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Posts Made By:
Wolfman
Forum:
Development::Database/World Building
03-22-2004, 01:02 AM
Replies:
57
complete live-like loot tables version 2.0!
Views:
26,880
Posted By
Wolfman
This is a very cool idea. However, I noticed when...
This is a very cool idea. However, I noticed when comparing your tables to allakhazam's that the first item listed on allakhzam's seems to be missing on a majority (didn't check them all) of the...
Forum:
Archive::Tools
06-28-2003, 12:02 AM
Replies:
3
WinCVS
Views:
2,975
Posted By
Wolfman
The "EOF" error and "connection reset by peer" is...
The "EOF" error and "connection reset by peer" is SorceForges way of saying "Yeah... we suck! We should have never switched to IBM's db2 for our database!". It's an error I get quite frequently...
Forum:
Archive::Bugs
06-23-2003, 09:29 AM
Replies:
5
Feature Req: #ban?
Views:
3,876
Posted By
Wolfman
Good idea Merth. I was just going to try and...
Good idea Merth. I was just going to try and implement a command like this and have it tie into a new db column. I also had an idea to have players that connect be broadcasted to GM's along with...
Forum:
Archive::Windows Servers
06-19-2003, 12:13 PM
Replies:
3
#spawnfix command shutting down zone
Views:
3,699
Posted By
Wolfman
You rule Bigpull :)
You rule Bigpull :)
Forum:
Archive::Windows Servers
06-19-2003, 09:39 AM
Replies:
3
#spawnfix command shutting down zone
Views:
3,699
Posted By
Wolfman
Does it crash for every NPC? or just certian...
Does it crash for every NPC? or just certian ones? I'll thuroughly test it this weekend and see what I can find. My previous tests showed everything was ok. However, I only tested it with about 20...
Forum:
Archive::Windows Servers
06-16-2003, 08:33 AM
Replies:
4
Problems setting up a server error 1017
Views:
3,592
Posted By
Wolfman
Change your worldaddress in your loginserver.ini...
Change your worldaddress in your loginserver.ini to your external IP address. What you have now will make the eqlogin servers try to send users off to connect to 192.168.1.100 instead of your...
Forum:
Archive::Development
06-15-2003, 01:42 PM
Replies:
3
#spawnfix command
Views:
3,888
Posted By
Wolfman
#spawnfix command
Here's a quick command I put together to fix spawngroups' coordinates and headings on the fly. Just target a mob and it automatically updates coords and heading, to the character you're currently...
Forum:
Archive::Screenshots
06-12-2003, 06:09 AM
Replies:
3
borked doors :(
Views:
4,616
Posted By
Wolfman
I fixed the doors. Was a really weird problem...
I fixed the doors. Was a really weird problem with developing with VC6 with debug settings instead of release. No clue what cause them but I've also noticed other bugs I was trying to track down have...
Forum:
Archive::Screenshots
06-07-2003, 12:37 PM
Replies:
3
borked doors :(
Views:
4,616
Posted By
Wolfman
borked doors :(
Here we go. Can't figure out why my doors turn out like this. Using the latest unedited CVS code with the standard DB.sql in addition to Drawdes 1.1final....
Forum:
Archive::Database/World Building
06-07-2003, 08:25 AM
Replies:
21
Drawde's db + pok by me and pofire by Armanthuz
Views:
7,621
Posted By
Wolfman
You might want to zip the sql file for download....
You might want to zip the sql file for download. It would save bandwidth and also allow for quicker downloads. Database files pack quite nicely because they are just text.
Forum:
Archive::Off Topic
06-06-2003, 04:15 AM
Replies:
6
Kill me please
Views:
3,060
Posted By
Wolfman
CIHYS? lol.. sorry.. had to do it
CIHYS?
lol.. sorry.. had to do it
Forum:
Archive::Database/World Building
06-05-2003, 12:23 AM
Replies:
4
When I give NPCs item in game i get Unknown Slot error
Views:
3,068
Posted By
Wolfman
The errors given when trying to give an NPC or...
