Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 27
Search took 0.00 seconds.
Search: Posts Made By: haggzor
Forum: Development::Database/World Building 01-02-2014, 01:59 AM
Replies: 6
Views: 8,394
Posted By haggzor
This isn't a perfect fix, but I'm too lazy to...

This isn't a perfect fix, but I'm too lazy to write all new loot tables. This query will update *most* of the NPCs in Innothule (Classic, pre-revamp) to spawn with the loot tables (MAGELO-GEN) from...
Forum: Development::Database/World Building 12-30-2013, 03:57 PM
Replies: 6
Views: 8,394
Posted By haggzor
Excellent!

Thank you very much. It is much appreciated. I'll just copy the spawn data for innothuleb into innothule for all existing mobs. Also, I'd be happy to post the script back here once I get it written....
Forum: Development::Database/World Building 12-30-2013, 02:32 AM
Replies: 6
Views: 8,394
Posted By haggzor
Spawn Data Variety

Hi guys,

I set up a new server this week and I was just curious about a couple of NPC spawn related items. I noticed recently while playing in Innothule that I never see any skeletons or frogloks...
Forum: Development::Bug Reports 12-29-2013, 10:04 AM
Replies: 3
Views: 5,380
Posted By haggzor
Correct!

I did toggle GM on. I didn't realize that it had that effect. Thank you!!!
Forum: Development::Bug Reports 12-29-2013, 01:03 AM
Replies: 3
Views: 5,380
Posted By haggzor
KoS but not Attacked

I'm experiencing an issue where I'm killing a bunch of Frogloks in Innothule, earning lots of negative faction, getting to the point where I'm KoS (con Scowl), yet they don't attack me when they path...
Forum: Support::General Support 12-28-2013, 01:29 AM
Replies: 29
Views: 13,508
Posted By haggzor
@Provocating The bug fix has been approved...

@Provocating

The bug fix has been approved and merged. It should be available soon in Git.
Forum: Support::General Support 12-27-2013, 11:50 PM
Replies: 29
Views: 13,508
Posted By haggzor
BTW, thanks to demonstar55 for the great Git...

BTW, thanks to demonstar55 for the great Git tutorial. Helped a lot.
Forum: Support::General Support 12-27-2013, 11:42 PM
Replies: 29
Views: 13,508
Posted By haggzor
Code committed in a branch and pull request...

Code committed in a branch and pull request completed:

https://github.com/EQEmu/Server/pull/102

I'm going to put a copy of the fix on here so that others might have a stopgap measure until if /...
Forum: Support::General Support 12-27-2013, 09:38 PM
Replies: 29
Views: 13,508
Posted By haggzor
Perfect, thanks!

Perfect, thanks!
Forum: Support::General Support 12-27-2013, 09:21 PM
Replies: 29
Views: 13,508
Posted By haggzor
Admittedly, I'm new to Git. I've always used SVN....

Admittedly, I'm new to Git. I've always used SVN. I assume that since Git doesn't have a single master repo that I can access, I'm safe to just commit my updated changes? How do I then submit the...
Forum: Support::General Support 12-27-2013, 08:21 PM
Replies: 29
Views: 13,508
Posted By haggzor
Yeah, this isn't the prettiest fix in the world....

Yeah, this isn't the prettiest fix in the world. =)

I just posted it in this format because I wanted to show where the problem was located. I had sort of assumed that the development team didn't...
Forum: Support::General Support 12-27-2013, 11:01 AM
Replies: 6
Views: 4,397
Posted By haggzor
Perhaps he lost all of his fingers to frostbite...

Perhaps he lost all of his fingers to frostbite and has taken up the challenge of learning to type with this forehead. It's a worthy and admirable effort.
Forum: Support::General Support 12-27-2013, 02:00 AM
Replies: 10
Views: 5,573
Posted By haggzor
This probably isn't very helpful, but I just came...

This probably isn't very helpful, but I just came back from a three+ year break (mid 2010) and my login worked fine. =/
Forum: Support::General Support 12-27-2013, 01:23 AM
Replies: 29
Views: 13,508
Posted By haggzor
Alrighty, that fixed it. Basically I added a flag...

