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Posts Made By:
gej302
Forum:
Archive::General Discussion
06-26-2003, 04:42 AM
Replies:
2
Question about servers...
Views:
1,747
Posted By
gej302
Separation
I think we separate the DB (data) from the Emu to keep the project less likely to get into any trouble, and also to allow for custom worlds etc. Would we really want to release a project official...
Forum:
Archive::News
06-25-2003, 10:11 AM
Replies:
12
Developer recruiting!
Views:
3,054
Posted By
gej302
I'll bite
Want me? Even tho I've been a little lazy since the pet fixes.... ;)
Forum:
Archive::Development
06-20-2003, 06:13 AM
Replies:
10
Procing pets (mage/necro)
Views:
5,165
Posted By
gej302
Further testing indicates a potential problem
It's a DB issue... need to remove AoE's from the Fire Pet I think... or maybe not, but be warned he does do AoE and it's not pretty in vertical dungeons when he does it... I think AoE limits the...
Forum:
Archive::Development
06-17-2003, 06:43 AM
Replies:
10
Procing pets (mage/necro)
Views:
5,165
Posted By
gej302
Lol, no problem... nice to know someone's...
Lol, no problem... nice to know someone's checking behind me to make sure I'm not making a mess :lol:
Oh, btw high end necro pets proc a lifetap spell and the highest pet has 2 procs (trusting...
Forum:
Archive::Development
06-16-2003, 11:04 AM
Replies:
10
Procing pets (mage/necro)
Views:
5,165
Posted By
gej302
One More fix:
zone/spells.cpp line 3940 replace
npc_type->npc_spells_id =this->GetNPCSpellsID();
with
npc_type->npc_spells_id = 0;
Pets shouldn't get spells unless specifically listed...
Forum:
Archive::Bugs
06-16-2003, 11:02 AM
Replies:
1
Pet inherits spell list
Views:
3,565
Posted By
gej302
fixed, one line change submitted to dev forum
fixed, one line change submitted to dev forum
Forum:
Archive::Bugs
06-16-2003, 06:37 AM
Replies:
1
Pet inherits spell list
Views:
3,565
Posted By
gej302
Pet inherits spell list
I'm looking into it, but NPC pets are inheriting the spell_list id from their owners, resulting in X's Familiar, and X's Familiar's Familiar, self-buffing enchanter pets.... the easy fix is to set...
Forum:
Archive::Linux Servers
06-12-2003, 08:36 AM
Replies:
4
Loading errors
Views:
4,755
Posted By
gej302
Stock version is 2.9 on RH7.3 fwiw
Stock version is 2.9 on RH7.3 fwiw
Forum:
Archive::Development
06-12-2003, 08:24 AM
Replies:
10
Procing pets (mage/necro)
Views:
5,165
Posted By
gej302
Procing pets (mage/necro)
Missing pets are mage pets: DDD and MS pets, due to lack of information.
Spells they cast are now database controlled except for level at which each pet is given a spell list (procs) is code...
Forum:
Archive::General Support
06-12-2003, 05:59 AM
Replies:
2
EQW location for version 2.32
Views:
2,683
Posted By
gej302
EQW location for version 2.32
Here it is, the version of EQW that is known to work with EQEmu,
NOTE: We don't make it, we can't do much to help you with it, please don't ask.
http://forums.eqemu.net/download.php?id=423
Forum:
Archive::General Discussion
06-12-2003, 05:53 AM
Replies:
6
EQW
Views:
2,096
Posted By
gej302
it does, and it's in the forums look for EQW and...
it does, and it's in the forums look for EQW and hunt a bit and you'll find it I'm sure...
Forum:
Archive::Development
06-12-2003, 05:51 AM
Replies:
10
Mage Pet fixes
Views:
4,277
Posted By
gej302
Fix for pets in testing
Mage pets work appear to work procs and all, need to actually craft a reduced list of spells for the high end fire pets (since as it stands I just made them a child of the wizard list, and they...
Forum:
Archive::Tools
06-12-2003, 03:55 AM
Replies:
5
Maps??
