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Forum: Quests::Q&A 11-28-2024, 08:10 AM
Replies: 4
Views: 21,325
Posted By t0neg0d
Yet there is one at the global (effecting all...

Yet there is one at the global (effecting all npcs game-wide) level. And there are many event handlers that are zone-wide for npcs (such as handle_death_zone, etc). Maybe I'm not understanding your...
Forum: Quests::Q&A 11-26-2024, 01:23 PM
Replies: 4
Views: 21,325
Posted By t0neg0d
Sorry for the late reply. Just wanted to say...

Sorry for the late reply. Just wanted to say thank you for the help!
Forum: Quests::Q&A 11-26-2024, 01:03 PM
Replies: 0
Views: 6,860
Posted By t0neg0d
npc:SetFollowID question/help

npc:SetFollowID(int id); <<< This makes an npc follow you, I assume? Can't seem to get it to work. I'm likely missing something important.


function event_say(e)
if e.message:findi("hail")...
Forum: Quests::LUA 11-18-2024, 02:00 PM
Replies: 4
Views: 11,639
Posted By t0neg0d
ty! most appreciated.

ty! most appreciated.
Forum: Quests::LUA 11-18-2024, 02:40 AM
Replies: 4
Views: 11,639
Posted By t0neg0d
Thanks so much. Where did you find this info?...

Thanks so much. Where did you find this info? (so I can avoid posting if there is already an answer)
Forum: Quests::LUA 11-17-2024, 12:09 PM
Replies: 4
Views: 11,639
Posted By t0neg0d
event_hp seems to do nothing

Like the title says, this example does nothing.


function event_hp(e)
-- NPC-event_hp
-- Exported event variables
eq.debug("hp_event " .. e.hp_event);
eq.debug("inc_hp_event " .....
Forum: Development::Bug Reports 11-05-2024, 02:10 PM
Replies: 0
Views: 49,139
Posted By t0neg0d
event_death_zone error

If an npc is created using eq.spawn2, event_death_zone will not receive updates (from current NPCs or respawned NPCs). I'm assuming the _zone events are registered during the standard spawning...
Forum: OpenZone::Bug Reporting 11-05-2024, 12:54 PM
Replies: 0
Views: 64,694
Posted By t0neg0d
event_death_zone error

If an npc is created using eq.spawn2, event_death_zone will not receive updates (from current NPCs or respawned NPCs). I'm assuming the _zone events are registered during the standard spawning...
Forum: Quests::Q&A 10-27-2024, 07:33 PM
Replies: 4
Views: 21,325
Posted By t0neg0d
Zone-level global_npc file?

Is there a reason why there isn't a zone-level general npc quest file (for handling zone specific npc spawn, death, etc, etc events)?

Maybe a zone controller mechanism? (yes I'm aware of the...
Forum: Support::General Support 05-09-2019, 01:32 PM
Replies: 4
Views: 5,279
Posted By t0neg0d
Thanks Huppy... Looks like there is no way...

Thanks Huppy...

Looks like there is no way to reload spawngroup data without restarting the zone.

Hopefully this is added to #reloadstatic at some point.
Forum: Support::General Support 05-07-2019, 10:52 PM
Replies: 4
Views: 5,279
Posted By t0neg0d
Hoping that spawngroup data is part of what isn't...

Hoping that spawngroup data is part of what isn't in "most of what's available" :-D
Forum: Support::General Support 05-07-2019, 09:24 PM
Replies: 4
Views: 5,279
Posted By t0neg0d
Reloading spawngroup data?

#reloadstatic seems to be a catch-all for most static data except spawngroup information that has changed. (Added NPCs, updates to spawn chance). Is there another command for this?
Forum: Support::General Support 05-04-2019, 02:17 PM
Replies: 0
Views: 3,517
Posted By t0neg0d
NPC Texture bug

Some NPCs have texture options > 9 (a for instance: race 458 has 12 different texture options). If you set them in-game... no issue at all. However, if you set npc_types.texture to anything above...
Forum: Support::General Support 05-04-2019, 02:14 PM
Replies: 5
Views: 5,208
Posted By t0neg0d
How long ago was the account created? iirc, it...