Alrighty, that fixed it. Basically I added a flag in the existing special SK and Paladin portion of the code to bypass the spell slot evaluation and memorized spell check that was breaking Harm Touch...
Forum: Support::General Support 12-27-2013, 12:25 AM
Replies: 29
Views: 13,508
Posted By haggzor
Alright, well I figured out one thing. This is...

Alright, well I figured out one thing. This is the line of code that's causing Harm Touch to fail (client_packet.cpp line 4623, Handle_OP_CastSpell method):


if(castspell->slot <...
Forum: Support::General Support 12-26-2013, 01:14 PM
Replies: 29
Views: 13,508
Posted By haggzor
I reset all of my expansion variables back to...

I reset all of my expansion variables back to 16383 but still no luck with Harm Touch. Nothing is showing in the logs, so I'm sort of at a loss. The entry in the timer table says 89, which still...
Forum: Support::General Support 12-25-2013, 01:30 PM
Replies: 29
Views: 13,508
Posted By haggzor
I'm going to guess that the expansion level...

I'm going to guess that the expansion level probably determines whether you are using the standard Harm Touch or the IMP (improved?) Harm Touch. Since IMP Harm Touch is correctly mapped, that's...
Forum: Support::General Support 12-25-2013, 01:22 PM
Replies: 29
Views: 13,508
Posted By haggzor
I have not tried that! I'll give it a shot and...

I have not tried that! I'll give it a shot and see what it does.
Forum: Support::General Support 12-25-2013, 12:53 PM
Replies: 29
Views: 13,508
Posted By haggzor
//some spell IDs which will prolly change, but...

//some spell IDs which will prolly change, but are needed
#define SPELL_LEECH_TOUCH 2766
#define SPELL_LAY_ON_HANDS 87
#define SPELL_HARM_TOUCH 88
#define SPELL_HARM_TOUCH2 2821
#define...
Forum: Support::General Support 12-25-2013, 12:35 PM
Replies: 29
Views: 13,508
Posted By haggzor
I noticed in the data that in the Spells_New...

I noticed in the data that in the Spells_New table, "Harm Touch" is set to ID 88. When I try and use Harm Touch in the game, it creates a row in the Timers table referencing type 89. Is it possible...
Forum: Support::General Support 12-25-2013, 03:10 AM
Replies: 29
Views: 13,508
Posted By haggzor
Pretty much everything else is working now...

Pretty much everything else is working now (except I still haven't figured out how to turn off access to the client map). This is really the last major thing that I wanted to investigate. Does anyone...
Forum: Support::General Support 12-25-2013, 02:28 AM
Replies: 29
Views: 13,508
Posted By haggzor
Great! Thanks! I'll do both, then. I currently...

Great! Thanks! I'll do both, then. I currently have both set to 7 (Classic (0), Kunark (1), Velious (2) and Luclin(4)), so now I'll just manually status block out all of the zones that are associated...
Forum: Support::General Support 12-25-2013, 02:15 AM
Replies: 29
Views: 13,508
Posted By haggzor
Awesome! Thanks! That's really useful. If I...

Awesome! Thanks! That's really useful.

If I decide to define "hell levels", will those values override the Rule_Value setting or vice versa? It sounded like you said that the Rule_Value setting...
Forum: Support::General Support 12-25-2013, 02:11 AM
Replies: 29
Views: 13,508
Posted By haggzor
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=36925

I found an article on this, however it dates back to June. Is this still the best way to accomplish this? It would seem they are suggesting...
Forum: Support::General Support 12-25-2013, 01:47 AM
Replies: 29
Views: 13,508
Posted By haggzor
I figured this one out. The "EXPMod" value in the...

I figured this one out. The "EXPMod" value in the Variables table doesn't appear to do anything (that I've been able to see). I've tested it fairly well. The "Character:ExpMultiplier" value in the...
Showing results 1 to 25 of 27

 
Forum Jump
   

All times are GMT -4. The time now is 09:39 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3