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Forum: Archive::Development 01-14-2003, 08:07 PM
Replies: 9
Views: 4,316
Posted By IASoveraign
Nice. Very similar to something I was looking...

Nice. Very similar to something I was looking into. One question (without looking at the code) does #zonepawn add also perform an "update" on critters that already are in the DB?
Forum: Archive::Development 01-13-2003, 05:17 PM
Replies: 0
Views: 2,651
Posted By IASoveraign
Code: Exp from pet kills and a pointer check

Small changes to attack.cpp.

NPC::Attack
Added a pointer check that keeps the zone from crashing in one instance.

NPC::Death
Adjusted the death code exp to be like eqlive (i.e. gives exp...
Forum: Archive::Development 01-13-2003, 08:46 AM
Replies: 5
Views: 3,364
Posted By IASoveraign
Yeah, that makes more sense to make sure special...

Yeah, that makes more sense to make sure special attacks are considered. Which reminds me, I've noticed in 0.4.1 that NPCs do not agro if special attacked by a PC. Perhaps a line needs to be moved...
Forum: Archive::Development 01-12-2003, 11:35 AM
Replies: 5
Views: 3,364
Posted By IASoveraign
FYI - that attack.cpp is from the 4.1...

FYI - that attack.cpp is from the 4.1 distribution and looks to be out of sync with the CVS.
Forum: Archive::Development 01-12-2003, 06:03 AM
Replies: 5
Views: 3,364
Posted By IASoveraign
Code: Pet agro fix (well, if it was broken)

I noticed my pets weren't attacking critters that attacked me, so I made a small change to attack.cpp (highlighted below).


// Agro the client's pet if it has one.
if (other->IsClient())...
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