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Forum: Archive::Database/World Building 07-19-2003, 09:00 PM
Replies: 18
Views: 6,672
Posted By used_pawn
Actually, I fixed this on my server... The...

Actually, I fixed this on my server...
The problem is (sorry Im not looking at my code, bear with the abstracts) a variable used as a flag to mark whether or not the timer has expired. All NPCs were...
Forum: Archive::Development 07-18-2003, 02:18 AM
Replies: 9
Views: 5,211
Posted By used_pawn
I used .erase() instead of .clear(), seems to...

I used .erase() instead of .clear(), seems to work.
Forum: Archive::Development 06-25-2003, 09:20 AM
Replies: 0
Views: 4,304
Posted By used_pawn
code for opening MANY doors/gates with one click

Here is some code that I use for multiple doors opening with one click (ie large gates made of many in a row is one usage)

the idea is to point each door to the next door, and the last door back...
Forum: Archive::Development 06-23-2003, 02:44 PM
Replies: 7
Views: 3,739
Posted By used_pawn
the number you put in will never be chosen, that...

the number you put in will never be chosen, that is by design.
as I stated 0<n<x where x is the number you put in random(x), easy to put in one number higher than you need, or change it in the code,...
Forum: Archive::Development 06-21-2003, 08:57 PM
Replies: 7
Views: 3,739
Posted By used_pawn
bah, i hadnt updated my cvs lately, try putting...

bah, i hadnt updated my cvs lately, try putting it here

../zone/parser.cpp : line 1497

else if (!strcmp(varname,"chr")) {
char temp[4];
memset(temp, 0x0, 4);
temp[0] = atoi(varparms);...
Forum: Archive::Development 06-21-2003, 08:52 PM
Replies: 3
Views: 3,083
Posted By used_pawn
sorry for a stupid question, but what does this...

sorry for a stupid question, but what does this fix? (having trouble following the code)
hope im not offending, I just cant see it I guess.
Forum: Archive::Development 06-20-2003, 01:43 PM
Replies: 3
Views: 3,262
Posted By used_pawn
also make sure you didnt do what I did at...

also make sure you didnt do what I did at first... not use 'all files' when saving makefile. I ended up with makefile.txt.txt. and THAT caused me (and other files mind you) lots of grief.
Forum: Archive::Development 06-20-2003, 01:41 PM
Replies: 2
Views: 2,972
Posted By used_pawn
ah ha, knew it wasnt gonna be 0xffff ... but it...

ah ha, knew it wasnt gonna be 0xffff ... but it does fix the problem i could SEE anyway :lol:

glad someone is out there that knows what im doin, LOL
Forum: Archive::Development 06-20-2003, 01:40 PM
Replies: 23
Views: 9,876
Posted By used_pawn
well right on! Guess there was a few things I...

well right on! Guess there was a few things I didnt remember (liked unpickable doors etc..)
if you mean my code with those fixes/extras then that sounds like the ticket (course I was done before,...
Forum: Archive::Development 06-20-2003, 01:32 PM
Replies: 2
Views: 4,154
Posted By used_pawn
aye, that is true... perhaps both should be used....

aye, that is true... perhaps both should be used. Its much easier to define a faction 'hit' in the npc_faction database and be able to reuse that 'hit' with one number, rather than a whole set of...
Forum: Archive::Development 06-20-2003, 10:56 AM
Replies: 2
Views: 2,972
Posted By used_pawn
Added code fix for giving item(s) to NPCs etc...

One more annoyance fix.

When giving an item to an NPC I was getting an error message [error] GetItem at 0x0bb8 slot (or something like that)

here is my fix:

../zone/client.cpp : line 6042...
Forum: Archive::Development 06-20-2003, 10:20 AM
Replies: 2
Views: 4,154
Posted By used_pawn
Added code for faction hits in quests

Guess Im on a roll today :wink:

usage : faction(x)
where x is the 'id' value from the database table 'npc_faction'
thus, it acts like a faction hit, I thought this would be a handy way to do...
Forum: Archive::Development 06-20-2003, 09:34 AM
Replies: 7
Views: 3,739
Posted By used_pawn
Added code for random numbers in quests =)

Ok, here it is! :worship:

usage is: $random(x)
where x is the upper limit of a random number 0 < n < x

also, put it in quotes when you use it (ie....
Forum: Archive::Development 06-20-2003, 09:28 AM
Replies: 23
Views: 9,876
Posted By used_pawn
Groovy. :D

Groovy. :D
Forum: Development::Development 06-20-2003, 07:47 AM
Replies: 13
Views: 10,007
Posted By used_pawn
bah, not sure WHAT i downloaded, but it had...

bah, not sure WHAT i downloaded, but it had nothing to do with a version anything :evil:

how about a filename to look for?
Forum: Archive::Development 06-20-2003, 07:25 AM
Replies: 10
Views: 5,386
Posted By used_pawn
I dont see where AoE is a type (ive been putting...

I dont see where AoE is a type (ive been putting them under NUKE myself, hehe)

I personally redid the entire default spells for each class (including bards that sing :shock: looks pretty cool.)
...
Forum: Archive::Development 06-20-2003, 07:21 AM
Replies: 2
Views: 3,814
Posted By used_pawn
Thanks! I also updated my locked doors code, if...

Thanks!
I also updated my locked doors code, if ya didnt see it.
hmm...maybe next I'll work on...fishing? :D
Forum: Archive::Development 06-20-2003, 07:19 AM
Replies: 23
Views: 9,876
Posted By used_pawn
I hate to be impatient, but has any devs noticed...

I hate to be impatient, but has any devs noticed my big update to locked doors?

I imagine so, but I dont see any CVS updates. Just curious.
Forum: Archive::Development 06-19-2003, 09:24 PM
Replies: 2
Views: 3,814
Posted By used_pawn
Added fix to givecash() in quests

The function givecash() was not working correctly (coin type was backwards, no platinum given, no messages) so, as it started to annoy me, hehe, i fixed it.

at line 866 or thereabouts, replace...
Forum: Development::Development 06-17-2003, 05:23 PM
Replies: 13
Views: 10,007
Posted By used_pawn
thanks! DL'ing it right now =)

thanks! DL'ing it right now =)
Forum: Archive::Development 06-17-2003, 05:04 PM
Replies: 23
Views: 9,876
Posted By used_pawn
I certainly can, but a funny thing is, I dont...

I certainly can, but a funny thing is, I dont even have a column in my db for that...hmmm
Forum: Archive::Development 06-17-2003, 12:39 AM
Replies: 10
Views: 5,386
Posted By used_pawn
Re: One More fix:

Umm...i think you missed the point of what is being accomplished by the above code... the actual pet spells/procs, not pets being same spell class as their owner (which was causing the pet casting a...
Forum: Archive::Development 06-16-2003, 11:39 PM
Replies: 10
Views: 5,386
Posted By used_pawn
Pets in EQlive dont get their masters spell list....

Pets in EQlive dont get their masters spell list. Most pets dont even cast (shaman pet, necro pet, enchanter pet for example)
Mage pets do proc a couple spells (root for earth, damage shield for...
Forum: Development::Development 06-16-2003, 11:35 PM
Replies: 13
Views: 10,007
Posted By used_pawn
I have never been able to get that url to work,...

I have never been able to get that url to work, always a down page. Any other place I could get something to create diff files?
Forum: Archive::Development 06-16-2003, 11:42 AM
Replies: 3
Views: 4,026
Posted By used_pawn
yay! :D i kludge something similar into my...

yay! :D
i kludge something similar into my own code, but i like yours better, hehe
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