondering if this has changed or not.. but has a way to reset a lost password for login server accounts been implemented yet?
Forum: Support::Windows Servers 12-10-2006, 01:58 PM
Replies: 15
Views: 4,352
Posted By wraithlord98
The script wasn't coded to write in the columns...

The script wasn't coded to write in the columns because:

1.) Quite a few of the columns from the packet collecting from EQLive are unknowns (they keep changing the data fields ingame)

2.) The...
Forum: Development::Database/World Building 12-10-2006, 01:38 PM
Replies: 23
Views: 6,380
Posted By wraithlord98
That's most likely the problem.. question is -...

That's most likely the problem.. question is - has anyone tried "tweaking" the zone in point to see if it corrects it?
Forum: General::General Discussion 12-10-2006, 12:01 PM
Replies: 16
Views: 4,849
Posted By wraithlord98
Invest the extra cash into bandwidth. :P

Invest the extra cash into bandwidth. :P
Forum: Support::General Support 12-09-2006, 09:05 AM
Replies: 2
Views: 2,606
Posted By wraithlord98
I get the general idea of what you're saying.. so...

I get the general idea of what you're saying.. so if I were to copy over the gequip.s3d file from EQLive - would that allow item graphics to show properly when they're equipped in the emulator - or...
Forum: Support::General Support 12-05-2006, 02:00 PM
Replies: 2
Views: 2,427
Posted By wraithlord98
Not sure about losing items - but I've crashed...

Not sure about losing items - but I've crashed the zone using the augmentor and Last Blood augments.
Forum: Development::Bug Reports 12-04-2006, 02:25 PM
Replies: 14
Views: 4,615
Posted By wraithlord98
On that same note.. does showing the max possible...

On that same note.. does showing the max possible skill level get controlled client side or server side? (IE - when you look at your skills it shows current level/max level in the window like on EQ...
Forum: Support::Windows Servers 12-03-2006, 12:52 PM
Replies: 32
Views: 8,639
Posted By wraithlord98
Un monkey wrenched it.. SQL is the suXorZ.. even...

Un monkey wrenched it.. SQL is the suXorZ.. even managed to convert it back to a public server.. now to iron out the other details.
Forum: Support::Windows Servers 11-29-2006, 02:17 PM
Replies: 32
Views: 8,639
Posted By wraithlord98
Don't say foolproof - cause you just KNOW I'll...

Don't say foolproof - cause you just KNOW I'll manage to throw a monkey wrench into it somehow. lol
Forum: Support::Windows Servers 11-19-2006, 01:39 PM
Replies: 0
Views: 2,295
Posted By wraithlord98
Converting from minilogin to public

NM - found what I was looking for under an ancient thread.
Forum: Support::Windows Servers 11-16-2006, 10:08 AM
Replies: 32
Views: 8,639
Posted By wraithlord98
Just a request... In the future - if...

Just a request...

In the future - if possible - please release the files for a public server and not a mini login.
Showing results 1 to 25 of 53

 
Forum Jump
   

All times are GMT -4. The time now is 10:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3