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Posts Made By:
eqrage
Forum:
Support::General Support
07-18-2016, 04:29 AM
Replies:
20
Fresh install - roamers choppy
Views:
10,072
Posted By
eqrage
Praise Akkadius, the Legendary Smasher of Bugs!
Praise Akkadius, the Legendary Smasher of Bugs!
Forum:
Support::Linux Servers
07-12-2016, 09:09 AM
Replies:
2
zone coredump reproducible
Views:
4,995
Posted By
eqrage
Looks like this guy was also having this problem...
Looks like this guy was also having this problem but didn't seem to be able to fix it:
http://www.eqemulator.org/forums/showthread.php?t=38262
Forum:
Support::Linux Servers
07-12-2016, 08:55 AM
Replies:
2
zone coredump reproducible
Views:
4,995
Posted By
eqrage
$ ldd ./zone linux-gate.so.1 => ...
$ ldd ./zone
linux-gate.so.1 => (0xb7757000)
/lib/snoopy.so (0xb7752000)
libmysqlclient.so.18 => /usr/lib/i386-linux-gnu/libmysqlclient.so.18 (0xb740b000)
...
Forum:
Support::Linux Servers
07-12-2016, 08:48 AM
Replies:
2
zone coredump reproducible
Views:
4,995
Posted By
eqrage
zone coredump reproducible
Server is 3.2 Linux kernel Debian box.
- Pull fresh git
- cmake .
- make
- set up the server directory as instructed
- ./world
- ./zone dynamic_01 zone
This works perfectly on another box...
Forum:
Support::General Support
07-06-2016, 02:08 PM
Replies:
20
Fresh install - roamers choppy
Views:
10,072
Posted By
eqrage
And yes, I compiled and relaunched after pulling...
And yes, I compiled and relaunched after pulling ;)
Forum:
Support::General Support
07-06-2016, 02:06 PM
Replies:
20
Fresh install - roamers choppy
Views:
10,072
Posted By
eqrage
Yes, git pull'ed about 8 hours ago. Right now...
Yes, git pull'ed about 8 hours ago. Right now git pull says "Up to date".
#zoned into runnyeye, first goblin peon to encounter is choppy.
Forum:
Development::Feature Requests
07-06-2016, 02:01 PM
Replies:
4
Rule(s) to handle PVP death
Views:
8,626
Posted By
eqrage
Well, this is the feature suggest forum, and I...
Well, this is the feature suggest forum, and I was suggesting features. But sure, I'll try to put in more style next time.
Also, any idea about the points 1, 2, 3 and 6 ? It would be greatly...
Forum:
Support::General Support
07-06-2016, 01:58 PM
Replies:
3
Flagging characters PvP on creation
Views:
3,719
Posted By
eqrage
Aye, I've done it through global_player.pl, just...
Aye, I've done it through global_player.pl, just thought it would make more sense to do it though a server rule.
Forum:
Support::General Support
07-06-2016, 12:40 PM
Replies:
20
Fresh install - roamers choppy
Views:
10,072
Posted By
eqrage
Totally experiencing it... examples are goblins...
Totally experiencing it... examples are goblins in runnyeye, rodents in North Qeynos...
Forum:
Support::General Support
07-06-2016, 09:21 AM
Replies:
3
Flagging characters PvP on creation
Views:
3,719
Posted By
eqrage
This can be done with scripts but it wouldn't...
This can be done with scripts but it wouldn't hurt if this could just be a rule.
Forum:
Development::Feature Requests
07-06-2016, 08:48 AM
Replies:
4
Rule(s) to handle PVP death
Views:
8,626
Posted By
eqrage
6. Rule to set the maximum level difference...
6. Rule to set the maximum level difference between two PK characters to allow them to engage in PVP.
Forum:
Development::Feature Requests
07-06-2016, 08:35 AM
Replies:
4
Rule(s) to handle PVP death
Views:
8,626
Posted By
eqrage
Can't edit the post in Chrome... :( Anyway,...
Can't edit the post in Chrome... :(
Anyway, I'll just add some more rule requests here:
4. A rule that would flag any character above a particular level as PvP
5. A rule that would control...
Forum:
Development::Feature Requests
07-06-2016, 07:51 AM
Replies:
4
Rule(s) to handle PVP death
Views:
8,626
Posted By
eqrage
Rule(s) to handle PVP death
1. A rule to set the percentage of mana upon repopping after a PvP death
2. A rule for the HP in the same conditions
3. A rule to set res timer on PVP deaths in particular
Thank you.
