Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 23 of 23
Search took 0.01 seconds.
Search: Posts Made By: iRFNA
Forum: Development::Tools 02-05-2012, 06:42 PM
Replies: 7
Views: 8,317
Posted By iRFNA
Hey, awhile back I made a query to grab stuff...

Hey, awhile back I made a query to grab stuff from PEQ's (or any EQ db I guess) spells_new table and shove it into spells so that browser thing can use them, since I couldn't get the spells_us.txt...
Forum: Support::General Support 02-05-2012, 02:49 PM
Replies: 4
Views: 7,466
Posted By iRFNA
Do you have a multicore processor? If so, you...

Do you have a multicore processor? If so, you need to set EQ to have affinity for only one core.
Forum: Support::Windows Servers 02-04-2012, 10:56 PM
Replies: 4
Views: 4,354
Posted By iRFNA
If you go to Perl\lib\CORE\, copy perl514.lib,...

If you go to Perl\lib\CORE\, copy perl514.lib, and rename the copy to perl510.lib, it should work fine. The alternative is finding the references made in the project to perl510.lib and changing...
Forum: Support::Windows Servers 02-04-2012, 10:53 PM
Replies: 18
Views: 12,826
Posted By iRFNA
The renaming thing works perfectly. I've done...

The renaming thing works perfectly. I've done it, I played on the server I did it with today in fact.
Forum: Support::Windows Servers 02-04-2012, 10:04 AM
Replies: 18
Views: 12,826
Posted By iRFNA
If you copy and rename, say, perl514.lib to...

If you copy and rename, say, perl514.lib to perl510.lib, it will work fine. So you'd have both perl514.lib and perl510.lib, but they'd both really be perl514.lib. The directory to do this in is...
Forum: Support::Windows Servers 01-21-2012, 04:45 PM
Replies: 11
Views: 8,159
Posted By iRFNA
Well, I did also extract the entirety of that zip...

Well, I did also extract the entirety of that zip file to C:\zlib and changed the VC++ directories to reference C:\zlib\include for includes and C:\zlib\lib for libraries. It's just that after that...
Forum: Support::Windows Servers 01-20-2012, 05:30 PM
Replies: 11
Views: 8,159
Posted By iRFNA
I fixed that error by replacing zdll.exp and...

I fixed that error by replacing zdll.exp and zdll.lib in trunk/EQEmuServer/zlib/lib/ with the versions I found in zlib123-dll.zip in its lib folder. I got zlib123-dll.zip from the EQEmu...
Forum: Support::Windows Servers 01-13-2012, 04:59 PM
Replies: 2
Views: 4,050
Posted By iRFNA
Ah, I wish I could edit this into the OP, silly...

Ah, I wish I could edit this into the OP, silly edit time limits.

I found a download for 5.8.9.827 (http://d01.megashares.com/?d01=25da759) and it works! In case anyone has this problem and...
Forum: Support::Windows Servers 01-13-2012, 02:44 PM
Replies: 2
Views: 4,050
Posted By iRFNA
Perl 5.8 mirror?

I have recently attempted to (re-)setup the emu and everything, following the instructions of the the most recent (http://www.eqemulator.org/forums/showthread.php?t=32980) guide. However, the...
Forum: Support::Windows Servers 02-12-2011, 10:55 PM
Replies: 6
Views: 5,679
Posted By iRFNA
Well, I had just about given up but was still...

Well, I had just about given up but was still fiddling with it. Evidently, you're supposed to source in files before the version of the current peqdb? Although the first line of...
Forum: Support::Windows Servers 02-12-2011, 10:41 PM
Replies: 6
Views: 5,679
Posted By iRFNA
Attempting to enter world logs me out

I've recently updated my EQ server that I was using 1-2 years ago, but have run into a bit of a snag. When I attempt to "enter world" with any character, I'm simply kicked out back to the login...
Forum: Development: Custom Code 02-09-2011, 01:45 PM
Replies: 4
Views: 5,010
Posted By iRFNA
I guess to be more clear, I'm asking if there's a...

