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Posts Made By:
diriel
Forum:
Development::Development
05-23-2012, 02:45 AM
Replies:
69
VoA Development Tracking
Views:
35,398
Posted By
diriel
Like I said, with Sony hemmoraging Cash like it...
Like I said, with Sony hemmoraging Cash like it is going out of style, it is very hard to imagine them not putting EQ1 - F2P into Maint. Mode. They badly need a few Next Big Things... and face it EQ1...
Forum:
Development::Development
05-22-2012, 06:56 PM
Replies:
69
VoA Development Tracking
Views:
35,398
Posted By
diriel
I may just take a look at the VoA client before...
I may just take a look at the VoA client before long. Thing is, from what I have read, it may just be too much of a good thing. Then again, it is hard for me to imagine that SoE will continue to pump...
Forum:
General::General Discussion
05-22-2012, 12:58 AM
Replies:
26
Unity - 3D Game Engine
Views:
11,624
Posted By
diriel
Hey Tyen05, Perhaps you could get with...
Hey Tyen05,
Perhaps you could get with PixelEngineer on the client he is working on?
Forum:
General::General Discussion
05-22-2012, 12:54 AM
Replies:
194
Anyone interested in client development?
Views:
86,739
Posted By
diriel
Hi PixelEngineer, I know when you started...
Hi PixelEngineer,
I know when you started this thread you said you would never enable networking. I thought I would touch bases with you and see if you had perhaps had a change of heart at all. I...
Forum:
Development::Development
05-04-2012, 02:27 AM
Replies:
11
Perl 5xx Suggestion
Views:
4,091
Posted By
diriel
I will probably be building a Linux server next...
I will probably be building a Linux server next month, and I distinctly remember last year when I built a server I had a bit of a time with the correct Perl version. It would be nice to be able to...
Forum:
General::General Discussion
05-04-2012, 02:07 AM
Replies:
194
Anyone interested in client development?
Views:
86,739
Posted By
diriel
I read recently that Valve is porting Steam over...
I read recently that Valve is porting Steam over to linux. This got me to thinking of this UI project. I have been following this with some interest from an end user standpoint.
Pretty cool work...
Forum:
General::General Discussion
11-01-2011, 11:49 AM
Replies:
13
Underfoot and UIs
Views:
9,619
Posted By
diriel
I have been piecing a UI together and modifying...
I have been piecing a UI together and modifying it to fit my needs. The UF stuff out there mostly just works.
Forum:
General::General Discussion
05-07-2011, 02:17 PM
Replies:
13
Game UI's
Views:
7,074
Posted By
diriel
I tried to down load one of the earlier infinity...
I tried to down load one of the earlier infinity UIs and it says file not found. Not real sure I care to weed out a few thousand lines of code (possibly) from a 2011 ui to get it to function in...
Forum:
General::General Discussion
05-05-2011, 06:20 PM
Replies:
13
Game UI's
Views:
7,074
Posted By
diriel
SoD Client UI
I have an SoD compliant UI if you decide you are interested in such a solution. It would probably be easiest for me to email you a screenie if you would like to see it.
Forum:
General::Server Discussion
04-25-2011, 06:16 PM
Replies:
15
Mythic (Testing Phase)
Views:
7,752
Posted By
diriel
ahh my bad, I should have looked more closely at...
ahh my bad, I should have looked more closely at the spells part.
Forum:
General::Server Discussion
04-25-2011, 03:20 PM
Replies:
15
Mythic (Testing Phase)
Views:
7,752
Posted By
diriel
I will dive in and give some feedback: --...
I will dive in and give some feedback:
-- Concept is cool.
-- @ level 1 a naked barbarian warrior could walk through yard trash like it was not even there. This took a while however. For the sake...
Forum:
General::Server Discussion
04-24-2011, 09:28 PM
Replies:
15
Mythic (Testing Phase)
Views:
7,752
Posted By
diriel
most of the yard trash is on indiff...
most of the yard trash is on indiff faction...even the gnolls. fairly simple fix i believe.
Edit: Ok the wolves are threateningly..so not everything is indiff.
Forum:
General::Server Discussion
04-24-2011, 08:54 PM
Replies:
15
Mythic (Testing Phase)
Views:
7,752
Posted By
diriel
Well... a lvl 2 ballbaring Warrior... interesting...
Well... a lvl 2 ballbaring Warrior... interesting so far. Concept is interesting.
Forum:
Support::Linux Servers
04-08-2011, 10:03 PM
Replies:
2
Better Guide?
Views:
2,698
Posted By
diriel
windows CAN be some what straight forward, but if...
windows CAN be some what straight forward, but if your install of windows is "bad" you can get into: Hey I can log into my server but nobody else can! Tried every thing imaginable, finally in...
Forum:
Spell Support
04-08-2011, 08:41 PM
Replies:
2
Per Tic Save Check?
Views:
3,293
Posted By
diriel
Thank you, I will look into this. GShep
Thank you, I will look into this.
GShep
Forum:
Spell Support
04-08-2011, 04:33 PM
Replies:
2
Per Tic Save Check?
Views:
3,293
Posted By
diriel
Per Tic Save Check?
Is it possible to have an Over Time spell to check Vs the appropriate Save Per Tic? Sorry if this is an overly newbie question, I have been trying to figure this out for a good bit now.
Any help...
Showing results 1 to 16 of 16
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