Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 18 of 18
Search took 0.00 seconds.
Search: Posts Made By: alphagnome
Forum: Quests::Q&A 04-15-2010, 03:51 PM
Replies: 1
Views: 3,003
Posted By alphagnome
nevermind, i was able to use targlobal. :)

nevermind, i was able to use targlobal. :)
Forum: Quests::Q&A 04-15-2010, 01:33 PM
Replies: 1
Views: 3,003
Posted By alphagnome
set_global for other than main client?

I didn't see a quest object function for this. Is it possible? Or, is there any way to change the calling quest $client? I tried just reassigning it but no luck.
Forum: Quests::Q&A 03-29-2010, 12:23 PM
Replies: 10
Views: 5,120
Posted By alphagnome
Agreed. I'm sure there are circumstances where...

Agreed. I'm sure there are circumstances where you would lose loot. For example, if you go LD/crash before mob dies or even after it's dead how does this effect loot? I'm sure there are other...
Forum: Quests::Q&A 03-28-2010, 03:05 PM
Replies: 10
Views: 5,120
Posted By alphagnome
that's fine if the flag is only on raid only mobs...

that's fine if the flag is only on raid only mobs i suppose. in the event that you kill a private flagged mob with a single group you'd be screwed out of loot for dying. just a thought.
Forum: Quests::Q&A 03-28-2010, 10:46 AM
Replies: 10
Views: 5,120
Posted By alphagnome
yea but they were there to make the kill...

yea but they were there to make the kill possible. People die in raids all the time. That shouldn't make their contribution not count toward loot :) The concept is sound but I think it could be...
Forum: Quests::Q&A 03-27-2010, 08:25 AM
Replies: 10
Views: 5,120
Posted By alphagnome
thanks. what about the situation where...

thanks.

what about the situation where someone is involved in the kill group but dies. they are then res'd back but unable to loot. is this as intended?
Forum: Quests::Q&A 03-27-2010, 01:50 AM
Replies: 10
Views: 5,120
Posted By alphagnome
corpse never unlocks?

i've noticed some mobs never seem to unlock for those not in group that killed it. where is this set? can it be affected by quest commands?

thanks
Forum: Development::Bug Reports 03-26-2010, 12:45 PM
Replies: 4
Views: 3,678
Posted By alphagnome
ok that is what i figured - it didnt make sense. ...

ok that is what i figured - it didnt make sense. do I need to post this as a bug somewhere or is this posting sufficient?
Forum: Development::Bug Reports 03-25-2010, 10:46 PM
Replies: 4
Views: 3,678
Posted By alphagnome
stunned mob will not quest::depop()

is it intentional that a stunned mob will not depop until the stun wears off? I have an event where enchi was chain stunning. when the time is up the mobs should depop but as long as the enchi...
Forum: Quests::Q&A 03-23-2010, 07:42 PM
Replies: 2
Views: 3,458
Posted By alphagnome
thanks again trevius, you are very helpful :)

thanks again trevius, you are very helpful :)
Forum: Quests::Q&A 03-23-2010, 04:23 PM
Replies: 2
Views: 3,458
Posted By alphagnome
npc speed?

can you change npc move speed within a quest? I saw quest::SetRunning but I was wondering if you can set a specific number?

Thanks
Forum: Quests::Q&A 03-22-2010, 11:31 PM
Replies: 9
Views: 6,027
Posted By alphagnome
That was it! you da man! :D I had tried...

That was it! you da man! :D

I had tried with $ent->MovePC(19, 456, 825, 9, 0, false); but didn't really know what they were for.

Thanks for the help guys.
Forum: Quests::Q&A 03-22-2010, 10:56 PM
Replies: 9
Views: 6,027
Posted By alphagnome
Ok I tried it like you said but same result. I...

Ok I tried it like you said but same result. I don't know if the function is just broken. I guess I'll have to find a different way to do this. Has anyone else successfully used this function?
Forum: Quests::Q&A 03-22-2010, 08:59 PM
Replies: 9
Views: 6,027
Posted By alphagnome
well I already have the names stored previously...

well I already have the names stored previously that is why I was using GetClientByName. The if($c) passes and I am able to do a $c->GetName() to verify I do indeed have the client but the move just...
Forum: Quests::Q&A 03-22-2010, 08:38 PM
Replies: 9
Views: 6,027
Posted By alphagnome
hmm it doesnt seem to work. $c =...

hmm it doesnt seem to work.

$c = $entity_list->GetClientByName($player);

if ($c) {
quest::say('Trying to move ' . $player);
$c->MovePC(19, 456, 825, 9);
}

I see the...
Forum: Quests::Q&A 03-22-2010, 07:34 PM
Replies: 9
Views: 6,027
Posted By alphagnome
awesome thanks. are these functions case...

awesome thanks. are these functions case sensitive?
Forum: Quests::Q&A 03-22-2010, 06:49 PM
Replies: 9
Views: 6,027
Posted By alphagnome
$client->movepc?

is there any equivalent client function like quest::movepc? I'm storing an array of client names and basically if a timer expires i want force a movepc on them all.

So basically.

-client...
Forum: General::General Discussion 01-26-2010, 12:28 PM
Replies: 9
Views: 5,301
Posted By alphagnome
Seems the host is pretty unreliable. Any...

Seems the host is pretty unreliable. Any possibility of switching or are you paid up long term?

You do a good job on the server. I'm sad to see so many problems with the connectivity.
Showing results 1 to 18 of 18

 
Forum Jump
   

All times are GMT -4. The time now is 05:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3