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Posts Made By:
Packet
Forum:
General::Server Discussion
06-24-2016, 06:26 PM
Replies:
5
Custom MOBA Zone Release (For Server Operators)
Views:
6,508
Posted By
Packet
Whoops! I cant edit the original message but...
Whoops! I cant edit the original message but here's the fixed links. Sorry about that.
http://xonos.net/dh/minimap/ (minimap)
http://xonos.net/dh/DH_Source.zip (geometry source + tools)
...
Forum:
General::Server Discussion
06-18-2016, 04:50 PM
Replies:
5
Custom MOBA Zone Release (For Server Operators)
Views:
6,508
Posted By
Packet
Fixed the links. Also don't forget to rename zone...
Fixed the links. Also don't forget to rename zone (or backup nexus)
Forum:
General::Server Discussion
06-18-2016, 04:35 PM
Replies:
5
Custom MOBA Zone Release (For Server Operators)
Views:
6,508
Posted By
Packet
Custom turret tower npc model. ...
Custom turret tower npc model.
http://xonos.net/zone/Towers2.png
This was my planning map layout.
http://xonos.net/zone/info/map2.png
Another base tower npc model included....
Forum:
General::Server Discussion
06-18-2016, 04:34 PM
Replies:
5
Custom MOBA Zone Release (For Server Operators)
Views:
6,508
Posted By
Packet
Custom MOBA Zone Release (For Server Operators)
I'm not sure where I should put this so I'll toss it here. I was working on a MOBA server last year until I moved on to the Unreal Engine in the pursuit of releasing my own game. I've assembled a...
Forum:
Support::General Support
04-02-2015, 02:35 PM
Replies:
3
Client to Server Development Question
Views:
3,631
Posted By
Packet
I was hoping for some kind of hackish way to send...
I was hoping for some kind of hackish way to send an array of data to the client to be parsed into points on the map, even if that involved client modifications but if I have to require a 3rd party...
Forum:
Support::General Support
04-02-2015, 11:40 AM
Replies:
3
Client to Server Development Question
Views:
3,631
Posted By
Packet
Client to Server Development Question
Do any of the clients (UF, Titanium, Etc) receive information from the server that could potentially be used to modify the in-game map on the fly? Something like points with player names that would...
Forum:
General::Server Discussion
04-02-2015, 11:30 AM
Replies:
31
Dark Horizons (MOBA)
Views:
26,171
Posted By
Packet
Thanks! Stupid school - I already have my career...
Thanks! Stupid school - I already have my career but I need the paper if I want to be the one telling people rush projects with unreasonable deadlines. :p
Anyways, yeah - I can do most of the...
Forum:
Development::Tools
04-01-2015, 02:35 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
Zaela, do you have a changelog anywhere? I've...
Zaela, do you have a changelog anywhere? I've been abscent for a bit due to work and school. I'm uncertain if the original issues I had with your tool are still present.
Forum:
General::Server Discussion
04-01-2015, 02:25 PM
Replies:
31
Dark Horizons (MOBA)
Views:
26,171
Posted By
Packet
It's been months since my last post but I just...
It's been months since my last post but I just wanted people to know that this project is still in development. I need some coding assistance and content development help as well if anyone is...
Forum:
General::General Discussion
04-01-2015, 02:08 PM
Replies:
11
You should feel bad about yourselves!
Views:
5,558
Posted By
Packet
I feel bad about myself now. :( Also, I'd...
I feel bad about myself now. :(
Also, I'd recommend not actively insulting SoE here (just my opinion). While there are thin lines that allow EQEmu's operations, I don't think our hosts want to...
Forum:
General::Server Discussion
10-02-2014, 08:15 AM
Replies:
1
Dark Horizons (MOBA) - Development Spots
Views:
4,603
Posted By
Packet
All positions filled.
All positions filled.
Forum:
General::Server Discussion
09-29-2014, 03:44 PM
Replies:
1
Dark Horizons (MOBA) - Development Spots
Views:
4,603
Posted By
Packet
Dark Horizons (MOBA) - Development Spots
I'm looking for two honest developers if anyone is interested. Both positions require perl scripting & database experience/knowledge. There is no community established yet for this project so this...
