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Forum: Archive::Development 06-07-2004, 05:46 PM
Replies: 23
Views: 9,670
Posted By Eglin
Since it is following a theme, I thought I'd...

Since it is following a theme, I thought I'd share the farewell letter I wrote to trumpcard when I decided to stop contributing to the project.

Nobody likes being told that they are wrong, so I...
Forum: Archive::Development 06-07-2004, 05:27 PM
Replies: 23
Views: 9,670
Posted By Eglin
The problem with this is that it completely...

The problem with this is that it completely neglects large portions of code that are contributed in-toto, as in the perl integration. In this case, one must actually look at the 4 source files that...
Forum: Archive::Development 06-06-2004, 05:35 PM
Replies: 23
Views: 9,670
Posted By Eglin
You have no class. I feel sorry for the other...

You have no class. I feel sorry for the other members of the dev team, to have such a foolish peon to speak on their behalf.
Forum: Archive::Development 06-05-2004, 11:58 AM
Replies: 23
Views: 9,670
Posted By Eglin
I have never had CVS access, so when would I have...

I have never had CVS access, so when would I have added myself to a changelog? Besides, the changelog isn't exactly featured w/ the kind of prominance that I think is appropriate. Nor is it...
Forum: Archive::Development 06-03-2004, 06:04 AM
Replies: 23
Views: 9,670
Posted By Eglin
repost: contributors

This didn't get the response I was looking for in the general forum, so I am reposting it here.

Howdy, folks. Long time, no see.

A fairly diligent search of the EQEmu website and distribution...
Forum: Archive::General Discussion 06-01-2004, 06:13 AM
Replies: 3
Views: 2,443
Posted By Eglin
EQEmu contributors

Howdy, folks. Long time, no see.

A fairly diligent search of the EQEmu website and distribution left me unable to find a comprehensive list of contributors. In particular, I could find no...
Forum: Archive::Off Topic 02-08-2004, 06:09 AM
Replies: 71
Views: 21,897
Posted By Eglin
Why did you ask for opinions on whether or not...

Why did you ask for opinions on whether or not this kid should be banned? The only sensible reason is that you felt that people other than yourself were capable of assessing his behavior and...
Forum: Archive::Off Topic 02-08-2004, 04:36 AM
Replies: 71
Views: 21,897
Posted By Eglin
Who's to say that the admin in question would...

Who's to say that the admin in question would necessarily have views in line with the "nexus" and not the poster? I have mentioned before that I think that server owners should be given as much...
Forum: Archive::Off Topic 02-08-2004, 02:43 AM
Replies: 71
Views: 21,897
Posted By Eglin
I don't disagree with your ethics, just your...

I don't disagree with your ethics, just your policy. Giving the power to decide who plays and who does not to the hardworking individuals who actually run the servers makes a lot more sense than...
Forum: Archive::Off Topic 02-08-2004, 02:15 AM
Replies: 71
Views: 21,897
Posted By Eglin
Maybe just post his ip and let individual server...

Maybe just post his ip and let individual server adms decide for themselves?
Forum: Archive::Windows Servers 02-08-2004, 12:08 AM
Replies: 4
Views: 3,481
Posted By Eglin
I'm 99% sure that you were the only one, then,...

I'm 99% sure that you were the only one, then, who would've had a playable connection. If it is nearly impossible to play eq over a 28.8, then I sincerely doubt that the 6 kbps you were providing...
Forum: Archive::Quests 02-07-2004, 11:13 PM
Replies: 36
Views: 19,334
Posted By Eglin
I can't believe that nobody else sees this as a...

I can't believe that nobody else sees this as a kludge.
Forum: Archive::Quests 02-07-2004, 12:55 PM
Replies: 36
Views: 19,334
Posted By Eglin
To that, I will certainly concede. I will...

