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Posts Made By:
zephyr325
Forum:
Development::Tools
09-12-2006, 08:27 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Sdabbs65 - I just noticed something about...
Sdabbs65 -
I just noticed something about the ouput you're getting from this post:
Each of those lines is 80 characters long. Also, things are getting truncated at exactly 80 characters as...
Forum:
Development::Tools
09-12-2006, 02:28 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
That shouldn't be a critical error, at least from...
That shouldn't be a critical error, at least from the grabnpc.pl program operation standpoint. That warning means that it is trying to create a variable from the data that it read from your "from"...
Forum:
Development::Tools
09-11-2006, 02:45 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Whoops - thanks for the catch. I've patched...
Whoops - thanks for the catch.
I've patched the program and re-posted it.
Forum:
Development::Tools
09-11-2006, 02:34 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Understood - that would be a nice "next feature";...
Understood - that would be a nice "next feature"; currently, I'm not trying to look at the npc_id's field at that detail to see what would be the next available ID number. To make it simpler (for...
Forum:
Development::Tools
09-08-2006, 12:54 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Now that I've tweaked the increments to tighten...
Now that I've tweaked the increments to tighten up the id ranges, and we've not had too many bug reports, I'm looking for more features to add (or maybe a new project?). Any requests?
Forum:
Development::Tools
09-06-2006, 04:47 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Fathernitwit - is there some way to tell how much...
Fathernitwit - is there some way to tell how much memory would be taken up by empty space between key id's vs. adding a bunch of new spawns/items/loot etc?
Forum:
Development::Tools
09-06-2006, 04:14 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Thanks for the input, both of 'ya. The basic...
Thanks for the input, both of 'ya.
The basic premise that I worked off of was trying to find a safe number that I could add to each of the id's that would work for both databases. There was a lot...
Forum:
Development::Tools
09-06-2006, 03:05 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
I've put a quick little scripts out that will run...
I've put a quick little scripts out that will run the program against all the zones I know about and create a "zonename.sql" file of inserts.
You can get to it here...
Forum:
Development::Tools
09-06-2006, 04:07 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
np! Next revision is going to work on a less...
np!
Next revision is going to work on a less verbose option both for screen and output file. Less screen time means the program will run faster, and a smaller output file means a faster load time...
Forum:
Development::Tools
09-05-2006, 03:40 PM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Small updates: - Changed the -e option to...
Small updates:
- Changed the -e option to not check at all for duplicate records in the target database
- put double quotes around all field values to keep the insert statement from generating...
Forum:
Development::Tools
09-04-2006, 10:31 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
Actually, you can use it with other databases as...
Actually, you can use it with other databases as well. The key is making sure that you're incrementing your key field ID's by an amount that isn't going to step on something you already have. Once...
Forum:
Development::Tools
09-04-2006, 07:06 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
(bumping this thread - the old post I had got on...
(bumping this thread - the old post I had got on top of this when I edited it to point to this new post)
Forum:
Development::Tools
09-04-2006, 07:01 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
This thread is now superseded by the one here
This thread is now superseded by the one here
Forum:
Development::Tools
09-04-2006, 07:00 AM
Replies:
45
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
Views:
21,655
Posted By
zephyr325
New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
This post supersedes the one I posted here.
There are several enhancements to this program over the old one, but here's a full feature list. You can:
- Move NPC's from PEQ -> Cavedude, or...
Forum:
Development::Tools
09-04-2006, 05:30 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
Yes, you're correct with what I'm adding to the...
Yes, you're correct with what I'm adding to the item ID's. I haven't found a problem yet with range I'm using. Just to be sure, I've made a section that allows you to easily set what you want to...
Forum:
Development::Tools
08-30-2006, 10:30 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
Tool is now written - we're beta testing it on...
Tool is now written - we're beta testing it on Dark Tides right now. As long as things look good, I'll get the update out in the next couple of days.
It's gonna be a biggie. =)
Here's a...
Forum:
Support::Windows Servers
08-30-2006, 03:39 AM
Replies:
4
Problem adding an NPC with faction
Views:
2,507
Posted By
zephyr325
Thanks for the thoughts, all. It looks like both...
Thanks for the thoughts, all. It looks like both Cavedude and PEQ keep their id's for this table under 25,000, so I'm just:
- doing an (id +25000) to generate it, and
- if for some reason it goes...
Forum:
Support::Windows Servers
08-29-2006, 03:47 PM
Replies:
4
Problem adding an NPC with faction
Views:
2,507
Posted By
zephyr325
Figured it out. Contrary to what I thought, it...
Figured it out. Contrary to what I thought, it was the fact that npc_faction.id is not allowed to go over 50000.
Is there a reason for that?
Anyone?
Anyone?
Beuhler?
Forum:
Support::Windows Servers
08-29-2006, 01:23 PM
Replies:
4
Problem adding an NPC with faction
Views:
2,507
Posted By
zephyr325
Problem adding an NPC with faction
Hello, all. I'm running into a problem when I try to bring up my server. I'm running the current EQEMU code. It works fine prior to adding in these lines below.
I can add this in this line...
Forum:
Development::Tools
08-21-2006, 01:32 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
One of the things I did as a precursor to...
One of the things I did as a precursor to starting to rewrite this program was to review each of the tables that we would need to touch to come up with what the existing ranges are for all of the key...
Forum:
Development::Tools
08-17-2006, 01:56 PM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
No probs - I'm a few days away from releasing the...
No probs - I'm a few days away from releasing the next version of this. I've done a pretty detailed review of the Cavedude/PEQ databases to figure out in all the fields where I can safely renumber...
Forum:
Development::Tools
08-16-2006, 02:00 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
I'm working on that... But in the interim, I...
I'm working on that...
But in the interim, I wrote another script that will compare the differences between two databases (it looks at one field in one table in both of them) and prints out the...
Forum:
Development::Tools
08-15-2006, 12:39 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
Hmmm...doesn't now, might have been out there for...
Hmmm...doesn't now, might have been out there for a second. I'll change then post in the future. =)
Forum:
Development::Tools
08-14-2006, 05:38 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
Updated to version 0.2.2 - insert statements now...
Updated to version 0.2.2 - insert statements now have the field id names in them, so you can pull from peq and insert into cavedude, or vice versa.
Still working on the changing key field id's.
Forum:
Development::Tools
08-14-2006, 04:18 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
8,366
Posted By
zephyr325
I've put the tool back up at the link above. It...
I've put the tool back up at the link above. It is working fine.
The issue this script doesn't handle is sourcing records from PEQ to EQ (Cavedude) where there is a key field already in use. It...
Showing results 1 to 25 of 117
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