Views:
3,523
Posted By
gej302
it's opensource, so you can go and get the...
it's opensource, so you can go and get the sourcecode from sourceforge... (see the links on the main page)
Forum:
Archive::Bugs
06-12-2003, 03:52 AM
Replies:
4
Sta/HP Calculation bug
Views:
3,483
Posted By
gej302
you might consider doing a #showstats to see if...
you might consider doing a #showstats to see if the server thinks you are over 255 stamina, too. What could be happening is that client says to server hey, I'm 1031 hp, and server replys with...
Forum:
Archive::Development
06-12-2003, 03:47 AM
Replies:
5
ZSave fix
Views:
3,588
Posted By
gej302
NM - had a blonde moment...
NM - had a blonde moment...
Forum:
Archive::General Discussion
06-12-2003, 03:35 AM
Replies:
2
Problems with server setup
Views:
2,108
Posted By
gej302
yeah, first idea - sql (L) not sq1. second...
yeah, first idea - sql (L) not sq1.
second idea, if you can get to other websites, then probably it was down, you can try www.showip.com
Forum:
Archive::Database/World Building
06-12-2003, 03:31 AM
Replies:
13
How do i get agro in my world ?? Nothing attacks me :(
Views:
4,445
Posted By
gej302
MWM- Is that 40 on one mob? if so check the...
MWM-
Is that 40 on one mob? if so check the mulitplier column. If you find the mob always dropping one item, chance in the loottable determines *if* he drops something, probability in the lootdrop...
Forum:
Archive::Development
06-11-2003, 08:59 AM
Replies:
4
Money bug fix
Views:
3,372
Posted By
gej302
I think it's the bug where your money gets...
I think it's the bug where your money gets recreated on all the sub levels when you zone after selling something. May not always happen, but you would at least occasionally end up with 293p 293xg...
Forum:
Archive::Database/World Building
06-11-2003, 08:50 AM
Replies:
4
Pet Procs
Views:
2,897
Posted By
gej302
np
OK, I'll make a second DB for development, I don't want to tromp on my custom fixes with a new db.
Forum:
Archive::Database/World Building
06-11-2003, 06:05 AM
Replies:
4
Pet Procs
Views:
2,897
Posted By
gej302
Whose supplied sql... db.sql doesn't have any,...
Whose supplied sql... db.sql doesn't have any, drawde's doesn't have any, telmet's has 12.
Forum:
Archive::Database/World Building
06-11-2003, 05:45 AM
Replies:
4
Pet Procs
Views:
2,897
Posted By
gej302
Pet Procs
I would like to reserve a section of npc_spells id's for pet procs. Currently I'm thinking id's 20 to 29 would be the range, anyone have a reason to make it a higher/different range?
Forum:
Archive::Development
06-11-2003, 05:33 AM
Replies:
10
Mage Pet fixes
Views:
4,277
Posted By
gej302
Thanks
Ah, so it's a code AND db fix? Code to assign a spell list because these are not static NPC's, and db to set up the spell list? I'll look at adding in that to the code/db after I get my home...
Forum:
Archive::Database/World Building
06-11-2003, 05:05 AM
Replies:
3
Massive lootdrop_entries for a single lootdrop_id
Views:
3,279
Posted By
gej302
I can't speak to earlier versions, but from the...
I can't speak to earlier versions, but from the table and drop systems, the table processes all chances, but the drop stops when the first item drops... the fix to this can be done in the db as a...
Forum:
Archive::Linux Servers
06-11-2003, 04:52 AM
Replies:
3
Error while loading world server.
Views:
3,935
Posted By
gej302
or, if you want a less invasive solution do: ...
or, if you want a less invasive solution do:
export LD_LIBRARY_PATH=.
in the directory of the EQEmuMemShare.so file, or replace that . with the directory location of the file. Note that this...
Forum:
Archive::General Support
06-11-2003, 04:47 AM
Replies:
1
Character stuck -- Can't log in!
Views:
3,376
Posted By
gej302
Movechar
create another chararacter and use the #movechar command. IF you give it no options it will tell you about its syntax.
Showing results 1 to 25 of 42
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