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Posts Made By:
haggzor
Forum:
Development::Database/World Building
01-02-2014, 01:59 AM
Replies:
6
Spawn Data Variety
Views:
8,394
Posted By
haggzor
This isn't a perfect fix, but I'm too lazy to...
This isn't a perfect fix, but I'm too lazy to write all new loot tables. This query will update *most* of the NPCs in Innothule (Classic, pre-revamp) to spawn with the loot tables (MAGELO-GEN) from...
Forum:
Development::Database/World Building
12-30-2013, 03:57 PM
Replies:
6
Spawn Data Variety
Views:
8,394
Posted By
haggzor
Excellent!
Thank you very much. It is much appreciated. I'll just copy the spawn data for innothuleb into innothule for all existing mobs. Also, I'd be happy to post the script back here once I get it written....
Forum:
Development::Database/World Building
12-30-2013, 02:32 AM
Replies:
6
Spawn Data Variety
Views:
8,394
Posted By
haggzor
Spawn Data Variety
Hi guys,
I set up a new server this week and I was just curious about a couple of NPC spawn related items. I noticed recently while playing in Innothule that I never see any skeletons or frogloks...
Forum:
Development::Bug Reports
12-29-2013, 10:04 AM
Replies:
3
KoS but not Attacked
Views:
5,380
Posted By
haggzor
Correct!
I did toggle GM on. I didn't realize that it had that effect. Thank you!!!
Forum:
Development::Bug Reports
12-29-2013, 01:03 AM
Replies:
3
KoS but not Attacked
Views:
5,380
Posted By
haggzor
KoS but not Attacked
I'm experiencing an issue where I'm killing a bunch of Frogloks in Innothule, earning lots of negative faction, getting to the point where I'm KoS (con Scowl), yet they don't attack me when they path...
Forum:
Support::General Support
12-28-2013, 01:29 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
@Provocating The bug fix has been approved...
@Provocating
The bug fix has been approved and merged. It should be available soon in Git.
Forum:
Support::General Support
12-27-2013, 11:50 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
BTW, thanks to demonstar55 for the great Git...
BTW, thanks to demonstar55 for the great Git tutorial. Helped a lot.
Forum:
Support::General Support
12-27-2013, 11:42 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Code committed in a branch and pull request...
Code committed in a branch and pull request completed:
https://github.com/EQEmu/Server/pull/102
I'm going to put a copy of the fix on here so that others might have a stopgap measure until if /...
Forum:
Support::General Support
12-27-2013, 09:38 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Perfect, thanks!
Perfect, thanks!
Forum:
Support::General Support
12-27-2013, 09:21 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Admittedly, I'm new to Git. I've always used SVN....
Admittedly, I'm new to Git. I've always used SVN. I assume that since Git doesn't have a single master repo that I can access, I'm safe to just commit my updated changes? How do I then submit the...
Forum:
Support::General Support
12-27-2013, 08:21 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Yeah, this isn't the prettiest fix in the world....
Yeah, this isn't the prettiest fix in the world. =)
I just posted it in this format because I wanted to show where the problem was located. I had sort of assumed that the development team didn't...
Forum:
Support::General Support
12-27-2013, 11:01 AM
Replies:
6
kiaxeqnext
Views:
4,397
Posted By
haggzor
Perhaps he lost all of his fingers to frostbite...
Perhaps he lost all of his fingers to frostbite and has taken up the challenge of learning to type with this forehead. It's a worthy and admirable effort.
Forum:
Support::General Support
12-27-2013, 02:00 AM
Replies:
10
Took a break for a year, came back, and none of my login server passwords work?
Views:
5,573
Posted By
haggzor
This probably isn't very helpful, but I just came...
This probably isn't very helpful, but I just came back from a three+ year break (mid 2010) and my login worked fine. =/
Forum:
Support::General Support
12-27-2013, 01:23 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Alrighty, that fixed it. Basically I added a flag...
Alrighty, that fixed it. Basically I added a flag in the existing special SK and Paladin portion of the code to bypass the spell slot evaluation and memorized spell check that was breaking Harm Touch...
Forum:
Support::General Support
12-27-2013, 12:25 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Alright, well I figured out one thing. This is...
Alright, well I figured out one thing. This is the line of code that's causing Harm Touch to fail (client_packet.cpp line 4623, Handle_OP_CastSpell method):
if(castspell->slot <...
Forum:
Support::General Support
12-26-2013, 01:14 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
I reset all of my expansion variables back to...
I reset all of my expansion variables back to 16383 but still no luck with Harm Touch. Nothing is showing in the logs, so I'm sort of at a loss. The entry in the timer table says 89, which still...
Forum:
Support::General Support
12-25-2013, 01:30 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
I'm going to guess that the expansion level...
I'm going to guess that the expansion level probably determines whether you are using the standard Harm Touch or the IMP (improved?) Harm Touch. Since IMP Harm Touch is correctly mapped, that's...
Forum:
Support::General Support
12-25-2013, 01:22 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
I have not tried that! I'll give it a shot and...
I have not tried that! I'll give it a shot and see what it does.
Forum:
Support::General Support
12-25-2013, 12:53 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
//some spell IDs which will prolly change, but...
//some spell IDs which will prolly change, but are needed
#define SPELL_LEECH_TOUCH 2766
#define SPELL_LAY_ON_HANDS 87
#define SPELL_HARM_TOUCH 88
#define SPELL_HARM_TOUCH2 2821
#define...
Forum:
Support::General Support
12-25-2013, 12:35 PM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
I noticed in the data that in the Spells_New...
I noticed in the data that in the Spells_New table, "Harm Touch" is set to ID 88. When I try and use Harm Touch in the game, it creates a row in the Timers table referencing type 89. Is it possible...
Forum:
Support::General Support
12-25-2013, 03:10 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Pretty much everything else is working now...
Pretty much everything else is working now (except I still haven't figured out how to turn off access to the client map). This is really the last major thing that I wanted to investigate. Does anyone...
Forum:
Support::General Support
12-25-2013, 02:28 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Great! Thanks! I'll do both, then. I currently...
Great! Thanks! I'll do both, then. I currently have both set to 7 (Classic (0), Kunark (1), Velious (2) and Luclin(4)), so now I'll just manually status block out all of the zones that are associated...
Forum:
Support::General Support
12-25-2013, 02:15 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
Awesome! Thanks! That's really useful. If I...
Awesome! Thanks! That's really useful.
If I decide to define "hell levels", will those values override the Rule_Value setting or vice versa? It sounded like you said that the Rule_Value setting...
Forum:
Support::General Support
12-25-2013, 02:11 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=36925
I found an article on this, however it dates back to June. Is this still the best way to accomplish this? It would seem they are suggesting...
Forum:
Support::General Support
12-25-2013, 01:47 AM
Replies:
29
New Server, Couple of Small Issues
Views:
13,508
Posted By
haggzor
I figured this one out. The "EXPMod" value in the...
I figured this one out. The "EXPMod" value in the Variables table doesn't appear to do anything (that I've been able to see). I've tested it fairly well. The "Character:ExpMultiplier" value in the...
Showing results 1 to 25 of 27
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