The errors given when trying to give an NPC or pet an item are because the item slots arent defined in the code. The slots for inventory and banks and bags are defined. Just give the devs some time...
Forum:
Archive::Bugs
05-28-2003, 07:24 AM
Replies:
7
Items with Spelleffects on it
Views:
2,980
Posted By
Wolfman
I think its the black mage from FF1 (final...
I think its the black mage from FF1 (final fantasy 1). Orco from He-Man had a red shirt with an O on it I believe.
Forum:
Archive::Development
05-26-2003, 01:32 PM
Replies:
3
File extension .cpp??
Views:
2,864
Posted By
Wolfman
.cpp stand for "C++". They are source files that...
.cpp stand for "C++". They are source files that need to be compiled with a compiler.
Forum:
Archive::Bugs
05-25-2003, 01:24 AM
Replies:
14
5/5 CVS bugs
Views:
4,402
Posted By
Wolfman
The doors are still there, they are just at the...
The doors are still there, they are just at the wrong coordinates. They seem to be sunk lower on the Z axis and somehow rotated. Look very closely to where a door should be and you'll see part of it....
Forum:
Archive::Bugs
05-15-2003, 03:50 AM
Replies:
11
In game pathing commands anyone?
Views:
3,643
Posted By
Wolfman
ahh.. i think i found them. I guess this makes my...
ahh.. i think i found them. I guess this makes my task easier since its already implemented :)
they weren't in the command list so I assumed they didn't exist
Forum:
Archive::Bugs
05-15-2003, 03:19 AM
Replies:
11
In game pathing commands anyone?
Views:
3,643
Posted By
Wolfman
What commands might these be? I haven't found any...
What commands might these be? I haven't found any that will let you path mobs easily while in the game.
Forum:
Archive::Bugs
05-15-2003, 12:30 AM
Replies:
11
In game pathing commands anyone?
Views:
3,643
Posted By
Wolfman
pretty much.. yup
pretty much.. yup
Forum:
Archive::Bugs
05-14-2003, 07:24 AM
Replies:
11
In game pathing commands anyone?
Views:
3,643
Posted By
Wolfman
Guess I would need something more like this: ...
Guess I would need something more like this:
#pathpoint start <type of pathing used for mob>
#pathpoint add <stop delay>
instead of what I had above.
Forum:
Archive::Bugs
05-14-2003, 07:12 AM
Replies:
11
In game pathing commands anyone?
Views:
3,643
Posted By
Wolfman
In game pathing commands anyone?
Would anyone care for me to write some in game pathing commands to making pathing mobs easier? Say like you target a mob then run around using a command to add path points? ie.
#pathpoint start...
Forum:
Archive::Bugs
05-02-2003, 02:29 AM
Replies:
1
Caught a few bugs in the current CVS
Views:
3,533
Posted By
Wolfman
Caught a few bugs in the current CVS
client.cpp - bool Client::MoveItem(int16 to_slot, int16 from_slot, uint8 quantity):
~line 7557:
if (to_slot >= 1 && to_slot <= 21 && !database.GetItem(GetItemAt(to_slot))->IsEquipable(GetRace(),...
Forum:
Archive::Windows Servers
04-19-2003, 06:45 AM
Replies:
3
Disconnection
Views:
3,426
Posted By
Wolfman
The reasons for being disconnected while zoning...
The reasons for being disconnected while zoning is, as I understand it, that there aren't any more 'free' zone.exe's running to load the new zone. So the server doesn't load the zone and the client...
Forum:
Archive::Windows Servers
04-19-2003, 06:38 AM
Replies:
7
OK, me and Hardy tried everything for ower D2 server. help
Views:
3,504
Posted By
Wolfman
Re: OK, me and Hardy tried everything for ower D2 server. he
noticed you don't have ports specified here. your lines should look like this:
start zone . your_ip port your_ip
try adding the ports and see if that works
Showing results 1 to 23 of 23
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