Forum:
General::Server Discussion
09-28-2014, 12:21 PM
Replies:
12
Full Time Server needs a Partner/Staff
Views:
6,685
Posted By
Packet
Perhaps this calls for a section of the forum for...
Perhaps this calls for a section of the forum for people to recruit and/or post their interest in getting involved with development?
Forum:
General::General Discussion
09-24-2014, 08:33 AM
Replies:
10
Procedural Quest Generation
Views:
8,749
Posted By
Packet
Very interesting idea. I hope to see more from...
Very interesting idea. I hope to see more from you.
Forum:
General::Server Discussion
09-21-2014, 04:14 PM
Replies:
31
Dark Horizons (MOBA)
Views:
26,171
Posted By
Packet
I started school this semester so development has...
I started school this semester so development has slowed down a bit. I am still working on it though and I'll release some information soon regarding the targeted deadline for beta.
We're probably...
Forum:
Development::Tools
09-21-2014, 04:02 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
Everything I've done uses png textures instead of...
Everything I've done uses png textures instead of DDS and BMP. I've noticed the file-size decrease to be well worth it. Also, the alpha channel with png files can be used if you choose the right...
Forum:
OpenZone:: Q&A
09-08-2014, 05:32 PM
Replies:
11
To those interested
Views:
20,086
Posted By
Packet
hah! PC alive again ($445 later). Time...
hah!
PC alive again ($445 later). Time to knock out some tutorials and release some server updates in mah slowly-descending thread.
Forum:
OpenZone:: Q&A
09-05-2014, 03:44 PM
Replies:
11
To those interested
Views:
20,086
Posted By
Packet
My motherboard fried on my main system so the...
My motherboard fried on my main system so the tutorial series is on hault. Going to fix this today so I should be able to finish a bit more tomorrow. How to make pretty trees & buildings, etc..
Forum:
Development::Tools
09-01-2014, 07:50 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
That's really awesome Zaela. I was looking at a...
That's really awesome Zaela. I was looking at a few model animations and it worked perfectly using left-right arrow keys. Sorry I haven't passed you anything yet for testing. School just started up...
Forum:
Development::Tools
08-27-2014, 08:42 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
Hey Knowom. Would you mind posting new pictures...
Hey Knowom. Would you mind posting new pictures in the OpenZone forum? Reason why I ask is because between the both of us, we've derailed the thread quite a bit with our massive screenshots. I'm...
Forum:
OpenZone:: Q&A
08-24-2014, 02:04 PM
Replies:
11
To those interested
Views:
20,086
Posted By
Packet
Photoshop is an industry standard. For those...
Photoshop is an industry standard. For those concerned about cost, Adobe released a more cost-friendly solution for Photoshop with Adobe Creative Cloud (https://creative.adobe.com/plans/photography)...
Forum:
OpenZone:: Q&A
08-23-2014, 03:56 PM
Replies:
11
To those interested
Views:
20,086
Posted By
Packet
To those interested
I'm currently working on a series of tutorials that offers basic training which will teach you how to model very basic zones as a starting point. Further down into the series, we'll move into some...
Forum:
Development::Tools
08-17-2014, 01:27 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
Whenever you're ready to texture that, let me...
Whenever you're ready to texture that, let me know. I can show you some UV mapping techniques that will make things a lot easier for you.
Forum:
Development::Tools
08-16-2014, 04:18 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
Good luck. :) Preferred format? I have...
Good luck. :)
Preferred format? I have a few bipedal models that have some rigs and basic animations. It seems like (from my observation of OpenZone & Anim8or conversion) that there are...
Forum:
Development::Tools
08-14-2014, 11:59 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,925
Posted By
Packet
If there is anything I can help you with, let me...
If there is anything I can help you with, let me know. I can provide rigged characters & animations as samples to provide with your tool. If you want... :)
Showing results 1 to 25 of 106
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