EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 18 of 18
Search took
0.00
seconds.
Search:
Posts Made By:
alphagnome
Forum:
Quests::Q&A
04-15-2010, 03:51 PM
Replies:
1
set_global for other than main client?
Views:
3,003
Posted By
alphagnome
nevermind, i was able to use targlobal. :)
nevermind, i was able to use targlobal. :)
Forum:
Quests::Q&A
04-15-2010, 01:33 PM
Replies:
1
set_global for other than main client?
Views:
3,003
Posted By
alphagnome
set_global for other than main client?
I didn't see a quest object function for this. Is it possible? Or, is there any way to change the calling quest $client? I tried just reassigning it but no luck.
Forum:
Quests::Q&A
03-29-2010, 12:23 PM
Replies:
10
corpse never unlocks?
Views:
5,120
Posted By
alphagnome
Agreed. I'm sure there are circumstances where...
Agreed. I'm sure there are circumstances where you would lose loot. For example, if you go LD/crash before mob dies or even after it's dead how does this effect loot? I'm sure there are other...
Forum:
Quests::Q&A
03-28-2010, 03:05 PM
Replies:
10
corpse never unlocks?
Views:
5,120
Posted By
alphagnome
that's fine if the flag is only on raid only mobs...
that's fine if the flag is only on raid only mobs i suppose. in the event that you kill a private flagged mob with a single group you'd be screwed out of loot for dying. just a thought.
Forum:
Quests::Q&A
03-28-2010, 10:46 AM
Replies:
10
corpse never unlocks?
Views:
5,120
Posted By
alphagnome
yea but they were there to make the kill...
yea but they were there to make the kill possible. People die in raids all the time. That shouldn't make their contribution not count toward loot :) The concept is sound but I think it could be...
Forum:
Quests::Q&A
03-27-2010, 08:25 AM
Replies:
10
corpse never unlocks?
Views:
5,120
Posted By
alphagnome
thanks. what about the situation where...
thanks.
what about the situation where someone is involved in the kill group but dies. they are then res'd back but unable to loot. is this as intended?
Forum:
Quests::Q&A
03-27-2010, 01:50 AM
Replies:
10
corpse never unlocks?
Views:
5,120
Posted By
alphagnome
corpse never unlocks?
i've noticed some mobs never seem to unlock for those not in group that killed it. where is this set? can it be affected by quest commands?
thanks
Forum:
Development::Bug Reports
03-26-2010, 12:45 PM
Replies:
4
stunned mob will not quest::depop()
Views:
3,678
Posted By
alphagnome
ok that is what i figured - it didnt make sense. ...
ok that is what i figured - it didnt make sense. do I need to post this as a bug somewhere or is this posting sufficient?
Forum:
Development::Bug Reports
03-25-2010, 10:46 PM
Replies:
4
stunned mob will not quest::depop()
Views:
3,678
Posted By
alphagnome
stunned mob will not quest::depop()
is it intentional that a stunned mob will not depop until the stun wears off? I have an event where enchi was chain stunning. when the time is up the mobs should depop but as long as the enchi...
Forum:
Quests::Q&A
03-23-2010, 07:42 PM
Replies:
2
npc speed?
Views:
3,458
Posted By
alphagnome
thanks again trevius, you are very helpful :)
thanks again trevius, you are very helpful :)
Forum:
Quests::Q&A
03-23-2010, 04:23 PM
Replies:
2
npc speed?
Views:
3,458
Posted By
alphagnome
npc speed?
can you change npc move speed within a quest? I saw quest::SetRunning but I was wondering if you can set a specific number?
Thanks
Forum:
Quests::Q&A
03-22-2010, 11:31 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
That was it! you da man! :D I had tried...
That was it! you da man! :D
I had tried with $ent->MovePC(19, 456, 825, 9, 0, false); but didn't really know what they were for.
Thanks for the help guys.
Forum:
Quests::Q&A
03-22-2010, 10:56 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
Ok I tried it like you said but same result. I...
Ok I tried it like you said but same result. I don't know if the function is just broken. I guess I'll have to find a different way to do this. Has anyone else successfully used this function?
Forum:
Quests::Q&A
03-22-2010, 08:59 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
well I already have the names stored previously...
well I already have the names stored previously that is why I was using GetClientByName. The if($c) passes and I am able to do a $c->GetName() to verify I do indeed have the client but the move just...
Forum:
Quests::Q&A
03-22-2010, 08:38 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
hmm it doesnt seem to work. $c =...
hmm it doesnt seem to work.
$c = $entity_list->GetClientByName($player);
if ($c) {
quest::say('Trying to move ' . $player);
$c->MovePC(19, 456, 825, 9);
}
I see the...
Forum:
Quests::Q&A
03-22-2010, 07:34 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
awesome thanks. are these functions case...
awesome thanks. are these functions case sensitive?
Forum:
Quests::Q&A
03-22-2010, 06:49 PM
Replies:
9
$client->movepc?
Views:
6,027
Posted By
alphagnome
$client->movepc?
is there any equivalent client function like quest::movepc? I'm storing an array of client names and basically if a timer expires i want force a movepc on them all.
So basically.
-client...
Forum:
General::General Discussion
01-26-2010, 12:28 PM
Replies:
9
PEQ Crashed about 9 45 am central time
Views:
5,301
Posted By
alphagnome
Seems the host is pretty unreliable. Any...
Seems the host is pretty unreliable. Any possibility of switching or are you paid up long term?
You do a good job on the server. I'm sad to see so many problems with the connectivity.
Showing results 1 to 18 of 18
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:22 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3