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Forum: Archive::Development 05-16-2002, 06:57 PM
Replies: 0
Views: 3,058
Posted By beric
npc movement

I've been playing around with the code for npc movement and position updates. Trying to get it as close to EQ live as possible so the mobs don't jump around while chasing me. Here's what I have...
Forum: Archive::Development 04-27-2002, 08:03 PM
Replies: 3
Views: 4,654
Posted By beric
me again

Alright, I'm back. Here's the revised version of my attack.cpp file. I also changed the AC formula to be more accurate. So I've also included the client.h and client.cpp files. Client.cpp...
Forum: Archive::Development 04-26-2002, 11:44 PM
Replies: 3
Views: 4,654
Posted By beric
stupid newbie

Woah!! Noticed a few stupid mistakes. I'll fix em and post a revised version in a bit. But first... sleep
Forum: Archive::Development 04-26-2002, 07:25 PM
Replies: 3
Views: 4,654
Posted By beric
combat system

I've added and modified some code in the attack.cpp file for EQEmu version 0.3.1. I thought some of you might be interested in it. I put in player and NPC to-hit chance code. I've also changed...
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