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Posts Made By:
wraithmajere
Forum:
Archive::Database/World Building
04-23-2004, 03:33 AM
Replies:
8
Adding persistant spawns.
Views:
3,029
Posted By
wraithmajere
Making Perm Spawns
Target The "Already Spawned NPC" And #NPCSPAWN CREATE , Then #NPCSPAWN ADD -- I Believe This Is What You Do, However I Don't Know If It Works 100% B/C Of The "Naming Of The NPC" It Used To Only Work...
Forum:
Archive::Database/World Building
04-06-2004, 07:08 PM
Replies:
11
Request:Fully Compiled DB.
Views:
3,430
Posted By
wraithmajere
Updated Post
Okies updated the quick howto w/ links and removed some typos -) feel free to sticky it, or move it to the howto section hehe.
Forum:
Archive::Database/World Building
04-06-2004, 06:19 AM
Replies:
11
Request:Fully Compiled DB.
Views:
3,430
Posted By
wraithmajere
How to create a 85% Spawned 5.5 DR1 DB With Loot
The Result Of Doing This: (85% Fully Spawned DB W/ Recent Items and Loot Drops For 85% Of All Mobs)
Files You Will Need: (extract all of these to your c:\mysql\bin directory)
MW055-Alpha1-DB -...
Forum:
Archive::Database/World Building
12-22-2003, 01:48 PM
Replies:
16
Gates of Discord zoneids
Views:
5,674
Posted By
wraithmajere
Wrong Zone Id's
Just did a test on the new zones the eq-live patch lets u download now.
1-abysmal - works
2-barindu - works
3-kodtaz - works
4-txevu - takes you to inktuta - wrong zoneid #
5-inktuta - takes...
Forum:
Archive::Database/World Building
12-21-2003, 06:24 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Its Merged!
QUOTE FROM Bud9Wieser:
Topic Link:
http://www.everquestserver.com/forums/viewtopic.php?t=11889
"This release includes so many updates and fixes that i cant even begin to remember what all...
Forum:
Archive::Database/World Building
12-20-2003, 07:37 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
FTP FileName Changed
I changed the filename to make it a little more browser friendly.
-- New link is on main topic post.
-Wraith Majere
Forum:
Archive::Database/World Building
12-20-2003, 01:10 PM
Replies:
16
Gates of Discord zoneids
Views:
5,674
Posted By
wraithmajere
Missing Nedaria?
I noticed the eq patcher downloaded: nedaria.s3d and nedaria_obj.s3d -- but this zone and zoneid isnt in your discordzones.sql -- is this a new zone? -- Would add the zone myself to test this, but I...
Forum:
Archive::Database/World Building
12-19-2003, 04:43 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Bad Habits Die Slowly
lol sorry -) don't shoot!
Just a habbit I guess. Will Try To Break The Habbit... doh did it again.
/shrug
Forum:
Archive::Database/World Building
12-19-2003, 04:22 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Thank You -)
Thank You All, For All The Support You've Given Me.
I, Like The Rest Of You, Had A Vision That One Day We Would Have A Fully Spawned DB, And That Vision Is Starting To Come True, It Takes Alot Of...
Forum:
Archive::Database/World Building
12-19-2003, 08:44 AM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
TCS MW Database - Project
Quote From TcsMyWorld:
"The Team for the MW DB is always looking for people to help complete/correct our DB.
There is usually always someone in the irc channel (irc.eqemulator.net channel-...
Forum:
Archive::Database/World Building
12-19-2003, 07:57 AM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
- Updates -
Project Moved To The Wy World Db Team, Next Official Release Should Fix / Solve These Issues With The Insta Spawn. As Far As Faction And Such, Its In The Works -)
- All I Can Say Atm, But Stay...
Forum:
Archive::Database/World Building
12-18-2003, 05:09 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
So Sorry, Seems That Last Update Wasn't Quite Right, Fixed
-12-18-03-
Last Update Had Problems Still, All Fixed Now -)
-zone_server table was missing - *fixed*
Rib-Public-121803.sql -- (dumped w/ MySQL-Front)
^^ - Updated File, Check To Make Sure...