How long ago was the account created? iirc, it takes a bit to propagate.
Forum: Support::General Support 05-04-2019, 12:00 PM
Replies: 5
Views: 5,208
Posted By t0neg0d
Are you encrypting the passwords (SHA1 I...

Are you encrypting the passwords (SHA1 I believe)?
Also... if you are running a local login server, you'll need the accounts duplicated in the dB.
Forum: Support::General Support 05-04-2019, 11:59 AM
Replies: 13
Views: 6,399
Posted By t0neg0d
GM flag was on, but status = 255

GM flag was on, but status = 255
Forum: Support::General Support 05-03-2019, 05:06 PM
Replies: 13
Views: 6,399
Posted By t0neg0d
$npc->AddItem '#npcloot add id quest::AddLoot...

$npc->AddItem
'#npcloot add id
quest::AddLoot

All of them result with unlootable items (in a global instance)

It may be how I was send the client to the instance, however... when I checked...
Forum: Support::General Support 05-03-2019, 04:36 PM
Replies: 3
Views: 4,116
Posted By t0neg0d
One last thing... tint will not reapply to the...

One last thing... tint will not reapply to the helm if you '#repop the zone, though helm texture will display properly.

Is helm tint stored somewhere other than npc_types_tint.red1h/grn1h/blu1h?
Forum: Support::General Support 05-03-2019, 04:31 PM
Replies: 3
Views: 4,116
Posted By t0neg0d
Well... Here is what I've come up with: If...

Well... Here is what I've come up with:

If the initial value of npc_types.helmtexture is set to 255 or 0... WearChange DOES NOT WORK (at least in RoF2 client)
If it is set to 1-3, Wear change...
Forum: Support::General Support 05-03-2019, 03:21 PM
Replies: 13
Views: 6,399
Posted By t0neg0d
sub EVENT_SPAWN { $npc->AddItem(10507, 1); }...

sub EVENT_SPAWN {
$npc->AddItem(10507, 1);
}


Tried all of the above stated as well. Once again... this ONLY happens when it is a global instance.... and at one point I did see an error...
Forum: Support::General Support 05-03-2019, 01:11 AM
Replies: 3
Views: 4,116
Posted By t0neg0d
Question about armor textures (and where they are stored)

So...

npc_types.texture ... global default... check
npc_types.[slotname]texture ... arms, legs, bracer, feet, hand... check

Here is where I am confused a bit:

Where is the chest armor...
Forum: Support::General Support 05-03-2019, 01:03 AM
Replies: 13
Views: 6,399
Posted By t0neg0d
It only happens when the instance is set up as...

It only happens when the instance is set up as global with no expiration. Just add the zone to the instance_list and flag it as is_global & never_expires. Only reason I had it set up this way was...
Forum: Support::General Support 04-28-2019, 02:49 PM
Replies: 13
Views: 6,399
Posted By t0neg0d
This problem only occurs with global instances. ...

This problem only occurs with global instances.

No clue why still, but ... there it is.
Forum: Support::General Support 04-28-2019, 12:59 PM
Replies: 13
Views: 6,399
Posted By t0neg0d
This also happens using loottables to add the...

This also happens using loottables to add the item(s).

Happens with existing items in the dB as well.

Item flags don't seem to effect it either way (i.e. notrade, norent, questitemflag,...
Forum: Support::General Support 04-28-2019, 02:42 AM
Replies: 13
Views: 6,399
Posted By t0neg0d
Odd looting issue...

Custom quest using snpool.

Custom quest item added that needs to be looted...

If the item is added to an npc in the zone stated above (via $npc->AddItem, quest::addloot or '#npcloot add id), it...
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