I guess to be more clear, I'm asking if there's a way to send a max HP/mana buff/debuff via custom AAs with a dynamically determined value so I can correct the client/default calculated values to my...
Forum: Development: Custom Code 02-09-2011, 11:58 AM
Replies: 4
Views: 5,010
Posted By iRFNA
Altering max health/mana formula for players: possible?

I've been considering creating an EQ server that has diminishing returns for all item/spell added stats based on the total used (but NOT base stats) and removing all class based formulas for the...
Forum: Development::Server Code Submissions 02-22-2010, 04:42 PM
Replies: 8
Views: 7,018
Posted By iRFNA
That's odd, I had extra items zoning fine by...

That's odd, I had extra items zoning fine by extending the pet equipment array and altering the loops that use it in a couple places to use the new size. Try doing a search for that array and make...
Forum: Development::Server Code Submissions 02-18-2010, 12:34 AM
Replies: 8
Views: 7,018
Posted By iRFNA
Well, assuming you start with the current code...

Well, assuming you start with the current code and want to insert more in this area:


struct ExtendedProfile_Struct {
// Pet stuff
int16 pet_id;
int16 pet_hp;
int16 pet_mana;...
Forum: Development::Server Code Submissions 02-17-2010, 12:57 PM
Replies: 8
Views: 7,018
Posted By iRFNA
Nice, this will fix the 2nd most annoying thing...

Nice, this will fix the 2nd most annoying thing about pets (needing to have your focus equipped everytime you zone). The 1st is, of course, the equipment thing!

Updating the extprofile really...
Forum: Development::Bots 02-12-2010, 06:20 PM
Replies: 20
Views: 15,938
Posted By iRFNA
Oh god, this turned into a lot of text. I'm...

Oh god, this turned into a lot of text. I'm sorry.

I'm not sure what all you have, so here's the basics. Obviously, skip everything you already have!

First, you need Visual C++ 2008 Express...
Forum: Development::Bots 02-11-2010, 02:07 PM
Replies: 20
Views: 15,938
Posted By iRFNA
Well, I think I found the problem. There's a...

Well, I think I found the problem. There's a check for seeing if a particular spell is a nuke spell in spdat.cpp called IsPureNukeSpell. While it does check to see if the spell alters a target's...
Forum: Development::Database/World Building 01-28-2010, 06:35 PM
Replies: 2
Views: 4,346
Posted By iRFNA
One more fix...

One more fix (http://www.filefactory.com/file/a2gbd3g/n/OoW_Augs.rar)... Some faulty recipe components in cases.

Does anyone know for sure what should be returned on the success or failure of...
Forum: Development::Database/World Building 01-28-2010, 04:49 PM
Replies: 2
Views: 4,346
Posted By iRFNA
Ok, was missing a closing ) in part of the...

Ok, was missing a closing ) in part of the generated sql so the final crafting step was missing, fixed here (http://www.filefactory.com/file/a2ga972/n/OoW_Augs.rar). I can't find any way to edit my...
Forum: Development::Database/World Building 01-28-2010, 03:02 PM
Replies: 2
Views: 4,346
Posted By iRFNA
Completing crafted OoW Augmentations

I noticed that the OoW player-crafted augmentations were partially in (could do the first jewelry crafting step) but the combines for enhancing things further were missing, so I whipped up a sql file...
Forum: Support::Windows Servers 12-30-2009, 02:38 PM
Replies: 3
Views: 4,260
Posted By iRFNA
Well, that was easy. Thanks!

Well, that was easy. Thanks!
Forum: Support::Windows Servers 12-30-2009, 01:20 PM
Replies: 3
Views: 4,260
Posted By iRFNA
Hand-ins on quests don't work, convos do?

I'm having some sort of bug with what seems to be the interface with perl for the quests. While the files for conversations work, any items I hand in result in.. nothing. The item is destroyed, and...
Showing results 1 to 23 of 23

 
Forum Jump
   

All times are GMT -4. The time now is 12:39 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3