Forum:
Archive::Database/World Building
12-18-2003, 01:49 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
*Updated 12-18-03* Fixes
--12-18-03 -- *Update* - Converted To 52_53 Tables, Fixed AA's , Zones: Nexus , Steamfont , PoKnowLedge , And A Few Of The Other City Type Zones, Have Been Converted, Most, But Not All...
Forum:
Archive::Database/World Building
12-18-2003, 12:10 AM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Wrong Models In Nexus
Hrm Your Right, Going To Get That Fixed In Next Update -) Thx For Informing Me, Any Other Zones You Find Messed Up, Just Lemme Know And Will Do My Best To Correct Them -)
Forum:
Archive::Database/World Building
12-17-2003, 11:40 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
*Updates* 12-18-03
===============================================
--12-18-03 -- 8 New LDON Zones Added -- MIRE , MMCA , MMCC, MMCE, MMCF, MMCH, MMCI, MMCJ
-Currently In Progress Of Creating Faction For ALL...
Forum:
Archive::Database/World Building
12-17-2003, 01:43 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
ITS DONE!!!
-- Re-Constructed The Whole DB -- MANY Fixes, -) Lemme Know What Ya Think!
Make Sure You Download The Newest Archive, Same File-Name Just Re-Download It....
Drop Database Eq;
Create Database...
Forum:
Archive::Database/World Building
12-15-2003, 07:26 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Unfortunatly (
Aye, missed a couple. Going to get my druid friend to help me out a bit in the other zones. ATM, can only get the zones I can physically get to on live-eq w/o dying hehe. -- 1 zone for sure...
Forum:
Archive::Database/World Building
12-15-2003, 05:42 PM
Replies:
52
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
Views:
15,713
Posted By
wraithmajere
Re-Invention Of The Wheel (12-21-03) Fully Spawned DB *NEW*
At Long Last! -- Only Took A Week Of Caffeine Injections To Get This Done -)
--
Fully Spawned DB -- Compatible With 5.3 Dr2
Old_World - Revamped Zones
Kunark
Velious
Luclin
Forum:
Quests::Q&A
03-15-2003, 10:17 AM
Replies:
41
Guide to the .qst Quest System
Views:
22,307
Posted By
wraithmajere
An Idea Maybe?
Hrm anyone have a way to test these new scripts outside of game maybe? Would definatly save time from having to log into the game, find out it doesn't work, just to edit it, and re-log in,...
Forum:
Archive::Quests
03-14-2003, 08:26 PM
Replies:
3
Quick LevelMe & Death Quest Problem With New Code
Views:
2,885
Posted By
wraithmajere
Thank you for your responses, look forward to...
Thank you for your responses, look forward to trying them ;)
Forum:
Archive::Quests
03-14-2003, 09:21 AM
Replies:
3
Quick LevelMe & Death Quest Problem With New Code
Views:
2,885
Posted By
wraithmajere
Quick LevelMe & Death Quest Problem With New Code
I seem to be having a problem with the new quest format, it seems that the "binding" portion of this quest works 100%... but anything after the binding texts... doesn't work, including the EVENT_DIE...
Forum:
Archive::Tools
04-26-2002, 09:27 PM
Replies:
2
quest scripting
Views:
2,889
Posted By
wraithmajere
SPAWN_ITEM ID# is the one used to for npc's...
SPAWN_ITEM ID#
is the one used to for npc's to hand out items, as far as any more then that, u listed all the ones i know of heh )
Forum:
Archive::Development
04-19-2002, 06:20 AM
Replies:
11
Info about 0.3.1
Views:
3,198
Posted By
wraithmajere
Will this version fix any problems with quest...
Will this version fix any problems with quest related crashes? or implement more quest type code? == still not entirely sure its not just me but for some reason when my npc gets hailed by certain ppl...
Forum:
Archive::Development
04-06-2002, 11:46 AM
Replies:
16
0.3.0 Bugs
Views:
5,415
Posted By
wraithmajere
1. Seems that you cant alter the beastmaster's...
1. Seems that you cant alter the beastmaster's class level even with serverop status.... by using #level or by eqadmin.... not sure about the other classes, but human monks works fine )
2. not...
Showing results 1 to 24 of 24
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