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Posts Made By:
drakelord
Forum:
General::General Discussion
07-29-2014, 10:55 PM
Replies:
2
Original Packet Structure/OPCode Discovery
Views:
3,000
Posted By
drakelord
Original Packet Structure/OPCode Discovery
Quick question for you guys,
Does anyone know which method(s) they used to discover the original packet structures and opcodes way back in the day? Was it assembly/RE/debugging or was it analysis...
Forum:
Support::General Support
01-03-2014, 02:49 PM
Replies:
11
On EqEmu pets
Views:
5,122
Posted By
drakelord
I just looked through some of the code, and from...
I just looked through some of the code, and from what I saw, it does not. However, I didn't exhaust the entire code so I could be wrong.
Forum:
Support::General Support
01-03-2014, 11:26 AM
Replies:
4
New to EQ Emu/Can't login because brother is on in same house?
Views:
3,385
Posted By
drakelord
What lerxst said. As far as I know, there isn't...
What lerxst said. As far as I know, there isn't a significant IP limit on the login server, but each individual server has their own rules. For instance, P1999 has a 1 IP per account rule unless...
Forum:
General::General Discussion
01-02-2014, 01:50 PM
Replies:
25
Database confusion
Views:
9,841
Posted By
drakelord
Probably a silly question, but did you remember...
Probably a silly question, but did you remember to set your database before you ran the query? (IE: use peq; )
If it's still not working, you can use a program like HeidiSQL to pull up the...
Forum:
General::General Discussion
12-31-2013, 10:09 AM
Replies:
9
Healer merc useless
Views:
4,022
Posted By
drakelord
Bots are more of a hassle to use though, so I...
Bots are more of a hassle to use though, so I understand why some people would want to stick with mercs.
Forum:
General::General Discussion
12-31-2013, 10:07 AM
Replies:
188
EverQuest in Unity Engine project
Views:
220,930
Posted By
drakelord
I'm looking forward to this project simply...
I'm looking forward to this project simply because it'll make porting custom content easier. EQEmu is such a robust server solution in it's current form. It'd be nice to see it used for more...
Forum:
General::General Discussion
12-31-2013, 09:54 AM
Replies:
25
Database confusion
Views:
9,841
Posted By
drakelord
Let's start without bots, since adding bots with...
Let's start without bots, since adding bots with PEQ is actually harder than it sounds.
Download the latest PEQ database.
Source the peq_2013xxxxx.sql first. Then user_tablesxxxx, and finally...
Forum:
General::Server Discussion
12-30-2013, 02:59 PM
Replies:
17
Open suggestion to ALL, absolutely ALL persons who run EMU servers
Views:
7,928
Posted By
drakelord
Honestly, I was developing a custom server...
Honestly, I was developing a custom server launcher ages ago, and it was eventually scrapped because of legality issues involved with distributing files related to the servers. Whether or not it is...
Forum:
General::General Discussion
12-30-2013, 02:13 PM
Replies:
188
EverQuest in Unity Engine project
Views:
220,930
Posted By
drakelord
When you say hangup, do you mean you just haven't...
When you say hangup, do you mean you just haven't done it yet or are you having an active problem with it?
Edit: And the handshake issue, are you having a problem where you have to re-establish...
Forum:
Support::Windows Servers
12-28-2013, 10:19 AM
Replies:
2
Zone Crash
Views:
2,606
Posted By
drakelord
Apparently I can't read. That fixed the problem,...
Apparently I can't read. That fixed the problem, thanks.
Forum:
Support::Windows Servers
12-28-2013, 01:11 AM
Replies:
2
Zone Crash
Views:
2,606
Posted By
drakelord
Zone Crash
Hey guys, having trouble getting my zones to start up. Running Win 7 64 bit but compiling to 32 bit. Perl, SQL, etc is all 32 bit. ActivePerl version 5.16.3. Compiled with RelwithDebugInfo, and...
Forum:
Development::Server Code Submissions
08-31-2009, 03:02 PM
Replies:
1
Rune spells preventing stun
Views:
4,795
Posted By
drakelord
Rune spells preventing stun
From what I remember on EQ Live, if a caster had a Rune spell casted on them to absorb damage, and an enemy that was attacking them used a melee based stun skill such as Bash, it would not stun the...