Forum:
Support::General Support
07-06-2016, 03:37 AM
Replies:
20
Fresh install - roamers choppy
Views:
10,072
Posted By
eqrage
It would be good if we could have a seasoned dev...
It would be good if we could have a seasoned dev to comment on this :P
Forum:
Support::General Support
07-05-2016, 03:44 PM
Replies:
11
Remove NPC titles (lastnames)
Views:
5,039
Posted By
eqrage
Thanks. I was only referring to P99 as a...
Thanks.
I was only referring to P99 as a potential hint for tracking down the issue.
Forum:
Support::General Support
07-05-2016, 05:16 AM
Replies:
11
Remove NPC titles (lastnames)
Views:
5,039
Posted By
eqrage
It's actually even wierder than that. Logged...
It's actually even wierder than that.
Logged in on the P99 Titanium client, went to Noxhil V`Sek (GM necro in neriakc).
No title. #repop'ed the zone, he repops with title. #repop, again,...
Forum:
Support::General Support
07-05-2016, 03:59 AM
Replies:
11
Remove NPC titles (lastnames)
Views:
5,039
Posted By
eqrage
Actually, I stand corrected. It works on vanilla...
Actually, I stand corrected. It works on vanilla Titanium but not on the P99-modified Titanium - still getting the NPC lastnames.
A grep through mob.cpp shows that there are two different places...
Forum:
Support::General Support
07-04-2016, 12:43 PM
Replies:
7
Disable client features from the server
Views:
5,348
Posted By
eqrage
Also, the client version doesn't explain why the...
Also, the client version doesn't explain why the server happily created a Froglok while I clearly told it through World:ExpansionSettings and the Expansions variables.
I even removed all reference...
Forum:
Support::General Support
07-04-2016, 12:36 PM
Replies:
7
Disable client features from the server
Views:
5,348
Posted By
eqrage
So any way to make it work for Titanium or do I...
So any way to make it work for Titanium or do I have to hack the client? Also what about the Alt Advancement window and other windows that I don't want? Hack the client?
Thanks.
Forum:
Support::General Support
07-04-2016, 12:23 PM
Replies:
7
Disable client features from the server
Views:
5,348
Posted By
eqrage
I've seen that topic before but it didn't work. ...
I've seen that topic before but it didn't work. I should have said, I'm working with the Titanium client. The information this thread gives doesn't seem to work with the Titanium client (someone...
Forum:
Support::General Support
07-04-2016, 11:42 AM
Replies:
4
Selectively enable content per expansion
Views:
4,408
Posted By
eqrage
I swear I do search the forums every single time...
I swear I do search the forums every single time before I ask a question.
Sometimes I find the answer, sometimes I don't - and ask it here.
Forum:
Support::General Support
07-04-2016, 11:29 AM
Replies:
7
Disable client features from the server
Views:
5,348
Posted By
eqrage
And how would you do that? I have...
And how would you do that? I have World:ExpansionSettings at 0, also the variable "Expansions" is at 2 (supposedly that means classic only), yet I can create gnome paladins, display the AA window...
Forum:
Support::General Support
07-04-2016, 11:26 AM
Replies:
4
Selectively enable content per expansion
Views:
4,408
Posted By
eqrage
Ok, thanks. I hoped that there would be some...
Ok, thanks. I hoped that there would be some kind of "flag" for every item, quest etc... which would tell the expansion it is from, and that would allow for easy removal of big chunks of unwanted...
Forum:
Support::General Support
07-04-2016, 11:25 AM
Replies:
3
Flagging characters PvP on creation
Views:
3,719
Posted By
eqrage
Flagging characters PvP on creation
How do I make it so all new characters created are automatically flagged PvP, upon creation? I set World:PVPSettings to 1 (supposedly RZ ruleset), but new characters are still blue.
Thanks.
Forum:
Support::General Support
07-04-2016, 10:34 AM
Replies:
7
Disable client features from the server
Views:
5,348
Posted By
eqrage
Disable client features from the server
I'd like to disable the AA window (default key: V) completely.
Is there any way to do it from the server, or do I need to resort to hacking the client dxsetup-style? Thanks.
Showing results 1 to 25 of 34
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