Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 12 of 12
Search took 0.02 seconds.
Search: Posts Made By: THE_Wolfman
Forum: Archive::Database/World Building 08-23-2003, 09:48 PM
Replies: 3
Views: 3,858
Posted By THE_Wolfman
To be honest with you tcs, I'm saddened to see...

To be honest with you tcs, I'm saddened to see you halt development on a project you put so much effort into. The rate of progress you were making was quite exceptional and would have gone a long...
Forum: Archive::Database/World Building 07-25-2003, 04:21 PM
Replies: 8
Views: 4,506
Posted By THE_Wolfman
I just dropped the files and an example zone onto...

I just dropped the files and an example zone onto my server here (http://eqemu.wolfden.homedns.org/modules.php?name=Downloads&d_op=viewdownload&cid=4).
No docs for it, but you should have no problem...
Forum: Archive::Database/World Building 07-25-2003, 03:09 PM
Replies: 8
Views: 4,506
Posted By THE_Wolfman
Re: Moving NPC DB assistance...

I have a suggestion that may be of intrest...

To work on my own DB, I seperated the spawnentry, spawn2, and spawngroup by zone into their own directories. Next, I created grid data for each mob...
Forum: Archive::General Discussion 06-14-2003, 03:41 AM
Replies: 119
Views: 25,235
Posted By THE_Wolfman
Gosh, I wonder what this thread is for... :roll:...

Gosh, I wonder what this thread is for... :roll:

A big thanks to the Dev team, great work! :D
Forum: Archive::Database/World Building 06-01-2003, 08:24 PM
Replies: 1
Views: 2,923
Posted By THE_Wolfman
Sorry to say, but most DBs are projects in the...

Sorry to say, but most DBs are projects in the process of being developed. As the emu matures so do the databases, and combining two together can be a lot of work. I bow to both Drawde and Telmet...
Forum: Archive::Database/World Building 06-01-2003, 08:09 PM
Replies: 6
Views: 11,740
Posted By THE_Wolfman
Even if corrections need to be made to an...

Even if corrections need to be made to an article, it's good to see contributers in a community.

The article didn't really help me cause I use one computer to run around in-game doing /loc and...
Forum: Archive::General Discussion 06-01-2003, 07:57 PM
Replies: 1
Views: 1,795
Posted By THE_Wolfman
Check in the WorldBuilding forum, there's a DB in...

Check in the WorldBuilding forum, there's a DB in there with moving mobs. I believe the title is something like 'Moving mobs Anyone?'. I'm working on one myself, but it needs a lot more work. ...
Forum: Archive::Tutorials/Howto's 06-01-2003, 07:43 PM
Replies: 9
Views: 4,645
Posted By THE_Wolfman
Just an idea, but have you backed up your EQEmu...

Just an idea, but have you backed up your EQEmu binaries and tried using the ones posted by Drawde? They are a different version, but might help get you around any DB format issues.

As I said,...
Forum: Archive::General Discussion 06-01-2003, 07:23 PM
Replies: 6
Poll: Okay, so...
Views: 2,550
Posted By THE_Wolfman
Personally, I like having the ability of playing...

Personally, I like having the ability of playing a game that I've already paid for, without bankrupting myself. As a busy person, it would take a long time to get to lvl 65 (I've not made it there...
Forum: Archive::Database/World Building 06-01-2003, 06:52 PM
Replies: 19
Views: 12,289
Posted By THE_Wolfman
For IE, goto tools, then options, and delete...

For IE, goto tools, then options, and delete files. I'm not sure for other browsers... sorry.

Another idea occurs to me. If you have a download acellerator, disable it and try the download......
Forum: Archive::Database/World Building 06-01-2003, 10:38 AM
Replies: 19
Views: 12,289
Posted By THE_Wolfman
Try downloading the zip again Kc538. I just...

Try downloading the zip again Kc538. I just tested the download and had no problems.

Clear out your browser cache if it still doesn't work. :idea:
Forum: Archive::Database/World Building 06-01-2003, 09:26 AM
Replies: 0
Views: 3,499
Posted By THE_Wolfman
Pause in path problem...

I was wondering if anyone else has had any problems with having more than one mob in a zone having a pause in it's path.

For example: In Halas the raft should have a pause to allow groups of...
Showing results 1 to 12 of 12

 
Forum Jump
   

All times are GMT -4. The time now is 08:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3