Forum:
Support::General Support
08-31-2009, 07:23 AM
Replies:
14
Custom Skills?
Views:
7,135
Posted By
drakelord
Actually, custom skills can be made. But...
Actually, custom skills can be made. But instead of activating them the normal way, you will have to make #commands for them. You will also have to code the process of the skill leveling up...
Forum:
Development::Bug Reports
08-27-2009, 01:25 PM
Replies:
0
SQL Bug on REV 964
Views:
3,537
Posted By
drakelord
SQL Bug on REV 964
With the included SQL on Revision 964, there is a minor bug.
CREATE TABLE `reports` (
`id` int(10) unsigned NOT NULL auto_increment,
`name` varchar(64) default NULL,
`reported`...
Forum:
Support::Linux Servers
08-27-2009, 12:37 AM
Replies:
10
Memory leaks
Views:
4,027
Posted By
drakelord
Err, I should have said Rev 961. Silly typo, and...
Err, I should have said Rev 961. Silly typo, and I can't go back and edit it, :X
Forum:
Support::Linux Servers
08-26-2009, 10:33 PM
Replies:
10
Memory leaks
Views:
4,027
Posted By
drakelord
Here is some logs that might assist you with...
Here is some logs that might assist you with fixing the memory leaks.
Used valgrind to log world and zone servers on Debian 5 using revision 964.
http://www.netherealm-studios.com/world_log.rtf...
Forum:
General::Server Discussion
08-26-2009, 10:21 PM
Replies:
2
Legacy of Velious
Views:
2,984
Posted By
drakelord
==Additional Information== Multiboxing: ...
==Additional Information==
Multiboxing: Allowed
Max Clients per IP: 4
Forum:
General::Server Discussion
08-26-2009, 10:15 PM
Replies:
2
Legacy of Velious
Views:
2,984
Posted By
drakelord
Legacy of Velious
==Server Information==
Max Expansion: Velious
Max Level: 60
Command Status: Legit
Exp Multiplier: 3x
Group Exp: Increased
Hosted on a dedicated server in a server rack in NYC, NY, USA. ...
Forum:
General::Server Discussion
08-25-2009, 12:33 PM
Replies:
8
Dedicated Server for Rent
Views:
4,639
Posted By
drakelord
If increased ram is required, I will upgrade the...
If increased ram is required, I will upgrade the server for whomever needs it. Not a big deal for me, ;)
Edit: I will go hunting for those memory leaks I think though.
Forum:
General::Server Discussion
08-24-2009, 03:54 PM
Replies:
8
Dedicated Server for Rent
Views:
4,639
Posted By
drakelord
Its an alright server, :), but it will still...
Its an alright server, :), but it will still handle more than what most servers currently listed on the EMU have player wise.
Forum:
General::Server Discussion
08-24-2009, 03:36 PM
Replies:
8
Dedicated Server for Rent
Views:
4,639
Posted By
drakelord
Since people have been pm'ing me about this, let...
Since people have been pm'ing me about this, let me a little more specific here.
Rent = free. No cost for the hosting.
Forum:
General::Server Discussion
08-24-2009, 06:02 AM
Replies:
8
Dedicated Server for Rent
Views:
4,639
Posted By
drakelord
Dedicated Server for Rent
Hey guys. I currently have a dedicated server that is sitting in a datacenter in NYC. All I use it for is keeping personal databases and what not. For the cost I am paying monthly for this thing,...
Forum:
Development::Database/World Building
08-24-2009, 05:48 AM
Replies:
10
Required items
Views:
4,297
Posted By
drakelord
Quickest way I can think of is to make a list of...
Quickest way I can think of is to make a list of all the item id's required by the spells, then just run a query in your choice of MySQL browser selecting for any entries with those ids. Back those...
Forum:
General::News
08-23-2009, 06:12 PM
Replies:
10
Move Completed
Views:
9,172
Posted By
drakelord
I must say, this new host is very nice. Instant...
I must say, this new host is very nice. Instant load time on the forum pages. Good job guys, :D
Forum:
Misc::Off Topic
08-17-2009, 05:05 PM
Replies:
25
EverQuest 2 Emu Project
Views:
27,846
Posted By
drakelord
Your website isn't working, :x
Your website isn't working, :x
Showing results 1 to 25 of 180
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