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Posts Made By:
DrakePhoenix
Forum:
Support::General Support
02-25-2014, 02:38 PM
Replies:
31
Starting a Server
Views:
21,379
Posted By
DrakePhoenix
Maze's suggestion about uninstalling, deleting...
Maze's suggestion about uninstalling, deleting all data, and reinstalling isn't a bad one. This would also clear out your old password data for the root password too, since that's stored in the...
Forum:
Development::Bots
02-20-2014, 12:15 PM
Replies:
5
[HOW-TO] Enable expanded race options for bots.
Views:
8,263
Posted By
DrakePhoenix
Enabling equipment for the non-standard race bots...
OK, after some additional testing I found that I had completely forgotten to enable equipment for the newly added non-standard race bots. Since bots have only the most basic of stats without...
Forum:
Development::Bots
02-17-2014, 02:14 AM
Replies:
5
[HOW-TO] Enable expanded race options for bots.
Views:
8,263
Posted By
DrakePhoenix
If this was something I wanted to get merged into...
If this was something I wanted to get merged into the release code, then I might do a diff format, but as it is, I believe the current race limitation in the code is intentional.
With that being...
Forum:
Support::General Support
02-17-2014, 01:48 AM
Replies:
31
Starting a Server
Views:
21,379
Posted By
DrakePhoenix
I haven't had too much trouble with the guide...
I haven't had too much trouble with the guide here (http://www.eqemulator.net/wiki/wikka.php?wakka=WindowsServerSetupGuide) (the same one Kingly_Krab linked to) and here...
Forum:
Development::Bots
02-16-2014, 06:40 PM
Replies:
5
[HOW-TO] Enable expanded race options for bots.
Views:
8,263
Posted By
DrakePhoenix
First, since we've changed the format of the...
First, since we've changed the format of the function in the function declaration in bot.h, we need to change the function definition itself to also match those changes.
So in the bot.cpp,...
Forum:
Development::Bots
02-16-2014, 06:40 PM
Replies:
5
[HOW-TO] Enable expanded race options for bots.
Views:
8,263
Posted By
DrakePhoenix
OK, first let's talk about setting things up so...
OK, first let's talk about setting things up so that the #bot spawn command can accept optional texture and helmtexture variables. Once we have that done, then we'll talk about how to make the...
Forum:
Development::Bots
02-16-2014, 06:39 PM
Replies:
5
[HOW-TO] Enable expanded race options for bots.
Views:
8,263
Posted By
DrakePhoenix
[HOW-TO] Enable expanded race options for bots.
First off, make backups of your files before you start messing with this!
Second, I am assuming that you already have Bots eneabled and working for your server. I'm not going to talk about...
Forum:
Development::Bots
02-09-2014, 08:05 PM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
[TL;DR] -- I finally got it working. It is...
[TL;DR] -- I finally got it working. It is imperfect, but it is good enough for my current purposes at this time. I will post details on how others can make this work at a later date. I'll try to...
Forum:
Development::Bots
02-09-2014, 05:30 AM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
OK, I found it. Actually I found 2. The one I...
OK, I found it. Actually I found 2. The one I had seen before and was thinking of was from the EQEmuGuideBook, Appendix D, page 64 (version downloaded from GeorgeS's web site...
Forum:
Development::Bots
02-09-2014, 02:33 AM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
I was thinking of making that check in the...
I was thinking of making that check in the command process itself. Basically, if textureparam is provided, then check race to see if it is standard playable race or not. If it is standard playable...
Forum:
Development::Bots
02-09-2014, 01:20 AM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
I hadn't looked at the code for Beastlord...
I hadn't looked at the code for Beastlord warders, no. I knew that their race is chosen based on the race of their master, but I hadn't looked at how that works.
I just poked through it a bit,...
Forum:
Development::Bots
02-08-2014, 07:25 PM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
OK, I coded in a couple of changes... First,...
OK, I coded in a couple of changes...
First, I commented out the section in the Spawn function that sets texture and helmtexture to 255.
Second, I added code into the LoadBot function after the...
Forum:
Development::Bots
02-08-2014, 05:40 PM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
Hmmm, I actually have not tried that. Does the...
Hmmm, I actually have not tried that. Does the #texture command change gender values? If it does not, then I'm not sure why #texture would work if the gender value makes that much difference. I'll...
Forum:
Development::Bots
02-08-2014, 04:24 PM
Replies:
9
Expanded race options for bots?
Views:
8,913
Posted By
DrakePhoenix
Expanded race options for bots?
Hi everyone,
I'm trying to make it so that I can use some additional races for bots on my server, and also so that any bot can use any standard class regardless of race.
I've gotten all the...
Forum:
Development::Development
02-08-2014, 03:01 PM
Replies:
5
Item bonuses calc when below recommended level?
Views:
8,448
Posted By
DrakePhoenix
OK, so I did some more checking and...
OK, so I did some more checking and experimenting...
It turns out that while the original code appears to handle scaled HP incorrectly, it does handle Mana and Endurance correctly. I had made...
Forum:
Support::Windows Servers
02-07-2014, 07:34 PM
Replies:
3
Server Change help
Views:
4,655
Posted By
DrakePhoenix
I can't speak to the other issues, but for...
I can't speak to the other issues, but for limiting the classes that are available to bots, take a look at bot.cpp, specifically the Bot::IsValidRaceClassCombo() function and the...
Forum:
Development::Development
02-07-2014, 03:35 PM
Replies:
5
Item bonuses calc when below recommended level?
Views:
8,448
Posted By
DrakePhoenix
Thanks for the response Uleat. I don't think...
Thanks for the response Uleat.
I don't think the ScaleItem function actually affects item stat scaling for when the character level is below the recommended level. The ScaleItem function looks to...
Forum:
Development::GeorgeS's Tools
02-06-2014, 07:17 PM
Replies:
2
Spell Importer/Exporter fails to run...
Views:
8,459
Posted By
DrakePhoenix
Ah, brilliant! Thanks much :cool: Drake...
Ah, brilliant! Thanks much :cool:
Drake Phoenix
Forum:
Development::Development
02-05-2014, 12:43 PM
Replies:
5
Item bonuses calc when below recommended level?
Views:
8,448
Posted By
DrakePhoenix
Well since no one responded with any actual data...
Well since no one responded with any actual data that might help determine possible client vs. server discrepancies, I did some experimenting myself to come up with some raw data.
I created a test...
Forum:
Development::GeorgeS's Tools
02-05-2014, 12:18 PM
Replies:
2
Spell Importer/Exporter fails to run...
Views:
8,459
Posted By
DrakePhoenix
Spell Importer/Exporter fails to run...
I'm trying to check out the spells_us.txt importer/exporter tool.
I have downloaded and installed the ODBC drivers, and used the test tool to make sure that the connection works (it does). And...
Forum:
Development::Development
01-30-2014, 03:53 PM
Replies:
5
Item bonuses calc when below recommended level?
Views:
8,448
Posted By
DrakePhoenix
OK sorry, now that I've looked at the current...
OK sorry, now that I've looked at the current function code some more, I realize that the method basically is a method of direct proportional scaling. I wasn't taking into account the fact that the...
Forum:
Development::Development
01-30-2014, 03:01 PM
Replies:
5
Item bonuses calc when below recommended level?
Views:
8,448
Posted By
DrakePhoenix
Item bonuses calc when below recommended level?
Hi everyone,
First of all, I'm sorry if this would be better posted elsewhere, but based on the different boards, I felt this one might be most appropriate.
I've been working on a custom...
Showing results 1 to 22 of 22
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