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Forum: Archive::Linux Servers 04-02-2002, 12:30 PM
Replies: 10
Views: 9,002
Posted By misanthropicfnd
With any luck quests should work in Linux in the...

With any luck quests should work in Linux in the next release (IWFMATM (It Works For Me At The Moment)). It appears a memory management problem was the cause of the segfaults. While it no longer...
Forum: Archive::Linux Servers 03-07-2002, 04:17 PM
Replies: 4
Views: 5,447
Posted By misanthropicfnd
With any luck most of the linux build issues...

With any luck most of the linux build issues should be addressed in the next release.

Gjor: That function is implemented in logindatabase.cpp in the login directory--should only be required if...
Forum: Archive::Linux Servers 02-18-2002, 01:11 PM
Replies: 29
Views: 14,485
Posted By misanthropicfnd
I figured out the problem w/npc names not showing...

I figured out the problem w/npc names not showing up, and a fix is in for the next release.
Glibc's snprintf clears its destination buffer before operating on it, & the code was trying to use the...
Forum: Archive::Linux Servers 02-17-2002, 09:23 AM
Replies: 4
Views: 5,855
Posted By misanthropicfnd
Have a look at this--should be the top post: ...

Have a look at this--should be the top post:
http://forums.eqemu.net/showthread.php?s=&threadid=408&perpage=15&pagenumber=2

This fix should be in the next release.

Chat suffers from a similar...
Forum: Archive::Linux Servers 02-16-2002, 06:53 PM
Replies: 6
Views: 5,931
Posted By misanthropicfnd
I've committed this change to the development...

I've committed this change to the development codebase as well as a few of the other issues folks have run into building 0.2.3 on linux. I'm sure it still won't be perfect for everyone, but...
Forum: Archive::Linux Servers 02-15-2002, 12:37 AM
Replies: 2
Views: 6,737
Posted By misanthropicfnd
At the moment the executables built on linux use...

At the moment the executables built on linux use the login & db info statically defined in dbconnectinfo.linux.txt. Try changing this file & rebuilding.
Forum: Archive::Development 02-14-2002, 03:12 PM
Replies: 0
Views: 3,658
Posted By misanthropicfnd
Patches for login on Linux

Hi,

I have minilogin working for linux (at least well enough to allow logins--haven't fully tested) with the following changes:

login/makefile:
Add -DMINILOGIN to line 13

login/net.cpp:...
Forum: Archive::Linux Servers 02-13-2002, 02:20 PM
Replies: 29
Views: 14,485
Posted By misanthropicfnd
Here's a potential fix: Modify world/net.cpp...

Here's a potential fix:

Modify world/net.cpp line 326 to read:

if (fscanf (f, "%[^=]=%[^\r\n]\n", type, buf) == 2)


It turns out vim was concealing carriage returns in the file I was using...
Forum: Archive::Linux Servers 02-13-2002, 12:38 PM
Replies: 29
Views: 14,485
Posted By misanthropicfnd
If someone receiving the Incomplete...

If someone receiving the Incomplete LoginServer.INI file error message when starting world could do the following to try to determine why it can't properly parse the file, it'd be helpful.
Modify...
Forum: Archive::Linux Servers 02-13-2002, 12:09 PM
Replies: 29
Views: 14,485
Posted By misanthropicfnd
Trumpcard, it looks like 'hex' isn't declared...

Trumpcard, it looks like 'hex' isn't declared & that's preventing the build from completing. In the locations that complain about undefined references to hex try substituting std::hex as it sounds...
Forum: Archive::Linux Servers 02-13-2002, 01:25 AM
Replies: 29
Views: 14,485
Posted By misanthropicfnd
Odd... Looking at the code it appears the...

Odd...

Looking at the code it appears the only time that message is displayed is if the loginserver or worldname values couldn't be parsed.

If you edit the file with vi, do any odd characters...
Forum: Archive::Windows Servers 02-10-2002, 04:02 PM
Replies: 3
Views: 4,418
Posted By misanthropicfnd
Just to cover this as I didn't see it mentioned: ...

Just to cover this as I didn't see it mentioned: Did you change the eqhost.txt file in your everquest directory to reference your system rather than the real EQ servers (or gotfrags if you obtained...
Forum: Archive::Windows Servers 02-10-2002, 12:33 PM
Replies: 16
Views: 7,646
Posted By misanthropicfnd
... Client dropped: GetAuthentication = 0,...

...
Client dropped: GetAuthentication = 0, n=Playername
Dropping client: Process=false, ip=127.0.0.1, port 1313
...

One place where I've seen that error is if you connect to the world server...
Forum: Archive::Development 02-09-2002, 02:17 PM
Replies: 3
Views: 5,750
Posted By misanthropicfnd
...

...
Forum: Archive::Development 02-09-2002, 02:16 PM
Replies: 3
Views: 5,750
Posted By misanthropicfnd
And now for zone...

And now for zone...
Forum: Archive::Development 02-09-2002, 02:15 PM
Replies: 3
Views: 5,750
Posted By misanthropicfnd
If somemone wants to try building the rest of...

If somemone wants to try building the rest of 0.2.2 on linux, I've attached the remaining zips. I had to split them up to stay under the file size limit. Unzip them all in the same directory & give...
Forum: Archive::Development 02-09-2002, 11:56 AM
Replies: 3
Views: 5,750
Posted By misanthropicfnd
Mutex declaration for Linux

I figured out how to get rid of the static instantiation of the mutexes using pthreads.

For pthread.h to define the necessary symbols _GNU_SOURCE needs to be declared. Probably easiest to add...
Forum: Archive::Linux Servers 02-09-2002, 03:00 AM
Replies: 5
Views: 5,495
Posted By misanthropicfnd
Separating mutexes into a separate class will be...

Separating mutexes into a separate class will be good. It'd be nice to have the platform dependent stuff isolated in utilily classes so the main codebase doesn't need to be littered w/ifdefs. But I...
Forum: Archive::Linux Servers 02-08-2002, 05:36 PM
Replies: 5
Views: 5,495
Posted By misanthropicfnd
I have hacked up the 0.2.2 codebase to the point...

I have hacked up the 0.2.2 codebase to the point where it builds and allows me to login, create characters, zone, & play. Zone doesn't properly disconnect clients as yet and there appear to be a few...
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