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Posts Made By:
EQDencelle
Forum:
Support::Windows Servers
05-14-2021, 03:30 PM
Replies:
8
Question for the Advanced coders ...
Views:
12,977
Posted By
EQDencelle
the problem actually isn't complex at all tbh go...
the problem actually isn't complex at all tbh go check out https://github.com/EQEmu/Server/blob/master/utils/mods/classic_wow_experience.lua, if you think hard enough, you actually could come up with...
Forum:
Development: Custom Code
05-13-2021, 12:36 PM
Replies:
2
Bypassing / alterring Is Equippable checks?
Views:
15,454
Posted By
EQDencelle
the lines you commented out are just the server...
the lines you commented out are just the server side checks, there are also client side checks and such.
why bypass this anyways? why not just alter the items in the database to allow what ever...
Forum:
Quests::Custom
05-28-2019, 07:47 PM
Replies:
2
LUA Progression Spell Scriber
Views:
10,516
Posted By
EQDencelle
so.. i wanted to have a bit of fun with your...
so.. i wanted to have a bit of fun with your original code.. so i tore it to pieces...
optimized to use arrays for quicker additions/subtractions of spells
added in a feature to...
Forum:
Quests::Custom
05-27-2019, 02:23 PM
Replies:
5
Higher or Lower game
Views:
14,691
Posted By
EQDencelle
i see where you doubled the cash... when the...
i see where you doubled the cash... when the player hands in the plat and such in the first place, but if they break even, i don't see a divide of the bet or anything to turn it back to the original...
Forum:
Quests::Custom
05-27-2019, 01:18 AM
Replies:
5
Higher or Lower game
Views:
14,691
Posted By
EQDencelle
2 issues that are poping out at me 1 when...
2 issues that are poping out at me
1 when you break even, your still returning double money because you misplaced where the money doubling is
2 you should be using floor, not int to do the...
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