To that, I will certainly concede. I will reiterate that I am a pragmatist, realizing that one diff is worth a thousand words and acknowledging that nobody asked my opinion. I'm not sure which of...
Forum: Archive::Quests 02-07-2004, 12:05 PM
Replies: 36
Views: 19,334
Posted By Eglin
The appropriate thing to use in this case would...

The appropriate thing to use in this case would be factions. IMO, this feature has no place in in a default quest.[/quote]Factions have a whole lot of baggage, though. For one thing, setting faction...
Forum: Archive::Quests 02-07-2004, 10:19 AM
Replies: 19
Views: 9,781
Posted By Eglin
rofl... ibm make? sux to be you j/k. ...

rofl... ibm make? sux to be you


j/k. the make dependency is a mistake on the part of cpan. it would make a lot more sense to use perl to automate the install. whatever the case, just untar...
Forum: Archive::Quests 02-07-2004, 10:01 AM
Replies: 36
Views: 19,334
Posted By Eglin
You are correct to assume that I misinterpreted...

You are correct to assume that I misinterpreted the semantics of that check. But.... what if I want to create a situation where, say, a pc is flagged for killing a townie and the default quest would...
Forum: Archive::Quests 02-07-2004, 09:15 AM
Replies: 36
Views: 19,334
Posted By Eglin
alright... nobody asked my opinion on the matter,...

alright... nobody asked my opinion on the matter, but I just looked at the code for the first time and I have to say that I think it has some issues. The most important is that you're making two...
Forum: Archive::Quests 02-07-2004, 07:04 AM
Replies: 36
Views: 19,334
Posted By Eglin
Although I have hinted about using DBI to connect...

Although I have hinted about using DBI to connect to the db, I did not provide a default method for permanent data storage. There is nothing preventing storage of state between events, you just have...
Forum: Archive::Server Discussion 02-07-2004, 02:46 AM
Replies: 7
Views: 2,399
Posted By Eglin
whoa... is it just me, or did you completely...

whoa... is it just me, or did you completely change the topic and nature of this post? My recollection was that it once read something like "I'm going to be adding some new quests and I think I can...
Forum: Archive::Quests 02-07-2004, 02:28 AM
Replies: 36
Views: 19,334
Posted By Eglin
That sounds cool. While the sleeper thing, the...

That sounds cool. While the sleeper thing, the waypoint thing, the conversation thing, et. al. could already be easily done w/ the existing perl quest routines, the ability to transparently store...
Forum: Archive::Quests 02-07-2004, 12:46 AM
Replies: 36
Views: 19,334
Posted By Eglin
No offense, but this is pointless. The only need...

No offense, but this is pointless. The only need for a more formal flag system would be in cases where information needs to be passed back into the underlying game engine (I don't know how planar...
Forum: Archive::Bugs 02-07-2004, 12:29 AM
Replies: 5
Views: 5,561
Posted By Eglin
re. your questions of variable scope: the normal...

re. your questions of variable scope: the normal perl scoping policies are in tact. That means that variables will be scoped as globals in the current package unless declared with the my or local...
Forum: Archive::Development 02-06-2004, 10:45 PM
Replies: 18
Views: 13,081
Posted By Eglin
I hope you don't take offense at my posting the...

I hope you don't take offense at my posting the following comment, since it is clear that your heart is in the right place.

I just downloaded and examined some of your code and it is the funniest...
Forum: Archive::Development 02-06-2004, 09:31 AM
Replies: 18
Views: 13,081
Posted By Eglin
Aye, but I'd venture a guess that for those to...

Aye, but I'd venture a guess that for those to whom los is a consideration (indoor critters), their natural mobility is restricted to an area no larger than their intended los. Thus, it doesn't...
Forum: Archive::Development 02-06-2004, 08:37 AM
Replies: 6
Views: 4,059
Posted By Eglin
http://cvs.sourceforge.net/viewcvs.py/*checkout*/e...

http://cvs.sourceforge.net/viewcvs.py/*checkout*/eqemu/eqemu/eqemu/Source/zone/mob.cpp?content-type=text%2Fplain&rev=1.1.1.8
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